#ifndef CORE_STRING_NAMES_H #define CORE_STRING_NAMES_H /*************************************************************************/ /* core_string_names.h */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ //--STRIP #include "core/string_name.h" //--STRIP class CoreStringNames { public: static void create() { singleton = memnew(CoreStringNames); } static void free() { memdelete(singleton); singleton = nullptr; } CoreStringNames(); _FORCE_INLINE_ static CoreStringNames *get_singleton() { return singleton; } static CoreStringNames *singleton; StringName _free; StringName changed; StringName _meta; StringName _script; StringName script_changed; StringName ___pdcdata; StringName __getvar; StringName _iter_init; StringName _iter_next; StringName _iter_get; StringName get_rid; StringName _to_string; #ifdef TOOLS_ENABLED StringName _sections_unfolded; #endif StringName _custom_features; StringName x; StringName y; StringName z; StringName w; StringName r; StringName g; StringName b; StringName a; StringName position; StringName size; StringName end; StringName basis; StringName origin; StringName normal; StringName d; StringName h; StringName s; StringName v; StringName r8; StringName g8; StringName b8; StringName a8; }; #endif // SCENE_STRING_NAMES_H