#ifndef THREAD_H #define THREAD_H /*************************************************************************/ /* thread.h */ /* From https://github.com/Relintai/pandemonium_engine (MIT) */ /*************************************************************************/ #include "core/typedefs.h" #if !defined(NO_THREADS) #include "core/safe_refcount.h" #include #endif class String; class Thread { public: typedef void (*Callback)(void *p_userdata); typedef uint64_t ID; enum Priority { PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH }; struct Settings { Priority priority; Settings() { priority = PRIORITY_NORMAL; } }; private: #if !defined(NO_THREADS) friend class Main; static ID main_thread_id; static uint64_t _thread_id_hash(const std::thread::id &p_t); ID id = _thread_id_hash(std::thread::id()); std::thread thread; static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata); static Error (*set_name_func)(const String &); static void (*set_priority_func)(Thread::Priority); static void (*init_func)(); static void (*term_func)(); #endif public: static void _set_platform_funcs( Error (*p_set_name_func)(const String &), void (*p_set_priority_func)(Thread::Priority), void (*p_init_func)() = nullptr, void (*p_term_func)() = nullptr); #if !defined(NO_THREADS) _FORCE_INLINE_ ID get_id() const { return id; } // get the ID of the caller thread static ID get_caller_id(); // get the ID of the main thread _FORCE_INLINE_ static ID get_main_id() { return main_thread_id; } _FORCE_INLINE_ static bool is_main_thread() { return get_caller_id() == main_thread_id; } static Error set_name(const String &p_name); void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()); bool is_started() const; ///< waits until thread is finished, and deallocates it. void wait_to_finish(); ~Thread(); #else _FORCE_INLINE_ ID get_id() const { return 0; } // get the ID of the caller thread _FORCE_INLINE_ static ID get_caller_id() { return 0; } // get the ID of the main thread _FORCE_INLINE_ static ID get_main_id() { return 0; } _FORCE_INLINE_ static bool is_main_thread() { return true; } static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; } void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {} bool is_started() const { return false; } void wait_to_finish() {} #endif }; #endif // THREAD_H