#ifdef __EMSCRIPTEN__ #include #endif // __EMSCRIPTEN__ #include "application.h" #include "window.h" #include "game_application.h" Application *application = NULL; void handle_frame() { application->main_loop(); } int main(int argc, char **argv) { application = new GameApplication(); #ifdef __EMSCRIPTEN__ emscripten_set_main_loop(handle_frame, 0, 1); #else //while (application->running) { // application->main_loop(); //} AppWindow *w = AppWindow::get_singleton(); while (application->running) { if (w->frame_begin()) { //w->resize(); //w->render_callback(loopArg); w->frame_end(); w->frame_swap(); } else { w->shutdown(); } } delete application; #endif // __EMSCRIPTEN__ return 0; }