#ifndef GAME_APPLICATION_H #define GAME_APPLICATION_H #include "application.h" #include "game_scene.h" #include "window.h" class GameApplication : public Application { public: GameApplication() : Application() { scene = new GameScene(); AppWindow *w = memnew(AppWindow()); w->create(100, 0); } ~GameApplication() { delete scene; } }; #endif // GAME_APPLICATION_H