{{FILEINLINE:tools/merger/sfw_readme.inl.h}} {{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} {{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}} #include #include #include #include #include #include #include #include #include #if !defined(_WIN64) && !defined(_WIN32) #include #include #endif #ifndef SFW_H #ifdef __APPLE__ #ifndef _APPLE_NO_IMPL_ #define _APPLE_NO_IMPL_ #endif //_APPLE_NO_IMPL_ #endif //__APPLE__ #include "sfw.h" #ifdef __APPLE__ #undef ONLY_GLAD #include "sfw_3rd.m" #endif //__APPLE__ #endif //SFW_H // On OSX sfw_3rd.m has to be compiled manually on Objective C Mode. #ifndef __APPLE__ #ifndef SFW_3RD_IMPL #define SFW_3RD_IMPL #if defined(__linux__) //typedef XID Font; #define Font The_Font_I_dont_care #endif // Note: On Windows we need to make sure that // GLFW includes it's needed windows headers first, as it has quite a bit of setup. // Also windows headers can define quite a bit of stuff like far and near macros // Wee need to make sure it's safe to undo those as soon as possible // This means that cannot be included in sfw.h if rendering is enabled. // Also since it pull in lots of defines it probably shouldn't anyway. #undef ONLY_GLAD #include "sfw_3rd.m" #undef CursorShape #if defined(__linux__) #undef Font #undef KEY_ESC #undef KEY_TICK #undef KEY_1 #undef KEY_2 #undef KEY_3 #undef KEY_4 #undef KEY_5 #undef KEY_6 #undef KEY_7 #undef KEY_8 #undef KEY_9 #undef KEY_0 #undef KEY_BS #undef KEY_TAB #undef KEY_Q #undef KEY_W #undef KEY_E #undef KEY_R #undef KEY_T #undef KEY_Y #undef KEY_U #undef KEY_I #undef KEY_O #undef KEY_P #undef KEY_CAPS #undef KEY_A #undef KEY_S #undef KEY_D #undef KEY_F #undef KEY_G #undef KEY_H #undef KEY_J #undef KEY_K #undef KEY_L #undef KEY_ENTER #undef KEY_LSHIFT #undef KEY_Z #undef KEY_X #undef KEY_C #undef KEY_V #undef KEY_B #undef KEY_N #undef KEY_M #undef KEY_RSHIFT #undef KEY_UP #undef KEY_LCTRL #undef KEY_LALT #undef KEY_SPACE #undef KEY_RALT #undef KEY_RCTRL #undef KEY_LEFT #undef KEY_DOWN #undef KEY_RIGHT #undef KEY_INS #undef KEY_HOME #undef KEY_PGUP #undef KEY_DEL #undef KEY_END #undef KEY_PGDN #undef KEY_LMETA #undef KEY_RMETA #undef KEY_MENU #undef KEY_PRINT #undef KEY_PAUSE #undef KEY_SCROLL #undef KEY_NUMLOCK #undef KEY_MINUS #undef KEY_EQUAL #undef KEY_LSQUARE #undef KEY_RSQUARE #undef KEY_SEMICOLON #undef KEY_QUOTE #undef KEY_HASH #undef KEY_BAR #undef KEY_COMMA #undef KEY_DOT #undef KEY_SLASH #undef KEY_F1 #undef KEY_F2 #undef KEY_F3 #undef KEY_F4 #undef KEY_F5 #undef KEY_F6 #undef KEY_F7 #undef KEY_F8 #undef KEY_F9 #undef KEY_F10 #undef KEY_F11 #undef KEY_F12 #undef KEY_PAD1 #undef KEY_PAD2 #undef KEY_PAD3 #undef KEY_PAD4 #undef KEY_PAD5 #undef KEY_PAD6 #undef KEY_PAD7 #undef KEY_PAD8 #undef KEY_PAD9 #undef KEY_PAD0 #undef KEY_PADADD #undef KEY_PADSUB #undef KEY_PADMUL #undef KEY_PADDIV #undef KEY_PADDOT #undef KEY_PADENTER #undef MOUSE_L #undef MOUSE_M #undef MOUSE_R #undef GAMEPAD_CONNECTED #undef GAMEPAD_A #undef GAMEPAD_B #undef GAMEPAD_X #undef GAMEPAD_Y #undef GAMEPAD_UP #undef GAMEPAD_DOWN #undef GAMEPAD_LEFT #undef GAMEPAD_RIGHT #undef GAMEPAD_MENU #undef GAMEPAD_START #undef GAMEPAD_LB #undef GAMEPAD_RB #undef GAMEPAD_LTHUMB #undef GAMEPAD_RTHUMB #undef WINDOW_BLUR #undef WINDOW_FOCUS #undef WINDOW_CLOSE #undef WINDOW_MINIMIZE #undef WINDOW_MAXIMIZE #undef WINDOW_FULLSCREEN #undef WINDOW_WINDOWED #undef GAMEPAD_LPAD #undef GAMEPAD_LPAD #undef GAMEPAD_LPADY #undef GAMEPAD_RPAD #undef GAMEPAD_RPAD #undef GAMEPAD_RPADY #undef GAMEPAD_LT #undef GAMEPAD_RT #undef GAMEPAD_BATTERY #undef MOUSE #undef MOUSE #undef MOUSE_Y #undef MOUSE_W #undef TOUCH_X1 #undef TOUCH_Y1 #undef TOUCH_X2 #undef TOUCH_Y2 #undef WINDOW_RESIZE #undef WINDOW_RESIZE #undef WINDOW_RESIZEY #undef WINDOW_ORIENTATION #undef WINDOW_BATTERY #undef GAMEPAD_GUID #undef GAMEPAD_NAME #endif #endif //SFW_3RD_IMPL #endif // #ifndef __APPLE__ //=================== CORE SECTION =================== {{FILE:sfw/core/ucaps.h}} //--STRIP //#include "core/mutex.h" //--STRIP {{FILE:sfw/core/mutex.cpp}} //--STRIP //#if defined(DEBUG_ENABLED) && !defined(NO_THREADS) //#include "core/safe_refcount.h" //#include "core/error/error_macros.h" //--STRIP {{FILE:sfw/core/safe_refcount.cpp}} //--STRIP //--STRIP //#include "thread.h" //#include "core/error_macros.h" //#include "core/safe_refcount.h" //--STRIP //--STRIP {{FILE:sfw/core/thread.cpp}} //--STRIP //#include "core/sfw_time.h" //--STRIP {{FILE:sfw/core/sfw_time.cpp}} //--STRIP //#include "core/memory.h" //#include "core/error_macros.h" //#include "core/safe_refcount.h" //--STRIP {{FILE:sfw/core/memory.cpp}} //--STRIP //{//{//FILE:sfw/core/old/directory.cpp}} //--STRIP //--STRIP //#include "core/pool_vector.h" //--STRIP {{FILE:sfw/core/pool_vector.cpp}} //--STRIP //#include "pool_allocator.h" //#include "core/error_macros.h" //#include "core/memory.h" //--STRIP {{FILE:sfw/core/pool_allocator.cpp}} //--STRIP //#include "core/random_pcg.h" //#include "core/sfw_time.h" //#include "core/error_macros.h" //--STRIP {{FILE:sfw/core/random_pcg.cpp}} //--STRIP //#include "core/math_funcs.h" //#include "core/error_macros.h" //--STRIP {{FILE:sfw/core/math_funcs.cpp}} //--STRIP //#include "core/ustring.h" //#include "core/color.h" //#include "core/math_funcs.h" //#include "core/memory.h" //#include "ucaps.h" //--STRIP {{FILE:sfw/core/ustring.cpp}} //--STRIP //#include "core/logger.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/logger.cpp}} //--STRIP //#include "core/string_name.h" //--STRIP {{FILE:sfw/core/string_name.cpp}} //--STRIP //#include "core/aabb.h" //--STRIP {{FILE:sfw/core/aabb.cpp}} //--STRIP //#include "core/vector3i.h" //#include "core/vector3.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector3i.cpp}} //--STRIP //#include "core/transform_2d.h" //--STRIP {{FILE:sfw/core/transform_2d.cpp}} //--STRIP //#include "core/projection.h" //#include "core/aabb.h" //#include "core/math_funcs.h" //#include "core/plane.h" //#include "core/rect2.h" //#include "core/transform.h" //--STRIP {{FILE:sfw/core/projection.cpp}} //--STRIP //#include "core/vector3.h" //#include "core/basis.h" //--STRIP {{FILE:sfw/core/vector3.cpp}} //--STRIP //#include "core/pcg.h" //--STRIP {{FILE:sfw/core/pcg.cpp}} //--STRIP //#include "core/vector2.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector2.cpp}} //--STRIP //#include "core/basis.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/basis.cpp}} //--STRIP //#include "face3.h" //--STRIP {{FILE:sfw/core/face3.cpp}} //--STRIP //#include "core/vector4i.h" //#include "core/vector4.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector4i.cpp}} //--STRIP //#include "core/transform.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/transform.cpp}} //--STRIP //#include "core/color.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/color.cpp}} //--STRIP //#include "core/quaternion.h" //#include "core/basis.h" //--STRIP {{FILE:sfw/core/quaternion.cpp}} //--STRIP //#include "core/plane.h" //#include "core/math_funcs.h" //--STRIP {{FILE:sfw/core/plane.cpp}} //--STRIP //#include "core/vector2i.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/vector2i.cpp}} //--STRIP //#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D //#include "core/rect2i.h" //--STRIP {{FILE:sfw/core/rect2.cpp}} //--STRIP //#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D //--STRIP {{FILE:sfw/core/rect2i.cpp}} //--STRIP //#include "core/vector4.h" //#include "core/basis.h" //--STRIP {{FILE:sfw/core/vector4.cpp}} //--STRIP //#include "file_access.h" //--STRIP {{FILE:sfw/core/file_access.cpp}} //--STRIP //#include "dir_access.h" //#include "3rd_tinydir.h" //--STRIP {{FILE:sfw/core/dir_access.cpp}} //--STRIP //System includes //--STRIP {{FILE:sfw/core/inet_address.cpp}} //--STRIP //#include "core/error_macros.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/core/socket.cpp}} //--STRIP //Win Only //#include //#include //#include //#include //#include //#include //#include //--STRIP //{//{FILE:sfw/core/sub_process.cpp}} //--STRIP //#include "core/pool_vector.h" //#include "core/string_name.h" //--STRIP {{FILE:sfw/core/sfw_core.cpp}} //=================== OBJECT SECTION =================== //--STRIP //#include "resource.h" //--STRIP {{FILE:sfw/object/resource.cpp}} //--STRIP //#include "object/reference.h" //--STRIP {{FILE:sfw/object/reference.cpp}} //--STRIP //#include "object/object.h" //#include "core/error_macros.h" //#include "core/logger.h" //#include "object/core_string_names.h" //#include "object/object_rc.h" //--STRIP {{FILE:sfw/object/object.cpp}} //--STRIP //#include "ref_ptr.h" //#include "object/reference.h" //#include "object/resource.h" //--STRIP {{FILE:sfw/object/ref_ptr.cpp}} //--STRIP //#include "core_string_names.h" //--STRIP {{FILE:sfw/object/core_string_names.cpp}} //--STRIP //#include "dictionary.h" //#include "core/ordered_hash_map.h" //#include "core/safe_refcount.h" //#include "object/variant.h" //--STRIP {{FILE:sfw/object/dictionary.cpp}} //--STRIP //#include "array.h" //#include "core/hashfuncs.h" //#include "core/vector.h" //#include "object/object.h" //#include "object/variant.h" //#include "core/ustring.h" //--STRIP {{FILE:sfw/object/array.cpp}} //--STRIP //#include "psignal.h" //--STRIP {{FILE:sfw/object/psignal.cpp}} //--STRIP //#include "variant.h" //#include "core/math_funcs.h" //#include "object/core_string_names.h" //#include "object/object.h" //#include "object/object_rc.h" //#include "object/resource.h" //--STRIP {{FILE:sfw/object/variant.cpp}} //--STRIP //#include "variant.h" //#include "object/core_string_names.h" //#include "object/object.h" //#include "object/object_rc.h" //#include "object/resource.h" //--STRIP {{FILE:sfw/object/variant_op.cpp}} //=================== RENDER CORE SECTION =================== {{FILE:sfw/render_core/font_data_bm_mini.inc.h}} {{FILE:sfw/render_core/font_data_tables.inc.h}} //--STRIP //#include "render_core/texture.h" //#include "core/memory.h" //#include "render_core/app_window.h" //--STRIP {{FILE:sfw/render_core/texture.cpp}} //--STRIP //#include "render_core/application.h" //#include "core/math_defs.h" //#include "core/sfw_time.h" //#include "render_core/input.h" //#include "render_core/input_map.h" //#include "render_core/app_window.h" //#include "core/pool_vector.h" //#include "core/string_name.h" //#include "object/core_string_names.h" //--STRIP {{FILE:sfw/render_core/application.cpp}} //--STRIP //#include "render_core/shader.h" //--STRIP {{FILE:sfw/render_core/shader.cpp}} //--STRIP //#include "input_event.h" //#include "render_core/input_map.h" //#include "render_core/keyboard.h" //#include "render_core/shortcut.h" //--STRIP {{FILE:sfw/render_core/input_event.cpp}} //--STRIP //#include "render_core/mesh.h" //#include "render_core/shader.h" //--STRIP {{FILE:sfw/render_core/mesh.cpp}} //--STRIP //#include "font.h" //#include "app_window.h" //#include "3rd_glad.h" //#include "3rd_stb_truetype.h" //#include "font_data_bm_mini.inc.h" //#include "font_data_tables.inc.h" //#include "render_core/image.h" //#include "render_core/mesh.h" //#include "render_core/texture.h" //--STRIP {{FILE:sfw/render_core/font.cpp}} //--STRIP //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_core/render_state.cpp}} //--STRIP //#include "render_core/mesh_utils.h" //--STRIP {{FILE:sfw/render_core/mesh_utils.cpp}} //--STRIP //#include "shortcut.h" //#include "render_core/input_event.h" //--STRIP {{FILE:sfw/render_core/shortcut.cpp}} //--STRIP //{//{FILE:sfw/render_core/primitive_meshes.cpp}} //--STRIP //--STRIP //#include "render_core/material.h" //--STRIP {{FILE:sfw/render_core/material.cpp}} //--STRIP //#includes own header //--STRIP {{FILE:sfw/render_core/color_material_2d.cpp}} //--STRIP //#includes own header //--STRIP {{FILE:sfw/render_core/color_material.cpp}} //--STRIP //#includes own header //--STRIP {{FILE:sfw/render_core/colored_material.cpp}} //--STRIP //#includes own header //--STRIP {{FILE:sfw/render_core/font_material.cpp}} //--STRIP //#includes own header //--STRIP {{FILE:sfw/render_core/texture_material_2d.cpp}} //--STRIP //#includes own header //--STRIP {{FILE:sfw/render_core/texture_material.cpp}} //--STRIP //#includes own header //--STRIP {{FILE:sfw/render_core/transparent_texture_material.cpp}} //--STRIP //#include "render_core/image.h" //#include "core/error_macros.h" //#include "core/hash_map.h" //#include "math.h" //#include "core/memory.h" //#include "core/vector3.h" //#include "3rd_stb_image.h" //#include "3rd_stb_image_write.h" //--STRIP {{FILE:sfw/render_core/image.cpp}} //--STRIP //#include "render_core/app_window.h" //#include "render_core/3rd_glad.h" //#include "3rd_glfw3.h" //#include "core/error_macros.h" //#include "core/sfw_time.h" //#include "core/ustring.h" //#include "core/vector4.h" //#include "render_core/application.h" //#include "render_core/input.h" //--STRIP {{FILE:sfw/render_core/app_window.cpp}} //--STRIP //#include "keyboard.h" //--STRIP {{FILE:sfw/render_core/keyboard.cpp}} //--STRIP //#include "input_map.h" //#include "render_core/input.h" //#include "render_core/keyboard.h" //--STRIP {{FILE:sfw/render_core/input_map.cpp}} //--STRIP //#include "render_core/scene.h" //#include "render_core/input_event.h" //--STRIP {{FILE:sfw/render_core/scene.cpp}} //--STRIP //#include "input.h" //#include "core/logger.h" //#include "core/sfw_time.h" //#include "render_core/application.h" //#include "render_core/input_map.h" //#include "render_core/keyboard.h" //#include "render_core/texture.h" //#include "render_core/app_window.h" //#include "render_core/3rd_glfw3.h" //--STRIP {{FILE:sfw/render_core/input.cpp}} //=================== RENDER IMMEDIATE SECTION =================== //--STRIP //#include "renderer.h" //#include "render_core/color_material_2d.h" //#include "render_core/font.h" //#include "render_core/font_material.h" //#include "render_core/material.h" //#include "render_core/mesh.h" //#include "render_core/texture.h" //#include "render_core/texture_material_2d.h" //#include "render_core/app_window.h" //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_immediate/renderer.cpp}} //=================== RENDER OBJCTS SECTION =================== //--STRIP //#include "render_objects/camera_3d.h" //#include "core/math_funcs.h" //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_objects/camera_3d.cpp}} //--STRIP //#include "render_objects/sprite.h" //--STRIP {{FILE:sfw/render_objects/sprite.cpp}} //--STRIP //#include "render_objects/camera_2d.h" //#include "core/math_funcs.h" //#include "render_core/render_state.h" //--STRIP {{FILE:sfw/render_objects/camera_2d.cpp}} //--STRIP //#include "render_objects/mesh_instance_3d.h" //#include "render_objects/camera_3d.h" //--STRIP {{FILE:sfw/render_objects/mesh_instance_3d.cpp}} //--STRIP //#include "render_objects/object_3d.h" //--STRIP {{FILE:sfw/render_objects/object_3d.cpp}} //--STRIP //#include "render_objects/tile_map.h" //#include "render_objects/camera_2d.h" //--STRIP {{FILE:sfw/render_objects/tile_map.cpp}} //--STRIP //#include "render_objects/text_2d.h" //#include "render_core/font.h" //#include "render_core/font_material.h" //#include "render_core/mesh.h" //#include "render_objects/camera_2d.h" //--STRIP {{FILE:sfw/render_objects/text_2d.cpp}} //--STRIP //#include "render_objects/object_2d.h" //--STRIP {{FILE:sfw/render_objects/object_2d.cpp}} //--STRIP //#include "render_objects/mesh_instance_2d.h" //#include "render_objects/camera_2d.h" //--STRIP {{FILE:sfw/render_objects/mesh_instance_2d.cpp}}