@echo off if not defined DevEnvDir ( call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64 ) rem debug: /Zi (== -g) rem you might need to add /std:c++14 depending on your compiler version. cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/aabb.cpp /Fo:sfw/core/aabb.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/basis.cpp /Fo:sfw/core/basis.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/color.cpp /Fo:sfw/core/color.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/face3.cpp /Fo:sfw/core/face3.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/logger.cpp /Fo:sfw/core/logger.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/math_funcs.cpp /Fo:sfw/core/math_funcs.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/memory.cpp /Fo:sfw/core/memory.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/pcg.cpp /Fo:sfw/core/pcg.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/plane.cpp /Fo:sfw/core/plane.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/projection.cpp /Fo:sfw/core/projection.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/quaternion.cpp /Fo:sfw/core/quaternion.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/random_pcg.cpp /Fo:sfw/core/random_pcg.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/rect2.cpp /Fo:sfw/core/rect2.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/rect2i.cpp /Fo:sfw/core/rect2i.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/safe_refcount.cpp /Fo:sfw/core/safe_refcount.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/transform_2d.cpp /Fo:sfw/core/transform_2d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/transform.cpp /Fo:sfw/core/transform.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/ustring.cpp /Fo:sfw/core/ustring.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/string_name.cpp /Fo:sfw/core/string_name.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/vector2.cpp /Fo:sfw/core/vector2.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/vector2i.cpp /Fo:sfw/core/vector2i.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/vector3.cpp /Fo:sfw/core/vector3.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/vector3i.cpp /Fo:sfw/core/vector3i.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/vector4.cpp /Fo:sfw/core/vector4.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/vector4i.cpp /Fo:sfw/core/vector4i.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/file_access.cpp /Fo:sfw/core/file_access.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/dir_access.cpp /Fo:sfw/core/dir_access.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/pool_vector.cpp /Fo:sfw/core/pool_vector.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/pool_allocator.cpp /Fo:sfw/core/pool_allocator.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/mutex.cpp /Fo:sfw/core/mutex.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/sfw_time.cpp /Fo:sfw/core/sfw_time.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/string_builder.cpp /Fo:sfw/core/string_builder.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/thread.cpp /Fo:sfw/core/thread.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/socket.cpp /Fo:sfw/core/socket.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/inet_address.cpp /Fo:sfw/core/inet_address.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/sub_process.cpp /Fo:sfw/core/sub_process.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/sfw_core.cpp /Fo:sfw/core/sfw_core.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/object.cpp /Fo:sfw/object/object.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/reference.cpp /Fo:sfw/object/reference.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/core_string_names.cpp /Fo:sfw/object/core_string_names.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/variant.cpp /Fo:sfw/object/variant.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/variant_op.cpp /Fo:sfw/object/variant_op.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/psignal.cpp /Fo:sfw/object/psignal.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/array.cpp /Fo:sfw/object/array.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/dictionary.cpp /Fo:sfw/object/dictionary.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/ref_ptr.cpp /Fo:sfw/object/ref_ptr.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/object/resource.cpp /Fo:sfw/object/resource.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/application.cpp /Fo:sfw/render_core/application.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/scene.cpp /Fo:sfw/render_core/scene.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/app_window.cpp /Fo:sfw/render_core/app_window.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/shader.cpp /Fo:sfw/render_core/shader.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/material.cpp /Fo:sfw/render_core/material.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/mesh.cpp /Fo:sfw/render_core/mesh.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/mesh_utils.cpp /Fo:sfw/render_core/mesh_utils.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/texture.cpp /Fo:sfw/render_core/texture.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/frame_buffer.cpp /Fo:sfw/render_core/frame_buffer.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/image.cpp /Fo:sfw/render_core/image.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/render_state.cpp /Fo:sfw/render_core/render_state.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/keyboard.cpp /Fo:sfw/render_core/keyboard.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/input_event.cpp /Fo:sfw/render_core/input_event.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/input_map.cpp /Fo:sfw/render_core/input_map.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/input.cpp /Fo:sfw/render_core/input.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/shortcut.cpp /Fo:sfw/render_core/shortcut.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/font.cpp /Fo:sfw/render_core/font.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/color_material_2d.cpp /Fo:sfw/render_core/color_material_2d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/color_material.cpp /Fo:sfw/render_core/color_material.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/colored_material.cpp /Fo:sfw/render_core/colored_material.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/font_material.cpp /Fo:sfw/render_core/font_material.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/texture_material_2d.cpp /Fo:sfw/render_core/texture_material_2d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/texture_material.cpp /Fo:sfw/render_core/texture_material.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_core/transparent_texture_material.cpp /Fo:sfw/render_core/transparent_texture_material.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_immediate/renderer.cpp /Fo:sfw/render_immediate/renderer.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/camera_3d.cpp /Fo:sfw/render_objects/camera_3d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/object_3d.cpp /Fo:sfw/render_objects/object_3d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/mesh_instance_3d.cpp /Fo:sfw/render_objects/mesh_instance_3d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/camera_2d.cpp /Fo:sfw/render_objects/camera_2d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/mesh_instance_2d.cpp /Fo:sfw/render_objects/mesh_instance_2d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/object_2d.cpp /Fo:sfw/render_objects/object_2d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/sprite.cpp /Fo:sfw/render_objects/sprite.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/tile_map.cpp /Fo:sfw/render_objects/tile_map.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_objects/text_2d.cpp /Fo:sfw/render_objects/text_2d.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/game_scene.cpp /Fo:sfw/game_scene.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/main.cpp /Fo:sfw/main.obj cl /D_REENTRANT /Zi ^ /EHsc ^ /Fegame-vc.exe ^ sfw/core/aabb.obj sfw/core/basis.obj sfw/core/color.obj ^ sfw/core/face3.obj sfw/core/logger.obj sfw/core/math_funcs.obj ^ sfw/core/memory.obj sfw/core/pcg.obj sfw/core/plane.obj sfw/core/projection.obj sfw/core/quaternion.obj sfw/core/random_pcg.obj ^ sfw/core/rect2.obj sfw/core/rect2i.obj sfw/core/safe_refcount.obj sfw/core/transform_2d.obj sfw/core/transform.obj ^ sfw/core/ustring.obj sfw/core/string_name.obj ^ sfw/core/vector2.obj sfw/core/vector2i.obj sfw/core/vector3.obj ^ sfw/core/vector3i.obj sfw/core/vector4.obj sfw/core/vector4i.obj ^ sfw/core/pool_vector.obj sfw/core/pool_allocator.obj sfw/core/mutex.obj sfw/core/sfw_time.obj ^ sfw/core/string_builder.obj ^ sfw/core/dir_access.obj sfw/core/file_access.obj sfw/core/thread.obj ^ sfw/core/socket.obj sfw/core/inet_address.obj ^ sfw/core/sub_process.obj ^ sfw/core/sfw_core.obj ^ sfw/object/object.obj sfw/object/reference.obj sfw/object/core_string_names.obj ^ sfw/object/variant.obj sfw/object/variant_op.obj sfw/object/psignal.obj ^ sfw/object/array.obj sfw/object/dictionary.obj sfw/object/ref_ptr.obj ^ sfw/object/resource.obj ^ sfw/render_core/image.obj sfw/render_core/render_state.obj ^ sfw/render_core/application.obj sfw/render_core/scene.obj sfw/render_core/app_window.obj ^ sfw/render_core/shader.obj sfw/render_core/material.obj sfw/render_core/mesh.obj ^ sfw/render_core/mesh_utils.obj sfw/render_core/texture.obj ^ sfw/render_core/frame_buffer.obj ^ sfw/render_core/input_event.obj sfw/render_core/input_map.obj ^ sfw/render_core/input.obj sfw/render_core/shortcut.obj ^ sfw/render_core/keyboard.obj sfw/render_core/font.obj ^ sfw/render_core/color_material_2d.obj sfw/render_core/color_material.obj ^ sfw/render_core/colored_material.obj sfw/render_core/font_material.obj ^ sfw/render_core/texture_material_2d.obj sfw/render_core/texture_material.obj ^ sfw/render_core/transparent_texture_material.obj ^ sfw/render_immediate/renderer.obj ^ sfw/render_objects/camera_3d.obj sfw/render_objects/object_3d.obj sfw/render_objects/mesh_instance_3d.obj ^ sfw/render_objects/object_2d.obj ^ sfw/render_objects/sprite.obj sfw/render_objects/tile_map.obj ^ sfw/render_objects/camera_2d.obj sfw/render_objects/mesh_instance_2d.obj ^ sfw/render_objects/text_2d.obj ^ sfw/game_scene.obj sfw/main.obj ^ /SUBSYSTEM:CONSOLE