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Removed imgui demos.
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@ -102,7 +102,6 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_impl_glfw.cpp -o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_impl_opengl3.cpp -o sfw/render_gui/imgui_impl_opengl3.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_tables.cpp -o sfw/render_gui/imgui_tables.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_widgets.cpp -o sfw/render_gui/imgui_widgets.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_demo.cpp -o sfw/render_gui/imgui_demo.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/gui.cpp -o sfw/render_gui/gui.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o
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@ -151,7 +150,6 @@ ccache g++ -Wall -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color
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sfw/render_gui/imgui_impl_opengl3.o \
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sfw/render_gui/imgui_tables.o \
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sfw/render_gui/imgui_widgets.o \
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sfw/render_gui/imgui_demo.o \
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sfw/render_gui/gui.o \
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sfw/game_scene.o sfw/main.o \
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-lX11 \
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@ -115,7 +115,6 @@ clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_impl_glfw.cpp -o sfw
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_impl_opengl3.cpp -o sfw/render_gui/imgui_impl_opengl3.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_tables.cpp -o sfw/render_gui/imgui_tables.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_widgets.cpp -o sfw/render_gui/imgui_widgets.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_demo.cpp -o sfw/render_gui/imgui_demo.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_gui/gui.cpp -o sfw/render_gui/gui.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o
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@ -165,7 +164,6 @@ clang++ $args -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o
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sfw/render_gui/imgui_impl_opengl3.o \
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sfw/render_gui/imgui_tables.o \
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sfw/render_gui/imgui_widgets.o \
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sfw/render_gui/imgui_demo.o \
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sfw/render_gui/gui.o \
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sfw/game_scene.o sfw/main.o \
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-o game
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@ -111,7 +111,6 @@ cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_gui/imgui_impl_glfw.cpp /Fo:sfw/re
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_gui/imgui_impl_opengl3.cpp /Fo:sfw/render_gui/imgui_impl_opengl3.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_gui/imgui_tables.cpp /Fo:sfw/render_gui/imgui_tables.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_gui/imgui_widgets.cpp /Fo:sfw/render_gui/imgui_widgets.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_gui/imgui_demo.cpp /Fo:sfw/render_gui/imgui_demo.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/render_gui/gui.cpp /Fo:sfw/render_gui/gui.obj
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cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/game_scene.cpp /Fo:sfw/game_scene.obj
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@ -162,7 +161,6 @@ cl /D_REENTRANT /Zi ^
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sfw/render_gui/imgui_impl_opengl3.obj ^
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sfw/render_gui/imgui_tables.obj ^
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sfw/render_gui/imgui_widgets.obj ^
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sfw/render_gui/imgui_demo.obj ^
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sfw/render_gui/gui.obj ^
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sfw/game_scene.obj sfw/main.obj ^
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/SUBSYSTEM:CONSOLE
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@ -102,7 +102,6 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_impl_glfw.cpp -o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_impl_opengl3.cpp -o sfw/render_gui/imgui_impl_opengl3.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_tables.cpp -o sfw/render_gui/imgui_tables.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_widgets.cpp -o sfw/render_gui/imgui_widgets.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/imgui_demo.cpp -o sfw/render_gui/imgui_demo.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_gui/gui.cpp -o sfw/render_gui/gui.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o
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@ -152,7 +151,6 @@ ccache g++ -Wall \
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sfw/render_gui/imgui_impl_opengl3.o \
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sfw/render_gui/imgui_tables.o \
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sfw/render_gui/imgui_widgets.o \
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sfw/render_gui/imgui_demo.o \
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sfw/render_gui/gui.o \
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sfw/game_scene.o sfw/main.o \
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-lgdi32 -lShlwapi -lws2_32 \
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@ -431,15 +431,9 @@ void GameScene::render_gui_manual(bool clear_screen) {
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(void)io;
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// Our state
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static bool show_demo_window = true;
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static bool show_another_window = false;
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static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window) {
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
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{
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static float f = 0.0f;
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@ -448,7 +442,6 @@ void GameScene::render_gui_manual(bool clear_screen) {
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ImGui::Begin("Hello, world! This is an another demo!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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@ -445,15 +445,9 @@ void GameScene::render_gui_manual(bool clear_screen) {
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(void)io;
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// Our state
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static bool show_demo_window = true;
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static bool show_another_window = false;
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static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window) {
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
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{
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static float f = 0.0f;
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@ -462,7 +456,6 @@ void GameScene::render_gui_manual(bool clear_screen) {
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ImGui::Begin("Hello, world! This is an another demo!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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@ -20,15 +20,9 @@ void GUI::test() {
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(void)io;
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// Our state
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static bool show_demo_window = true;
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static bool show_another_window = false;
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static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window) {
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ImGui::ShowDemoWindow(&show_demo_window);
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}
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
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{
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static float f = 0.0f;
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@ -37,7 +31,6 @@ void GUI::test() {
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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File diff suppressed because it is too large
Load Diff
@ -1043,21 +1043,6 @@ static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* st
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//--STRIP
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{{FILE:sfw/render_gui/imgui_impl_opengl3.h}}
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//--STRIP
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//#include "imgui.h"
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// System includes
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//#include <ctype.h> // toupper
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//#include <limits.h> // INT_MIN, INT_MAX
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//#include <math.h> // sqrtf, powf, cosf, sinf, floorf, ceilf
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//#include <stdio.h> // vsnprintf, sscanf, printf
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//#include <stdlib.h> // NULL, malloc, free, atoi
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//#include <stdint.h> // intptr_t
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//#include <inttypes.h> // PRId64/PRIu64, not avail in some MinGW headers.
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//#include <emscripten/version.h> // __EMSCRIPTEN_major__ etc.
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//--STRIP
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{{FILE:sfw/render_gui/imgui_demo.cpp}}
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//--STRIP
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//#include "imgui.h"
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//#ifndef IMGUI_DISABLE
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@ -971,21 +971,6 @@ static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* st
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//--STRIP
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{{FILE:sfw/render_gui/imgui_impl_opengl3.h}}
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//--STRIP
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//#include "imgui.h"
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// System includes
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//#include <ctype.h> // toupper
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//#include <limits.h> // INT_MIN, INT_MAX
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//#include <math.h> // sqrtf, powf, cosf, sinf, floorf, ceilf
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//#include <stdio.h> // vsnprintf, sscanf, printf
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//#include <stdlib.h> // NULL, malloc, free, atoi
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//#include <stdint.h> // intptr_t
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//#include <inttypes.h> // PRId64/PRIu64, not avail in some MinGW headers.
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//#include <emscripten/version.h> // __EMSCRIPTEN_major__ etc.
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//--STRIP
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{{FILE:sfw/render_gui/imgui_demo.cpp}}
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//--STRIP
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//#include "imgui.h"
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//#ifndef IMGUI_DISABLE
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