Added socket test.

This commit is contained in:
Relintai 2024-01-18 18:19:04 +01:00
parent 93642e8667
commit e0b9caafc0
2 changed files with 123 additions and 1 deletions

View File

@ -2,7 +2,9 @@
#include "render_core/application.h"
#include "core/inet_address.h"
#include "core/memory.h"
#include "core/socket.h"
#include "core/thread.h"
#include "render_core/3rd_glad.h"
#include "render_core/app_window.h"
@ -69,6 +71,12 @@ void GameScene::input_event(const Ref<InputEvent> &event) {
}
}
if (k->get_physical_scancode() == KEY_P) {
if (pressed) {
toggle_socket();
}
}
return;
}
@ -381,12 +389,118 @@ void GameScene::test_thread_func(void *data) {
}
}
void GameScene::toggle_socket() {
static bool sockets_inited = false;
if (!sockets_inited) {
// This will make the windows popup appear where it asks for permission to communicate
// Without this Sockets won't work on windows.
Socket::global_init();
}
if (_server_socket) {
_socket_thread_running = false;
_server_socket_thread->wait_to_finish();
memdelete(_server_socket_thread);
_server_socket_thread = NULL;
} else {
_socket_thread_running = true;
_server_socket_thread = memnew(Thread);
_server_socket_thread->start(socket_thread_func, this);
}
}
void GameScene::socket_thread_func(void *data) {
GameScene *self = (GameScene *)data;
self->_server_socket = memnew(Socket);
InetAddress addr(8080);
self->_server_socket->create_net_socket();
self->_server_socket->set_non_block();
self->_server_socket->bind_address(addr);
self->_server_socket->listen();
ERR_PRINT("TEST SERVER IS LISTENING on http://127.0.0.1:8080");
Vector<Socket *> client_sockets;
//https://stackoverflow.com/questions/40448937/socket-recv-buffer-size
char buffer[8192];
Socket *client_socket = memnew(Socket);
while (self->_socket_thread_running) {
int a = self->_server_socket->accept(client_socket);
if (a != -1) {
printf("New connection! %d\n", a);
client_sockets.push_back(client_socket);
client_socket = new Socket();
}
for (int i = 0; i < client_sockets.size(); ++i) {
Socket *s = client_sockets[i];
int l = s->read(buffer, 8192);
if (l > 0) {
String request = String::utf8(buffer, l);
ERR_PRINT("Read!\n");
ERR_PRINT(request);
ERR_PRINT("Sending answer!\n");
String content = "Your browser sent the following request:<br><br>";
content += request.newline_to_br();
String resp;
resp += "HTTP/1.1 200 OK\n";
resp += "Connection: Close\n";
resp += "Content-Type: text/html\n";
resp += "Content-Length: " + itos(content.utf8().size()) + "\n";
resp += "\n";
resp += content;
CharString cs = resp.utf8();
s->send(cs.get_data(), cs.size());
s->close_write();
memdelete(s);
client_sockets.remove(i);
--i;
}
}
}
for (int i = 0; i < client_sockets.size(); ++i) {
memdelete(client_sockets[i]);
}
client_sockets.clear();
memdelete(client_socket);
self->_server_socket->close_write();
memdelete(self->_server_socket);
self->_server_socket = NULL;
}
GameScene::GameScene() {
render_type = 0;
_thread_running = false;
_thread = NULL;
_socket_thread_running = false;
_server_socket_thread = NULL;
_server_socket = NULL;
left = false;
right = false;
up = false;

View File

@ -20,6 +20,7 @@
#include "render_objects/tile_map.h"
class Thread;
class Socket;
class GameScene : public Scene {
SFW_OBJECT(GameScene, Scene);
@ -37,7 +38,10 @@ public:
virtual void render_immediate_3d();
void toggle_thread();
static void test_thread_func(void* d);
static void test_thread_func(void *d);
void toggle_socket();
static void socket_thread_func(void *d);
GameScene();
~GameScene();
@ -52,6 +56,10 @@ public:
Thread *_thread;
bool _thread_running;
bool _socket_thread_running;
Thread *_server_socket_thread;
Socket *_server_socket;
Ref<Image> image;
Ref<Texture> texture;
Ref<TextureMaterial2D> material;