mirror of
https://github.com/Relintai/sfw.git
synced 2024-12-20 21:06:49 +01:00
Fixed build on OSX.
This commit is contained in:
parent
6f8fb60fd4
commit
d019bb0094
2
Makefile
2
Makefile
@ -23,7 +23,7 @@ INC_FLAGS := $(addprefix -I,$(INC_DIRS))
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# The -MMD and -MP flags together generate Makefiles for us!
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# These files will have .d instead of .o as the output.
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CPPFLAGS := $(INC_FLAGS) -MMD -MP -D_REENTRANT -Wall
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CPPFLAGS := $(INC_FLAGS) -MMD -MP -D_REENTRANT -Wall -std=c++14
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LDFLAGS := -lm -ldl -lpthread -lX11 -Wall
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149
compile_osx.sh
Executable file
149
compile_osx.sh
Executable file
@ -0,0 +1,149 @@
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#clang++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
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#g++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
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#g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp render_core.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \
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# -g -Wall -o3 -o ./bin/game $(pkg-config --cflags --libs sdl2 glew)
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#g++ -Wall -fexceptions -I/usr/include/SDL2 -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
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export SDKROOT=$(xcrun --show-sdk-path)
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export args="-std=c++14 -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox "
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/basis.cpp -o sfw/core/basis.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/color.cpp -o sfw/core/color.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/face3.cpp -o sfw/core/face3.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/logger.cpp -o sfw/core/logger.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/math_funcs.cpp -o sfw/core/math_funcs.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/memory.cpp -o sfw/core/memory.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/pcg.cpp -o sfw/core/pcg.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/plane.cpp -o sfw/core/plane.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/projection.cpp -o sfw/core/projection.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/quaternion.cpp -o sfw/core/quaternion.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/random_pcg.cpp -o sfw/core/random_pcg.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/rect2.cpp -o sfw/core/rect2.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/rect2i.cpp -o sfw/core/rect2i.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/safe_refcount.cpp -o sfw/core/safe_refcount.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/transform_2d.cpp -o sfw/core/transform_2d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/transform.cpp -o sfw/core/transform.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/ustring.cpp -o sfw/core/ustring.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/string_name.cpp -o sfw/core/string_name.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/vector2.cpp -o sfw/core/vector2.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/vector2i.cpp -o sfw/core/vector2i.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/vector3.cpp -o sfw/core/vector3.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/vector3i.cpp -o sfw/core/vector3i.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/vector4.cpp -o sfw/core/vector4.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/vector4i.cpp -o sfw/core/vector4i.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/file_access.cpp -o sfw/core/file_access.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/dir_access.cpp -o sfw/core/dir_access.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/pool_vector.cpp -o sfw/core/pool_vector.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/pool_allocator.cpp -o sfw/core/pool_allocator.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/mutex.cpp -o sfw/core/mutex.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/sfw_time.cpp -o sfw/core/sfw_time.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/thread.cpp -o sfw/core/thread.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/socket.cpp -o sfw/core/socket.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/inet_address.cpp -o sfw/core/inet_address.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/core/sfw_core.cpp -o sfw/core/sfw_core.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/object.cpp -o sfw/object/object.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/reference.cpp -o sfw/object/reference.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/core_string_names.cpp -o sfw/object/core_string_names.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/variant.cpp -o sfw/object/variant.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/variant_op.cpp -o sfw/object/variant_op.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/psignal.cpp -o sfw/object/psignal.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/array.cpp -o sfw/object/array.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/dictionary.cpp -o sfw/object/dictionary.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/ref_ptr.cpp -o sfw/object/ref_ptr.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/object/resource.cpp -o sfw/object/resource.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/application.cpp -o sfw/render_core/application.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/scene.cpp -o sfw/render_core/scene.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/app_window.cpp -o sfw/render_core/app_window.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/shader.cpp -o sfw/render_core/shader.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/material.cpp -o sfw/render_core/material.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/mesh.cpp -o sfw/render_core/mesh.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/mesh_utils.cpp -o sfw/render_core/mesh_utils.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/texture.cpp -o sfw/render_core/texture.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/image.cpp -o sfw/render_core/image.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/render_state.cpp -o sfw/render_core/render_state.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/keyboard.cpp -o sfw/render_core/keyboard.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/input_event.cpp -o sfw/render_core/input_event.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/input_map.cpp -o sfw/render_core/input_map.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/input.cpp -o sfw/render_core/input.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/shortcut.cpp -o sfw/render_core/shortcut.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/font.cpp -o sfw/render_core/font.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/color_material_2d.cpp -o sfw/render_core/color_material_2d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/color_material.cpp -o sfw/render_core/color_material.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/colored_material.cpp -o sfw/render_core/colored_material.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/font_material.cpp -o sfw/render_core/font_material.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/texture_material_2d.cpp -o sfw/render_core/texture_material_2d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/texture_material.cpp -o sfw/render_core/texture_material.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_core/transparent_texture_material.cpp -o sfw/render_core/transparent_texture_material.o
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clang++ -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox -D_REENTRANT -g -Isfw -c sfw/render_core/glfw_impl.m -o sfw/render_core/glfw_impl.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_immediate/renderer.cpp -o sfw/render_immediate/renderer.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/camera_3d.cpp -o sfw/render_objects/camera_3d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/object_3d.cpp -o sfw/render_objects/object_3d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/mesh_instance_3d.cpp -o sfw/render_objects/mesh_instance_3d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/camera_2d.cpp -o sfw/render_objects/camera_2d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/mesh_instance_2d.cpp -o sfw/render_objects/mesh_instance_2d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/object_2d.cpp -o sfw/render_objects/object_2d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/sprite.cpp -o sfw/render_objects/sprite.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/tile_map.cpp -o sfw/render_objects/tile_map.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/render_objects/text_2d.cpp -o sfw/render_objects/text_2d.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o
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clang++ $args -D_REENTRANT -g -Isfw -c sfw/main.cpp -o sfw/main.o
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# You might need to add -lpthread and/or -latomic depending on your compiler version
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clang++ $args -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \
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sfw/core/face3.o sfw/core/logger.o sfw/core/math_funcs.o \
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sfw/core/memory.o sfw/core/pcg.o sfw/core/plane.o sfw/core/projection.o sfw/core/quaternion.o sfw/core/random_pcg.o \
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sfw/core/rect2.o sfw/core/rect2i.o sfw/core/safe_refcount.o sfw/core/transform_2d.o sfw/core/transform.o \
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sfw/core/ustring.o sfw/core/string_name.o \
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sfw/core/vector2.o sfw/core/vector2i.o sfw/core/vector3.o \
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sfw/core/vector3i.o sfw/core/vector4.o sfw/core/vector4i.o \
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sfw/core/pool_vector.o sfw/core/pool_allocator.o sfw/core/mutex.o sfw/core/sfw_time.o \
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sfw/core/dir_access.o sfw/core/file_access.o sfw/core/thread.o \
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sfw/core/socket.o sfw/core/inet_address.o \
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sfw/core/sfw_core.o \
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sfw/object/object.o sfw/object/reference.o sfw/object/core_string_names.o \
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sfw/object/variant.o sfw/object/variant_op.o sfw/object/psignal.o \
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sfw/object/array.o sfw/object/dictionary.o sfw/object/ref_ptr.o \
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sfw/object/resource.o \
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sfw/render_core/image.o sfw/render_core/render_state.o \
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sfw/render_core/application.o sfw/render_core/scene.o sfw/render_core/app_window.o \
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sfw/render_core/shader.o sfw/render_core/material.o sfw/render_core/mesh.o \
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sfw/render_core/mesh_utils.o sfw/render_core/texture.o \
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sfw/render_core/input_event.o sfw/render_core/input_map.o \
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sfw/render_core/input.o sfw/render_core/shortcut.o \
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sfw/render_core/keyboard.o sfw/render_core/font.o \
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sfw/render_core/color_material_2d.o sfw/render_core/color_material.o \
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sfw/render_core/colored_material.o sfw/render_core/font_material.o \
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sfw/render_core/texture_material_2d.o sfw/render_core/texture_material.o \
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sfw/render_core/transparent_texture_material.o \
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sfw/render_core/glfw_impl.o \
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sfw/render_immediate/renderer.o \
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sfw/render_objects/camera_3d.o sfw/render_objects/object_3d.o sfw/render_objects/mesh_instance_3d.o \
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sfw/render_objects/object_2d.o \
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sfw/render_objects/sprite.o sfw/render_objects/tile_map.o \
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sfw/render_objects/camera_2d.o sfw/render_objects/mesh_instance_2d.o \
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sfw/render_objects/text_2d.o \
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sfw/game_scene.o sfw/main.o \
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-o game
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#export args="-lm -ldl -lpthread -lX11 -w -Iengine/ $args"
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@ -15,6 +15,11 @@
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#if defined(_WIN64) || defined(_WIN32)
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struct DirAccessWindowsPrivate;
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#elif defined(__APPLE__)
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#include <dirent.h>
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#else
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struct __dirstream;
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typedef struct __dirstream DIR;
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@ -19,6 +19,14 @@
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// Mingw
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struct _iobuf;
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typedef struct _iobuf FILE;
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#elif defined(__APPLE__)
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struct __sFILE;
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typedef struct __sFILE FILE;
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typedef void (*FileCloseNotificationFunc)(const String &p_file, int p_flags);
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#else
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struct _IO_FILE;
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typedef struct _IO_FILE FILE;
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@ -27,7 +27,7 @@ private:
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void operator=(const m_class &p_rval) {} \
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\
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public: \
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virtual String get_class() const override { \
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virtual String get_class() const { \
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return String(#m_class); \
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} \
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virtual const StringName *_get_class_namev() const { \
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@ -52,10 +52,10 @@ public:
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static String inherits_static() { \
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return String(#m_inherits); \
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} \
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virtual bool is_class(const String &p_class) const override { \
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virtual bool is_class(const String &p_class) const { \
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return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); \
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} \
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virtual bool is_class_ptr(void *p_ptr) const override { \
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virtual bool is_class_ptr(void *p_ptr) const { \
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return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); \
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} \
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static void get_valid_parents_static(Vector<String> *p_parents) { \
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@ -10964,15 +10964,8 @@ typedef struct _GLFWwindowNull
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}
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// Swaps the provided pointers
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/*
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#define _GLFW_SWAP_POINTERS(x, y) \
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{ \
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void* t; \
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t = x; \
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x = y; \
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y = t; \
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}
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*/
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#ifdef __cplusplus
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#define _GLFW_SWAP_POINTERS(m_x, m_y) __glfw_ptr_swap_tmpl((m_x), (m_y))
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template <class T>
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@ -10982,6 +10975,18 @@ inline void __glfw_ptr_swap_tmpl(T &x, T &y) {
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y = aux;
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}
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#else
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#define _GLFW_SWAP_POINTERS(x, y) \
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{ \
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void* t; \
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t = x; \
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x = y; \
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y = t; \
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}
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#endif
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// Per-thread error structure
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//
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struct _GLFWerror
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@ -4,6 +4,13 @@
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//--STRIP
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#include "render_core/app_window.h"
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#ifdef __APPLE__
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#include "3rd_glfw3.h"
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#include "render_core/3rd_glad.h"
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#else
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#define GLAD_GL_IMPLEMENTATION // glad
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#include "render_core/3rd_glad.h"
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@ -24,6 +31,8 @@
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#undef timeGetTime
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#undef Time
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#endif
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#include "core/error_macros.h"
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#include "core/sfw_time.h"
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#include "core/ustring.h"
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@ -175,6 +184,12 @@ void AppWindow::window_hints(unsigned flags) {
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//glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); // osx, 2:#version150,3:330
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//according to the documentation, it must be GLFW_OPENGL_ANY_PROFILE.
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//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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//according to the documentation, it must be GLFW_OPENGL_ANY_PROFILE.
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE);
|
||||
//glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
||||
#elif defined(_WIN64) || defined(_WIN32)
|
||||
// Compute shaders need 4.5 otherwise. But...
|
||||
// According to the GLFW docs, the context version hint acts as a minimum version.
|
||||
@ -193,7 +208,7 @@ void AppWindow::window_hints(unsigned flags) {
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); //osx
|
||||
//glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); //osx
|
||||
#endif
|
||||
|
||||
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //osx+ems
|
||||
|
@ -37,7 +37,7 @@ const char **ColorMaterial::get_vertex_shader_source() {
|
||||
|
||||
const char **ColorMaterial::get_fragment_shader_source() {
|
||||
static const char *fragment_shader_source[] = {
|
||||
"precision mediump float;"
|
||||
//"precision mediump float;"
|
||||
"varying vec4 v_color;\n"
|
||||
"\n"
|
||||
"void main() { gl_FragColor = v_color; }\n"
|
||||
|
@ -42,8 +42,10 @@ const char **ColorMaterial2D::get_vertex_shader_source() {
|
||||
|
||||
const char **ColorMaterial2D::get_fragment_shader_source() {
|
||||
static const char *fragment_shader_source[] = {
|
||||
#ifndef __APPLE__
|
||||
"precision mediump float;\n"
|
||||
"\n"
|
||||
#endif
|
||||
"varying vec4 v_color;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
|
@ -33,8 +33,11 @@ const char **ColoredMaterial::get_vertex_shader_source() {
|
||||
|
||||
const char **ColoredMaterial::get_fragment_shader_source() {
|
||||
static const char *fragment_shader_source[] = {
|
||||
#ifndef __APPLE__
|
||||
"precision mediump float;\n"
|
||||
"\n"
|
||||
#endif
|
||||
"\n"
|
||||
"uniform vec4 fragment_color;\n"
|
||||
"\n"
|
||||
"void main() {\n"
|
||||
|
@ -52,8 +52,11 @@ const char **FontMaterial::get_vertex_shader_source() {
|
||||
|
||||
const char **FontMaterial::get_fragment_shader_source() {
|
||||
static const char *fragment_shader_source[] = {
|
||||
#ifndef __APPLE__
|
||||
"precision mediump float;\n"
|
||||
"\n"
|
||||
#endif
|
||||
"\n"
|
||||
"uniform sampler2D u_texture;\n"
|
||||
"\n"
|
||||
"varying vec2 v_uv;\n"
|
||||
|
15
sfw/render_core/glfw_impl.m
Normal file
15
sfw/render_core/glfw_impl.m
Normal file
@ -0,0 +1,15 @@
|
||||
|
||||
|
||||
#define GLAD_GL_IMPLEMENTATION // glad
|
||||
#include "render_core/3rd_glad.h"
|
||||
|
||||
#define _GLFW_IMPLEMENTATION // glfw337
|
||||
#define GLFW_INCLUDE_NONE // glfw337
|
||||
|
||||
#define _GLFW_COCOA // glfw osx
|
||||
|
||||
#undef _GNU_SOURCE
|
||||
|
||||
#include "3rd_glfw3.h"
|
||||
#undef timeGetTime
|
||||
#undef Time
|
@ -53,8 +53,10 @@ const char **TextureMaterial::get_vertex_shader_source() {
|
||||
|
||||
const char **TextureMaterial::get_fragment_shader_source() {
|
||||
static const char *fragment_shader_source[] = {
|
||||
#ifndef __APPLE__
|
||||
"precision mediump float;\n"
|
||||
"\n"
|
||||
#endif
|
||||
"uniform sampler2D u_texture;\n"
|
||||
"\n"
|
||||
"varying vec2 v_uv;\n"
|
||||
|
@ -49,8 +49,11 @@ const char **TextureMaterial2D::get_vertex_shader_source() {
|
||||
|
||||
const char **TextureMaterial2D::get_fragment_shader_source() {
|
||||
static const char *fragment_shader_source[] = {
|
||||
#ifndef __APPLE__
|
||||
"precision mediump float;\n"
|
||||
"\n"
|
||||
#endif
|
||||
"\n"
|
||||
"uniform sampler2D u_texture;\n"
|
||||
"\n"
|
||||
"varying vec2 v_uv;\n"
|
||||
|
@ -49,8 +49,10 @@ const char **TransparentTextureMaterial::get_vertex_shader_source() {
|
||||
|
||||
const char **TransparentTextureMaterial::get_fragment_shader_source() {
|
||||
static const char *fragment_shader_source[] = {
|
||||
#ifndef __APPLE__
|
||||
"precision mediump float;\n"
|
||||
"\n"
|
||||
#endif
|
||||
"uniform sampler2D u_texture;\n"
|
||||
"\n"
|
||||
"varying vec2 v_uv;\n"
|
||||
|
@ -25,7 +25,7 @@ private:
|
||||
void operator=(const m_class &p_rval) {} \
|
||||
\
|
||||
public: \
|
||||
virtual String get_class() const override { \
|
||||
virtual String get_class() const { \
|
||||
return String(#m_class); \
|
||||
} \
|
||||
virtual const StringName *_get_class_namev() const { \
|
||||
@ -50,10 +50,10 @@ public:
|
||||
static String inherits_static() { \
|
||||
return String(#m_inherits); \
|
||||
} \
|
||||
virtual bool is_class(const String &p_class) const override { \
|
||||
virtual bool is_class(const String &p_class) const { \
|
||||
return (p_class == (#m_class)) ? true : m_inherits::is_class(p_class); \
|
||||
} \
|
||||
virtual bool is_class_ptr(void *p_ptr) const override { \
|
||||
virtual bool is_class_ptr(void *p_ptr) const { \
|
||||
return (p_ptr == get_class_ptr_static()) ? true : m_inherits::is_class_ptr(p_ptr); \
|
||||
} \
|
||||
static void get_valid_parents_static(Vector<String> *p_parents) { \
|
||||
|
Loading…
Reference in New Issue
Block a user