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Initial gui cleanups.
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8e23bf198c
commit
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@ -1,3 +1,11 @@
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//--STRIP
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#include "3rd_nuklear.h"
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#include "3rd_nuklear_filebrowser.h"
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#include "3rd_nuklear_glfw_gl3.h"
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//--STRIP
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// ----------------------------------------------------------------------------------------
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// ui extensions first
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@ -430,7 +438,7 @@ void ui_separator_line() {
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nk_stroke_line(canvas, space.x+0,space.y+0,space.x+space.w,space.y+0, 3.0, nk_rgb(128,128,128));
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}
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NK_API nk_bool
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NK_nk_bool
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nk_menu_begin_text_styled(struct nk_context *ctx, const char *title, int len,
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nk_flags align, struct nk_vec2 size, struct nk_style_button *style_button) //< @r-lyeh: added style_button param
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{
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@ -1,3 +1,9 @@
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//--STRIP
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#ifndef GUI_H
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#define GUI_H
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//--STRIP
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// -----------------------------------------------------------------------------
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// immediate ui framework
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// - rlyeh, public domain
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@ -5,92 +11,105 @@
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// @todo: logger/console
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// @todo: surround-adaptive window resizing. ie, surrounding windows adapting theirselves to fit dragged active window
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//--STRIP
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//#include "core/color.h"
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//#include "core/int_types.h"
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//#include "core/vector2.h"
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//--STRIP
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enum PANEL_FLAGS {
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PANEL_OPEN = 1,
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};
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API int ui_notify(const char *title, const char *body);
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API int ui_window(const char *title, int *enabled);
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API int ui_panel(const char *title, int flags); // may be embedded inside a window, or standalone
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API int ui_collapse(const char *label, const char *id);
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API int ui_collapseo(const char *label, const char *id);
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API int ui_contextual();
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API int ui_section(const char *title);
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API int ui_int(const char *label, int *value);
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API int ui_bool(const char *label, bool *value);
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API int ui_short(const char *label, short *value);
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API int ui_float_(const char *label, float *value, float step);
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API int ui_float2_(const char *label, float value[2], float step);
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API int ui_float3_(const char *label, float value[3], float step);
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API int ui_float4_(const char *label, float value[4], float step);
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API int ui_float(const char *label, float *value);
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API int ui_float2(const char *label, float value[2]);
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API int ui_float3(const char *label, float value[3]);
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API int ui_float4(const char *label, float value[4]);
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API int ui_mat33(const char *label, float mat33[9]);
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API int ui_mat34(const char *label, float mat34[12]);
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API int ui_mat44(const char *label, float mat44[16]);
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API int ui_double(const char *label, double *value);
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API int ui_buffer(const char *label, char *buffer, int buflen);
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API int ui_string(const char *label, char **string);
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API int ui_color3(const char *label, unsigned *color); //[0..255]
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API int ui_color3f(const char *label, float color[3]); //[0..1]
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API int ui_color4(const char *label, unsigned *color); //[0..255]
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API int ui_color4f(const char *label, float color[4]); //[0..1]
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API int ui_unsigned(const char *label, unsigned *value);
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API int ui_unsigned2(const char *label, unsigned *value);
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API int ui_unsigned3(const char *label, unsigned *value);
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API int ui_button(const char *label);
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API int ui_button_transparent(const char *label);
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API int ui_buttons(int buttons, /*labels*/...);
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API int ui_toolbar(const char *options); // int choice = ui_toolbar("A;B;C;D");
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API int ui_submenu(const char *options); // int choice = ui_submenu("A;B;C;D");
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API int ui_browse(const char **outfile, bool *inlined); // may be embedded inside a window or inside a panel
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API int ui_toggle(const char *label, bool *value);
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API int ui_dialog(const char *title, const char *text, int choices, bool *show); // @fixme: return
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API int ui_list(const char *label, const char **items, int num_items, int *selector);
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API int ui_radio(const char *label, const char **items, int num_items, int *selector);
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API int ui_texture(const char *label, texture_t t);
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API int ui_subtexture(const char *label, texture_t t, unsigned x, unsigned y, unsigned w, unsigned h);
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API int ui_image(const char *label, handle id, unsigned w, unsigned h); //(w,h) can be 0
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API int ui_subimage(const char *label, handle id, unsigned iw, unsigned ih, unsigned sx, unsigned sy, unsigned sw, unsigned sh);
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API int ui_colormap(const char *label, colormap_t *cm); // returns num member changed: 1 for color, 2 for texture map
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API int ui_separator();
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API int ui_bitmask8(const char *label, uint8_t *bits);
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API int ui_bitmask16(const char *label, uint16_t *bits);
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API int ui_console();
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API int ui_clampf_(const char *label, float *value, float minf, float maxf, float step);
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API int ui_clampf(const char *label, float *value, float minf, float maxf);
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API int ui_label(const char *label);
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API int ui_label2(const char *label, const char *caption);
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API int ui_label2_bool(const char *label, bool enabled);
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API int ui_label2_float(const char *label, float value);
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API int ui_label2_toolbar(const char *label, const char *icons);
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API int ui_slider(const char *label, float *value);
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API int ui_slider2(const char *label, float *value, const char *caption);
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API int ui_contextual_end(int close);
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API int ui_collapse_clicked();
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API int ui_collapse_end();
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API int ui_panel_end();
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API int ui_window_end();
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int ui_notify(const char *title, const char *body);
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int ui_window(const char *title, int *enabled);
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int ui_panel(const char *title, int flags); // may be embedded inside a window, or standalone
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int ui_collapse(const char *label, const char *id);
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int ui_collapseo(const char *label, const char *id);
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int ui_contextual();
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int ui_section(const char *title);
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int ui_int(const char *label, int *value);
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int ui_bool(const char *label, bool *value);
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int ui_short(const char *label, short *value);
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int ui_float_(const char *label, float *value, float step);
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int ui_float2_(const char *label, float value[2], float step);
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int ui_float3_(const char *label, float value[3], float step);
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int ui_float4_(const char *label, float value[4], float step);
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int ui_float(const char *label, float *value);
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int ui_float2(const char *label, float value[2]);
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int ui_float3(const char *label, float value[3]);
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int ui_float4(const char *label, float value[4]);
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int ui_mat33(const char *label, float mat33[9]);
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int ui_mat34(const char *label, float mat34[12]);
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int ui_mat44(const char *label, float mat44[16]);
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int ui_double(const char *label, double *value);
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int ui_buffer(const char *label, char *buffer, int buflen);
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int ui_string(const char *label, char **string);
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int ui_color3(const char *label, unsigned *color); //[0..255]
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int ui_color3f(const char *label, float color[3]); //[0..1]
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int ui_color4(const char *label, unsigned *color); //[0..255]
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int ui_color4f(const char *label, float color[4]); //[0..1]
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int ui_unsigned(const char *label, unsigned *value);
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int ui_unsigned2(const char *label, unsigned *value);
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int ui_unsigned3(const char *label, unsigned *value);
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int ui_button(const char *label);
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int ui_button_transparent(const char *label);
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int ui_buttons(int buttons, /*labels*/...);
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int ui_toolbar(const char *options); // int choice = ui_toolbar("A;B;C;D");
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int ui_submenu(const char *options); // int choice = ui_submenu("A;B;C;D");
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int ui_browse(const char **outfile, bool *inlined); // may be embedded inside a window or inside a panel
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int ui_toggle(const char *label, bool *value);
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int ui_dialog(const char *title, const char *text, int choices, bool *show); // @fixme: return
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int ui_list(const char *label, const char **items, int num_items, int *selector);
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int ui_radio(const char *label, const char **items, int num_items, int *selector);
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int ui_texture(const char *label, texture_t t);
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int ui_subtexture(const char *label, texture_t t, unsigned x, unsigned y, unsigned w, unsigned h);
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int ui_image(const char *label, handle id, unsigned w, unsigned h); //(w,h) can be 0
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int ui_subimage(const char *label, handle id, unsigned iw, unsigned ih, unsigned sx, unsigned sy, unsigned sw, unsigned sh);
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int ui_colormap(const char *label, colormap_t *cm); // returns num member changed: 1 for color, 2 for texture map
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int ui_separator();
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int ui_bitmask8(const char *label, uint8_t *bits);
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int ui_bitmask16(const char *label, uint16_t *bits);
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int ui_console();
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int ui_clampf_(const char *label, float *value, float minf, float maxf, float step);
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int ui_clampf(const char *label, float *value, float minf, float maxf);
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int ui_label(const char *label);
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int ui_label2(const char *label, const char *caption);
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int ui_label2_bool(const char *label, bool enabled);
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int ui_label2_float(const char *label, float value);
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int ui_label2_toolbar(const char *label, const char *icons);
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int ui_slider(const char *label, float *value);
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int ui_slider2(const char *label, float *value, const char *caption);
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int ui_contextual_end(int close);
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int ui_collapse_clicked();
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int ui_collapse_end();
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int ui_panel_end();
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int ui_window_end();
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API int ui_show(const char *panel_or_window_title, int enabled);
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API int ui_dims(const char *panel_or_window_title, float width, float height);
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API int ui_visible(const char *panel_or_window_title); // @todo: include ui_collapse() items that are open as well?
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API vec2 ui_get_dims();
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int ui_show(const char *panel_or_window_title, int enabled);
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int ui_dims(const char *panel_or_window_title, float width, float height);
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int ui_visible(const char *panel_or_window_title); // @todo: include ui_collapse() items that are open as well?
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vec2 ui_get_dims();
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API int ui_enable();
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API int ui_enabled();
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API int ui_disable();
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int ui_enable();
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int ui_enabled();
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int ui_disable();
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API int ui_has_menubar();
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API int ui_menu(const char *items); // semicolon-separated or comma-separated items
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API int ui_menu_editbox(char *buf, int bufcap);
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API int ui_item();
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int ui_has_menubar();
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int ui_menu(const char *items); // semicolon-separated or comma-separated items
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int ui_menu_editbox(char *buf, int bufcap);
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int ui_item();
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API int ui_popups(); // ui_any_popup()? ui_has_popups()?
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API int ui_hover(); // ui_is_hover()?
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API int ui_active(); // ui_is_active()?
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int ui_popups(); // ui_any_popup()? ui_has_popups()?
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int ui_hover(); // ui_is_hover()?
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int ui_active(); // ui_is_active()?
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int ui_demo(int do_windows);
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void *ui_handle();
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//--STRIP
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#endif
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//--STRIP
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API int ui_demo(int do_windows);
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API void *ui_handle();
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