Removed some old files.

This commit is contained in:
Relintai 2024-01-21 15:52:24 +01:00
parent 053940c495
commit bf37dc10b8
11 changed files with 0 additions and 378 deletions

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#ANDROID_HOME be kell legyen állítva
#export ANDROID_HOME=<path>
cd libs/SDL2-2.0.12-src
rm -Rf build
mkdir build
cd ..
cd ..
./libs/SDL2-2.0.12-src/build-scripts/androidbuild.sh net.tapp.sdl ./main.cpp ./shader.cpp ./material.cpp ./mesh.cpp ./mesh_instance.cpp ./mesh_utils.cpp \
./texture.cpp ./camera.cpp ./application.cpp ./scene.cpp ./game_scene.cpp ./object_2d.cpp ./tile_map.cpp ./sprite.cpp
cp *.h libs/SDL2-2.0.12-src/build/net.tapp.sdl/app/jni/src
cp -R glm libs/SDL2-2.0.12-src/build/net.tapp.sdl/app/jni/src
mkdir libs/SDL2-2.0.12-src/build/net.tapp.sdl/app/src/main/assets
cp *.bmp libs/SDL2-2.0.12-src/build/net.tapp.sdl/app/src/main/assets/
cd libs/SDL2-2.0.12-src/build/net.tapp.sdl
echo NDK_TOOLCHAIN_VERSION := 4.8 >> app/jni/Application.mk
echo APP_STL := c++_shared >> app/jni/Application.mk
#vagy
#./gradlew installDebug
#vagy
./gradlew assembleDebug
cd ../../../..
cp ./libs/SDL2-2.0.12-src/build/net.tapp.sdl/app/build/outputs/apk/debug/app-debug.apk ./bin/.
# manual install
#cd bin
#adb install app-debug.apk

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rem source ~/SDKs/emsdk/emsdk_env.sh
em++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp application.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp ^
--embed-file download.bmp -o bin/game_js.html -s USE_SDL=2

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#source ~/SDKs/emsdk/emsdk_env.sh
#saját fodítás
#em++ main.cpp libs/SDL2-js/lib/libSDL2.a -o game.html \
# -Ilibs/SDL2-js/include \
# -Ilibs/SDL2-js/lib
em++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp application.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \
--embed-file download.bmp -o bin/game_js.html -s USE_SDL=2

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#clang++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
#g++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp application.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \
-g -Wall -o3 -o ./bin/game $(pkg-config --cflags --libs sdl2 glew)

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@ -1,6 +0,0 @@
rem -g -> debug symbols
rem -o[0-3] -> optimization
rem -Wall -> all warning
g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp application.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp ^
./libs/glad/src/glad.c -Wall -o3 -o ./bin/game.exe -Ilibs/SDL2-mingw/include -Llibs/SDL2-mingw/lib/x64 -Ilibs/glad/include -lSDL2 -lSDL2main -lOpengl32

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rem -g -> debug symbols
rem -o[0-3] -> optimization
rem -Wall -> all warning
g++ main.cpp ./libs/glad/src/glad.c -Wall -o3 -o ./game.exe -Ilibs/SDL2-mingw/include -Llibs/SDL2-mingw/lib/x64 -Ilibs/glad/include -lSDL2 -lSDL2main -lOpengl32

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rem -g -> debug symbols
rem -o[0-3] -> optimization
rem -Wall -> all warning
g++ main.cpp ./libs/glad/src/glad.c -Wall -o3 -o ./game.exe -Ilibs/SDL2-mingw/include -Llibs/SDL2-mingw/lib/x86 -Ilibs/glad/include -lSDL2 -lSDL2main -lOpengl32

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@ -1,15 +0,0 @@
@echo off
if not defined DevEnvDir (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
)
rem debug: /Zi (== -g)
cl main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp application.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp ^
libs\glad\src\glad.c /Febin/game-vc.exe ^
/EHsc ^
/Ilibs\SDL2-VC\include ^
/Ilibs\glad\include ^
/link /LIBPATH:libs\SDL2-VC\lib SDL2.lib SDL2main.lib opengl32.lib ^
/SUBSYSTEM:CONSOLE

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@ -1,115 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sdl_linux" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/sdl_linux" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/sdl_linux" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add option="`pkg-config --cflags sdl2 glew`" />
<Add directory="sfw" />
</Compiler>
<Linker>
<Add option="`pkg-config --cflags --libs sdl2 glew`" />
</Linker>
<Unit filename="sfw/aabb.cpp" />
<Unit filename="sfw/aabb.h" />
<Unit filename="sfw/basis.cpp" />
<Unit filename="sfw/basis.h" />
<Unit filename="sfw/char_range.inc" />
<Unit filename="sfw/char_utils.h" />
<Unit filename="sfw/color.cpp" />
<Unit filename="sfw/color.h" />
<Unit filename="sfw/cowdata.h" />
<Unit filename="sfw/error_list.h" />
<Unit filename="sfw/error_macros.h" />
<Unit filename="sfw/face3.cpp" />
<Unit filename="sfw/face3.h" />
<Unit filename="sfw/hash_map.h" />
<Unit filename="sfw/hash_set.h" />
<Unit filename="sfw/hashfuncs.h" />
<Unit filename="sfw/int_types.h" />
<Unit filename="sfw/list.h" />
<Unit filename="sfw/local_vector.h" />
<Unit filename="sfw/logger.cpp" />
<Unit filename="sfw/logger.h" />
<Unit filename="sfw/math_defs.h" />
<Unit filename="sfw/math_funcs.cpp" />
<Unit filename="sfw/math_funcs.h" />
<Unit filename="sfw/memory.h" />
<Unit filename="sfw/paged_allocator.h" />
<Unit filename="sfw/pair.h" />
<Unit filename="sfw/pcg.cpp" />
<Unit filename="sfw/pcg.h" />
<Unit filename="sfw/plane.cpp" />
<Unit filename="sfw/plane.h" />
<Unit filename="sfw/projection.cpp" />
<Unit filename="sfw/projection.h" />
<Unit filename="sfw/quaternion.cpp" />
<Unit filename="sfw/quaternion.h" />
<Unit filename="sfw/queue.h" />
<Unit filename="sfw/random_pcg.cpp" />
<Unit filename="sfw/random_pcg.h" />
<Unit filename="sfw/rb_map.h" />
<Unit filename="sfw/rb_set.h" />
<Unit filename="sfw/rect2.cpp" />
<Unit filename="sfw/rect2.h" />
<Unit filename="sfw/rect2i.cpp" />
<Unit filename="sfw/rect2i.h" />
<Unit filename="sfw/ring_buffer.h" />
<Unit filename="sfw/rvector.h" />
<Unit filename="sfw/safe_refcount.cpp" />
<Unit filename="sfw/safe_refcount.h" />
<Unit filename="sfw/sort_array.h" />
<Unit filename="sfw/tight_local_vector.h" />
<Unit filename="sfw/transform.cpp" />
<Unit filename="sfw/transform.h" />
<Unit filename="sfw/transform_2d.cpp" />
<Unit filename="sfw/transform_2d.h" />
<Unit filename="sfw/typedefs.h" />
<Unit filename="sfw/ucaps.h" />
<Unit filename="sfw/ustring.cpp" />
<Unit filename="sfw/ustring.h" />
<Unit filename="sfw/vector.h" />
<Unit filename="sfw/vector2.cpp" />
<Unit filename="sfw/vector2.h" />
<Unit filename="sfw/vector2i.cpp" />
<Unit filename="sfw/vector2i.h" />
<Unit filename="sfw/vector3.cpp" />
<Unit filename="sfw/vector3.h" />
<Unit filename="sfw/vector3i.cpp" />
<Unit filename="sfw/vector3i.h" />
<Unit filename="sfw/vector4.cpp" />
<Unit filename="sfw/vector4.h" />
<Unit filename="sfw/vector4i.cpp" />
<Unit filename="sfw/vector4i.h" />
<Unit filename="sfw/vmap.h" />
<Unit filename="sfw/vset.h" />
<Extensions />
</Project>
</CodeBlocks_project_file>

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@ -1,86 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sdl_alap_projekt" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/sdl_alap_projekt" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/sdl_alap_projekt" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="libs/SDL2-mingw/include/SDL2/" />
<Add directory="libs/glad/include/" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="Opengl32" />
<Add library="dxguid" />
<Add library="winmm" />
<Add library="gdi32" />
<Add library="user32" />
<Add directory="libs/SDL2-mingw/lib/x64" />
</Linker>
<ExtraCommands>
<Add after="XCOPY libs\SDL2-mingw\lib\x64\*.dll $(TARGET_OUTPUT_DIR) /D /Y" />
</ExtraCommands>
<Unit filename="application.cpp" />
<Unit filename="application.h" />
<Unit filename="camera.cpp" />
<Unit filename="camera.h" />
<Unit filename="colored_material.h" />
<Unit filename="game_application.h" />
<Unit filename="game_scene.cpp" />
<Unit filename="game_scene.h" />
<Unit filename="libs/glad/src/glad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="main.cpp" />
<Unit filename="material.cpp" />
<Unit filename="material.h" />
<Unit filename="mesh.cpp" />
<Unit filename="mesh.h" />
<Unit filename="mesh_instance.cpp" />
<Unit filename="mesh_instance.h" />
<Unit filename="object_2d.cpp" />
<Unit filename="object_2d.h" />
<Unit filename="opengl.h" />
<Unit filename="scene.cpp" />
<Unit filename="scene.h" />
<Unit filename="shader.cpp" />
<Unit filename="shader.h" />
<Unit filename="sprite.cpp" />
<Unit filename="sprite.h" />
<Unit filename="texture.cpp" />
<Unit filename="texture.h" />
<Unit filename="texture_material.h" />
<Unit filename="transparent_texture_material.h" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -1,84 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sdl_windows" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/sdl_windows" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/sdl_windows" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
<Add directory="libs/SDL2-mingw/include/SDL2/" />
<Add directory="libs/glad/include/" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2.dll" />
<Add library="Opengl32" />
<Add library="dxguid" />
<Add library="winmm" />
<Add library="gdi32" />
<Add library="user32" />
<Add directory="libs/SDL2-mingw/lib/x86/" />
</Linker>
<ExtraCommands>
<Add after="XCOPY libs\SDL2-mingw\lib\x86\*.dll $(TARGET_OUTPUT_DIR) /D /Y" />
</ExtraCommands>
<Unit filename="application.cpp" />
<Unit filename="application.h" />
<Unit filename="camera.cpp" />
<Unit filename="camera.h" />
<Unit filename="colored_material.h" />
<Unit filename="game_application.h" />
<Unit filename="game_scene.cpp" />
<Unit filename="game_scene.h" />
<Unit filename="libs/glad/src/glad.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="main.cpp" />
<Unit filename="material.cpp" />
<Unit filename="material.h" />
<Unit filename="mesh.cpp" />
<Unit filename="mesh.h" />
<Unit filename="mesh_instance.cpp" />
<Unit filename="mesh_instance.h" />
<Unit filename="object_2d.cpp" />
<Unit filename="object_2d.h" />
<Unit filename="opengl.h" />
<Unit filename="scene.cpp" />
<Unit filename="scene.h" />
<Unit filename="shader.cpp" />
<Unit filename="shader.h" />
<Unit filename="sprite.cpp" />
<Unit filename="sprite.h" />
<Unit filename="texture.cpp" />
<Unit filename="texture.h" />
<Unit filename="texture_material.h" />
<Unit filename="transparent_texture_material.h" />
<Extensions />
</Project>
</CodeBlocks_project_file>