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Simplify glfw import on mac.
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@ -5752,7 +5752,7 @@ GLFWAPI int glfwVulkanSupported(void);
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*/
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*/
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GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
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GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
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/*! @brief Returns the `HWND` of the specified window as a void*, only works on windows
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/*! @brief Returns the `HWND` of the specified window as a void*, only works on windows, and osx
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*
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*
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* @return The `HWND` of the specified window, or `NULL` if an
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* @return The `HWND` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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* [error](@ref error_handling) occurred.
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@ -5774,7 +5774,7 @@ GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
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*
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*
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* @ingroup native
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* @ingroup native
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*/
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*/
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GLFWAPI void *glfwGetWin32WindowAsVPTR(GLFWwindow* window);
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GLFWAPI void *glfwGetNativeWindowHandleAsVPTR(GLFWwindow* window);
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#if defined(VK_VERSION_1_0)
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#if defined(VK_VERSION_1_0)
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@ -17070,12 +17070,16 @@ const char* _glfwGetVulkanResultString(VkResult result)
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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GLFWAPI void *glfwGetWin32WindowAsVPTR(GLFWwindow* handle)
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GLFWAPI void *glfwGetNativeWindowHandleAsVPTR(GLFWwindow* handle)
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{
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{
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#if defined(_WIN64) || defined(_WIN32)
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#if defined(_WIN64) || defined(_WIN32)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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_GLFW_REQUIRE_INIT_OR_RETURN(NULL);
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return window->win32.handle;
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return window->win32.handle;
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#elif defined(__APPLE__)
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_GLFWwindow* window = (_GLFWwindow*) handle;
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_GLFW_REQUIRE_INIT_OR_RETURN(nil);
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return window->ns.object;
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#else
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#else
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return NULL;
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return NULL;
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#endif
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#endif
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@ -95,19 +95,13 @@
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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#ifdef __APPLE__
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#ifndef GLFW_EXPOSE_NATIVE_COCOA
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#define GLFW_EXPOSE_NATIVE_COCOA
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#endif
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//#include <GLFW/glfw3native.h> // for glfwGetCocoaWindow()
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#endif
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#include "render_core/3rd_glfw3.h"
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#include "render_core/3rd_glfw3.h"
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#ifndef _WIN32
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#ifndef _WIN32
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#include <unistd.h> // for usleep()
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#include <unistd.h> // for usleep()
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#endif
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#endif
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/*
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#include <emscripten/html5.h>
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@ -117,6 +111,7 @@
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#define EMSCRIPTEN_USE_EMBEDDED_GLFW3
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#define EMSCRIPTEN_USE_EMBEDDED_GLFW3
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#endif
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#endif
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#endif
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#endif
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*/
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// We gather version tests as define in order to easily see which features are version-dependent.
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// We gather version tests as define in order to easily see which features are version-dependent.
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#define GLFW_VERSION_COMBINED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 + GLFW_VERSION_REVISION)
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#define GLFW_VERSION_COMBINED (GLFW_VERSION_MAJOR * 1000 + GLFW_VERSION_MINOR * 100 + GLFW_VERSION_REVISION)
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@ -625,9 +620,11 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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main_viewport->PlatformHandle = (void*)bd->Window;
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main_viewport->PlatformHandle = (void*)bd->Window;
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#ifdef _WIN32
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#ifdef _WIN32
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main_viewport->PlatformHandleRaw = glfwGetWin32WindowAsVPTR(bd->Window);
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//main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
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main_viewport->PlatformHandleRaw = glfwGetNativeWindowHandleAsVPTR(bd->Window);
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#elif defined(__APPLE__)
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#elif defined(__APPLE__)
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main_viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(bd->Window);
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//main_viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(bd->Window);
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main_viewport->PlatformHandleRaw = glfwGetNativeWindowHandleAsVPTR(bd->Window);
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#else
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#else
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IM_UNUSED(main_viewport);
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IM_UNUSED(main_viewport);
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#endif
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#endif
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