From b22a7551502b1c183b90d9b40471adba242e975c Mon Sep 17 00:00:00 2001 From: Relintai Date: Mon, 18 Dec 2023 17:29:49 +0100 Subject: [PATCH] Reorganized the project. --- application.cpp => application/application.cpp | 0 application.h => application/application.h | 0 object_2d.cpp => application/object_2d.cpp | 0 object_2d.h => application/object_2d.h | 0 scene.cpp => application/scene.cpp | 0 scene.h => application/scene.h | 0 compile_android.sh => build_scripts/compile_android.sh | 0 compile_js.bat => build_scripts/compile_js.bat | 0 compile_js.sh => build_scripts/compile_js.sh | 0 compile_linux.sh => build_scripts/compile_linux.sh | 0 compile_mingw.bat => build_scripts/compile_mingw.bat | 0 compile_mingw_x64.bat => build_scripts/compile_mingw_x64.bat | 0 compile_mingw_x86.bat => build_scripts/compile_mingw_x86.bat | 0 compile_vs.bat => build_scripts/compile_vs.bat | 0 camera.cpp => render/camera.cpp | 0 camera.h => render/camera.h | 0 color_material.h => render/color_material.h | 0 colored_material.h => render/colored_material.h | 0 material.cpp => render/material.cpp | 0 material.h => render/material.h | 0 mesh.cpp => render/mesh.cpp | 0 mesh.h => render/mesh.h | 0 mesh_instance.cpp => render/mesh_instance.cpp | 0 mesh_instance.h => render/mesh_instance.h | 0 mesh_utils.cpp => render/mesh_utils.cpp | 0 mesh_utils.h => render/mesh_utils.h | 0 opengl.h => render/opengl.h | 0 shader.cpp => render/shader.cpp | 0 shader.h => render/shader.h | 0 sprite.cpp => render/sprite.cpp | 0 sprite.h => render/sprite.h | 0 texture.cpp => render/texture.cpp | 0 texture.h => render/texture.h | 0 texture_material.h => render/texture_material.h | 0 tile_map.cpp => render/tile_map.cpp | 0 tile_map.h => render/tile_map.h | 0 .../transparent_texture_material.h | 0 game_application.h => testapp/game_application.h | 0 game_scene.cpp => testapp/game_scene.cpp | 0 game_scene.h => testapp/game_scene.h | 0 main.cpp => testapp/main.cpp | 0 41 files changed, 0 insertions(+), 0 deletions(-) rename application.cpp => application/application.cpp (100%) rename application.h => application/application.h (100%) rename object_2d.cpp => application/object_2d.cpp (100%) rename object_2d.h => application/object_2d.h (100%) rename scene.cpp => application/scene.cpp (100%) rename scene.h => application/scene.h (100%) rename compile_android.sh => build_scripts/compile_android.sh (100%) rename compile_js.bat => build_scripts/compile_js.bat (100%) rename compile_js.sh => build_scripts/compile_js.sh (100%) rename compile_linux.sh => build_scripts/compile_linux.sh (100%) rename compile_mingw.bat => build_scripts/compile_mingw.bat (100%) rename compile_mingw_x64.bat => build_scripts/compile_mingw_x64.bat (100%) rename compile_mingw_x86.bat => build_scripts/compile_mingw_x86.bat (100%) rename compile_vs.bat => build_scripts/compile_vs.bat (100%) rename camera.cpp => render/camera.cpp (100%) rename camera.h => render/camera.h (100%) rename color_material.h => render/color_material.h (100%) rename colored_material.h => render/colored_material.h (100%) rename material.cpp => render/material.cpp (100%) rename material.h => render/material.h (100%) rename mesh.cpp => render/mesh.cpp (100%) rename mesh.h => render/mesh.h (100%) rename mesh_instance.cpp => render/mesh_instance.cpp (100%) rename mesh_instance.h => render/mesh_instance.h (100%) rename mesh_utils.cpp => render/mesh_utils.cpp (100%) rename mesh_utils.h => render/mesh_utils.h (100%) rename opengl.h => render/opengl.h (100%) rename shader.cpp => render/shader.cpp (100%) rename shader.h => render/shader.h (100%) rename sprite.cpp => render/sprite.cpp (100%) rename sprite.h => render/sprite.h (100%) rename texture.cpp => render/texture.cpp (100%) rename texture.h => render/texture.h (100%) rename texture_material.h => render/texture_material.h (100%) rename tile_map.cpp => render/tile_map.cpp (100%) rename tile_map.h => render/tile_map.h (100%) rename transparent_texture_material.h => render/transparent_texture_material.h (100%) rename game_application.h => testapp/game_application.h (100%) rename game_scene.cpp => testapp/game_scene.cpp (100%) rename game_scene.h => testapp/game_scene.h (100%) rename main.cpp => testapp/main.cpp (100%) diff --git a/application.cpp b/application/application.cpp similarity index 100% rename from application.cpp rename to application/application.cpp diff --git a/application.h b/application/application.h similarity index 100% rename from application.h rename to application/application.h diff --git a/object_2d.cpp b/application/object_2d.cpp similarity index 100% rename from object_2d.cpp rename to application/object_2d.cpp diff --git a/object_2d.h b/application/object_2d.h similarity index 100% rename from object_2d.h rename to application/object_2d.h diff --git a/scene.cpp b/application/scene.cpp similarity index 100% rename from scene.cpp rename to application/scene.cpp diff --git a/scene.h b/application/scene.h similarity index 100% rename from scene.h rename to application/scene.h diff --git a/compile_android.sh b/build_scripts/compile_android.sh similarity index 100% rename from compile_android.sh rename to build_scripts/compile_android.sh diff --git a/compile_js.bat b/build_scripts/compile_js.bat similarity index 100% rename from compile_js.bat rename to build_scripts/compile_js.bat diff --git a/compile_js.sh b/build_scripts/compile_js.sh similarity index 100% rename from compile_js.sh rename to build_scripts/compile_js.sh diff --git a/compile_linux.sh b/build_scripts/compile_linux.sh similarity index 100% rename from compile_linux.sh rename to build_scripts/compile_linux.sh diff --git a/compile_mingw.bat b/build_scripts/compile_mingw.bat similarity index 100% rename from compile_mingw.bat rename to build_scripts/compile_mingw.bat diff --git a/compile_mingw_x64.bat b/build_scripts/compile_mingw_x64.bat similarity index 100% rename from compile_mingw_x64.bat rename to build_scripts/compile_mingw_x64.bat diff --git a/compile_mingw_x86.bat b/build_scripts/compile_mingw_x86.bat similarity index 100% rename from compile_mingw_x86.bat rename to build_scripts/compile_mingw_x86.bat diff --git a/compile_vs.bat b/build_scripts/compile_vs.bat similarity index 100% rename from compile_vs.bat rename to build_scripts/compile_vs.bat diff --git a/camera.cpp b/render/camera.cpp similarity index 100% rename from camera.cpp rename to render/camera.cpp diff --git a/camera.h b/render/camera.h similarity index 100% rename from camera.h rename to render/camera.h diff --git a/color_material.h b/render/color_material.h similarity index 100% rename from color_material.h rename to render/color_material.h diff --git a/colored_material.h b/render/colored_material.h similarity index 100% rename from colored_material.h rename to render/colored_material.h diff --git a/material.cpp b/render/material.cpp similarity index 100% rename from material.cpp rename to render/material.cpp diff --git a/material.h b/render/material.h similarity index 100% rename from material.h rename to render/material.h diff --git a/mesh.cpp b/render/mesh.cpp similarity index 100% rename from mesh.cpp rename to render/mesh.cpp diff --git a/mesh.h b/render/mesh.h similarity index 100% rename from mesh.h rename to render/mesh.h diff --git a/mesh_instance.cpp b/render/mesh_instance.cpp similarity index 100% rename from mesh_instance.cpp rename to render/mesh_instance.cpp diff --git a/mesh_instance.h b/render/mesh_instance.h similarity index 100% rename from mesh_instance.h rename to render/mesh_instance.h diff --git a/mesh_utils.cpp b/render/mesh_utils.cpp similarity index 100% rename from mesh_utils.cpp rename to render/mesh_utils.cpp diff --git a/mesh_utils.h b/render/mesh_utils.h similarity index 100% rename from mesh_utils.h rename to render/mesh_utils.h diff --git a/opengl.h b/render/opengl.h similarity index 100% rename from opengl.h rename to render/opengl.h diff --git a/shader.cpp b/render/shader.cpp similarity index 100% rename from shader.cpp rename to render/shader.cpp diff --git a/shader.h b/render/shader.h similarity index 100% rename from shader.h rename to render/shader.h diff --git a/sprite.cpp b/render/sprite.cpp similarity index 100% rename from sprite.cpp rename to render/sprite.cpp diff --git a/sprite.h b/render/sprite.h similarity index 100% rename from sprite.h rename to render/sprite.h diff --git a/texture.cpp b/render/texture.cpp similarity index 100% rename from texture.cpp rename to render/texture.cpp diff --git a/texture.h b/render/texture.h similarity index 100% rename from texture.h rename to render/texture.h diff --git a/texture_material.h b/render/texture_material.h similarity index 100% rename from texture_material.h rename to render/texture_material.h diff --git a/tile_map.cpp b/render/tile_map.cpp similarity index 100% rename from tile_map.cpp rename to render/tile_map.cpp diff --git a/tile_map.h b/render/tile_map.h similarity index 100% rename from tile_map.h rename to render/tile_map.h diff --git a/transparent_texture_material.h b/render/transparent_texture_material.h similarity index 100% rename from transparent_texture_material.h rename to render/transparent_texture_material.h diff --git a/game_application.h b/testapp/game_application.h similarity index 100% rename from game_application.h rename to testapp/game_application.h diff --git a/game_scene.cpp b/testapp/game_scene.cpp similarity index 100% rename from game_scene.cpp rename to testapp/game_scene.cpp diff --git a/game_scene.h b/testapp/game_scene.h similarity index 100% rename from game_scene.h rename to testapp/game_scene.h diff --git a/main.cpp b/testapp/main.cpp similarity index 100% rename from main.cpp rename to testapp/main.cpp