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Fix ColorMaterial on GLES.
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@ -37,7 +37,10 @@ const char **ColorMaterial::get_vertex_shader_source() {
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const char **ColorMaterial::get_fragment_shader_source() {
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static const char *fragment_shader_source[] = {
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//"precision mediump float;"
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#ifndef __APPLE__
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"precision mediump float;\n"
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"\n"
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#endif
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"varying vec4 v_color;\n"
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"\n"
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"void main() { gl_FragColor = v_color; }\n"
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