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Reworked Texture.
This commit is contained in:
parent
fe18833bc6
commit
885c07d2c3
@ -355,174 +355,11 @@ Ref<Image> RasterizerStorageGLES2::_get_gl_image_and_format(const Ref<Image> &p_
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}
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}
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*/
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*/
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/*
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void Texture::texture_update() {
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void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
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Texture *texture = texture_owner.getornull(p_texture);
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ERR_FAIL_COND(!texture);
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if (texture->target == GL_TEXTURE_3D) {
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// Target is set to a 3D texture or array texture, exit early to avoid spamming errors
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return;
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}
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ERR_FAIL_COND(!texture->active);
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ERR_FAIL_COND(texture->render_target);
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ERR_FAIL_COND(texture->format != p_image->get_format());
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ERR_FAIL_COND(p_image.is_null());
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ERR_FAIL_COND(texture->type == RS::TEXTURE_TYPE_EXTERNAL);
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GLenum type;
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GLenum format;
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GLenum internal_format;
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bool compressed = false;
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if (config.keep_original_textures && !(texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
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texture->images.write[p_layer] = p_image;
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}
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Image::Format real_format;
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Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), texture->flags, real_format, format, internal_format, type, compressed, texture->resize_to_po2);
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if (texture->resize_to_po2) {
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if (p_image->is_compressed()) {
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ERR_PRINT("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
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}
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if (img == p_image) {
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img = img->duplicate();
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}
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img->resize_to_po2(false, texture->flags & RS::TEXTURE_FLAG_FILTER ? Image::INTERPOLATE_BILINEAR : Image::INTERPOLATE_NEAREST);
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}
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if (config.shrink_textures_x2 && (p_image->has_mipmaps() || !p_image->is_compressed()) && !(texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING)) {
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texture->alloc_height = MAX(1, texture->alloc_height / 2);
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texture->alloc_width = MAX(1, texture->alloc_width / 2);
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if (texture->alloc_width == img->get_width() / 2 && texture->alloc_height == img->get_height() / 2) {
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img->shrink_x2();
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} else if (img->get_format() <= Image::FORMAT_RGBA8) {
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img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
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}
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}
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GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
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texture->data_size = img->get_data().size();
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PoolVector<uint8_t>::Read read = img->get_data().read();
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ERR_FAIL_COND(!read.ptr());
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gl_wrapper.gl_active_texture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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texture->ignore_mipmaps = compressed && !img->has_mipmaps();
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if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
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if (texture->flags & RS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST_MIPMAP_LINEAR);
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}
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} else {
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if (texture->flags & RS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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}
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if (texture->flags & RS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
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} else {
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
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}
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if (((texture->flags & RS::TEXTURE_FLAG_REPEAT) || (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
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if (texture->flags & RS::TEXTURE_FLAG_MIRRORED_REPEAT) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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} else {
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//glTexParameterf( texture->target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
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glTexParameterf(texture->target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(texture->target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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if (config.use_anisotropic_filter) {
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if (texture->flags & RS::TEXTURE_FLAG_ANISOTROPIC_FILTER) {
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glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config.anisotropic_level);
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} else {
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glTexParameterf(texture->target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, 1);
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}
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}
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int mipmaps = ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
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int w = img->get_width();
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int h = img->get_height();
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int tsize = 0;
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for (int i = 0; i < mipmaps; i++) {
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int size, ofs;
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img->get_mipmap_offset_and_size(i, ofs, size);
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if (compressed) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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int bw = w;
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int bh = h;
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glCompressedTexImage2D(blit_target, i, internal_format, bw, bh, 0, size, &read[ofs]);
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} else {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (texture->flags & RS::TEXTURE_FLAG_USED_FOR_STREAMING) {
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glTexSubImage2D(blit_target, i, 0, 0, w, h, format, type, &read[ofs]);
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} else {
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glTexImage2D(blit_target, i, internal_format, w, h, 0, format, type, &read[ofs]);
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}
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}
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tsize += size;
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w = MAX(1, w >> 1);
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h = MAX(1, h >> 1);
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}
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info.texture_mem -= texture->total_data_size;
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texture->total_data_size = tsize;
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info.texture_mem += texture->total_data_size;
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// printf("texture: %i x %i - size: %i - total: %i\n", texture->width, texture->height, tsize, info.texture_mem);
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texture->stored_cube_sides |= (1 << p_layer);
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if ((texture->flags & RS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (texture->type != RS::TEXTURE_TYPE_CUBEMAP || texture->stored_cube_sides == (1 << 6) - 1)) {
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//generate mipmaps if they were requested and the image does not contain them
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glGenerateMipmap(texture->target);
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}
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texture->mipmaps = mipmaps;
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}
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*/
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void Texture::texture_update(int flags) {
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if (!_image.is_valid()) {
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if (!_image.is_valid()) {
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return;
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return;
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}
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}
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//if (t && !t->id) {
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// glGenTextures(1, &t->id);
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// return texture_update(t, w, h, n, pixels, flags);
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//}
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//ASSERT(t && t->id);
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//ASSERT(n <= 4);
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//GLuint pixel_types[] = { GL_RED, GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_R32F, GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F };
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//GLuint pixel_types[] = { GL_RED, GL_RED, GL_RG, GL_RGB, GL_RGBA, GL_R32F, GL_R32F, GL_RG32F, GL_RGB32F, GL_RGBA32F };
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//GLenum pixel_storage = flags & TEXTURE_FLOAT ? GL_FLOAT : GL_UNSIGNED_BYTE;
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//GLenum pixel_storage = flags & TEXTURE_FLOAT ? GL_FLOAT : GL_UNSIGNED_BYTE;
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GLenum pixel_storage = GL_UNSIGNED_BYTE;
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GLenum pixel_storage = GL_UNSIGNED_BYTE;
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@ -531,10 +368,6 @@ void Texture::texture_update(int flags) {
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//GLuint texel_type = t->texel_type = pixel_types[n + 5 * !!(flags & TEXTURE_FLOAT)];
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//GLuint texel_type = t->texel_type = pixel_types[n + 5 * !!(flags & TEXTURE_FLOAT)];
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GLuint texel_type = GL_RGBA;
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GLuint texel_type = GL_RGBA;
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GLenum wrap = GL_CLAMP_TO_EDGE;
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GLenum min_filter = GL_NEAREST, mag_filter = GL_NEAREST;
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// GLfloat color = (flags&7)/7.f, border_color[4] = { color, color, color, 1.f };
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/*
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/*
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if (flags & TEXTURE_BGR)
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if (flags & TEXTURE_BGR)
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if (pixel_type == GL_RGB)
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if (pixel_type == GL_RGB)
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@ -571,99 +404,127 @@ void Texture::texture_update(int flags) {
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mag_filter = flags & TEXTURE_LINEAR ? GL_LINEAR : GL_NEAREST;
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mag_filter = flags & TEXTURE_LINEAR ? GL_LINEAR : GL_NEAREST;
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*/
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*/
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//GLenum texture_type = t->flags & TEXTURE_ARRAY ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D; // @fixme: test GL_TEXTURE_2D_ARRAY
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_data_size = _image->get_data().size();
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GLenum texture_type = GL_TEXTURE_2D; // @fixme: test GL_TEXTURE_2D_ARRAY
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Vector<uint8_t> image_data = _image->get_data();
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//glPixelStorei( GL_UNPACK_ALIGNMENT, n < 4 ? 1 : 4 ); // for framebuffer reading
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if (image_data.size() == 0) {
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//glActiveTexture(GL_TEXTURE0 + (flags&7));
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glBindTexture(texture_type, texture);
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//glTexImage2D(texture_type, 0, texel_type, w, h, 0, pixel_type, pixel_storage, pixels);
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glTexParameteri(texture_type, GL_TEXTURE_WRAP_S, wrap);
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glTexParameteri(texture_type, GL_TEXTURE_WRAP_T, wrap);
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glTexParameteri(texture_type, GL_TEXTURE_MIN_FILTER, min_filter);
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glTexParameteri(texture_type, GL_TEXTURE_MAG_FILTER, mag_filter);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(texture_type, 0, texel_type, _image_width, _image_height, 0, pixel_type, pixel_storage, _image_data.ptr());
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// if( flags & TEXTURE_BORDER ) glTexParameterfv(texture_type, GL_TEXTURE_BORDER_COLOR, border_color);
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/*
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if (flags & TEXTURE_MIPMAPS)
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glGenerateMipmap(texture_type);
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if (flags & TEXTURE_MIPMAPS) {
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GLfloat max_aniso = 0;
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// glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &max_aniso);
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max_aniso = 4;
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// glTexParameterf(texture_type, GL_TEXTURE_MAX_ANISOTROPY, max_aniso);
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}
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*/
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// glBindTexture(texture_type, 0); // do not unbind. current code expects texture to be bound at function exit
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/*
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t->w = w;
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t->h = h;
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t->n = n;
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t->flags = flags;
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t->filename = t->filename ? t->filename : "";
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*/
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}
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void Texture::apply_filter() {
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if (!texture) {
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return;
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return;
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}
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}
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GLint params = GL_NEAREST;
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if (!_texture) {
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glGenTextures(1, &_texture);
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if (filter == TEXTURE_FILTER_LINEAR) {
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params = GL_LINEAR;
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}
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}
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glBindTexture(GL_TEXTURE_2D, texture);
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const uint8_t *read = image_data.ptr();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params);
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ERR_FAIL_COND(!read);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, params);
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glActiveTexture(GL_TEXTURE0 + _texture_index);
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if ((_flags | TEXTURE_FLAG_MIP_MAPS)) {
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if ((_flags | TEXTURE_FLAG_FILTER)) {
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glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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} else {
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glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
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}
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} else {
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if ((_flags | TEXTURE_FLAG_FILTER)) {
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glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameteri(_texture, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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}
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if ((_flags | TEXTURE_FLAG_FILTER)) {
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glTexParameteri(_texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // Linear Filtering
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} else {
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glTexParameteri(_texture, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
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}
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if ((_flags & TEXTURE_FLAG_REPEAT) || (_flags & TEXTURE_FLAG_MIRRORED_REPEAT)) {
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if (_flags & TEXTURE_FLAG_MIRRORED_REPEAT) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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}
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} else {
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glTexParameterf(_texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(_texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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GLenum texture_type = GL_TEXTURE_2D;
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glBindTexture(texture_type, _texture);
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int mipmaps = ((_flags | TEXTURE_FLAG_MIP_MAPS) && _image->has_mipmaps()) ? _image->get_mipmap_count() + 1 : 1;
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_texture_width = _image->get_width();
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_texture_height = _image->get_height();
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int w = _texture_width;
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int h = _texture_height;
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int tsize = 0;
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for (int i = 0; i < mipmaps; i++) {
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int size;
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int ofs;
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_image->get_mipmap_offset_and_size(i, ofs, size);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(texture_type, i, texel_type, w, h, 0, pixel_type, pixel_storage, &read[ofs]);
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tsize += size;
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w = MAX(1, w >> 1);
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h = MAX(1, h >> 1);
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}
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if ((_flags | TEXTURE_FLAG_MIP_MAPS) && mipmaps == 1) {
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//generate mipmaps if they were requested and the image does not contain them
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glGenerateMipmap(texture_type);
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}
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_mipmaps = mipmaps;
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glBindTexture(texture_type, 0);
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}
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}
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||||||
void Texture::set_image(const Ref<Image> &img) {
|
void Texture::set_image(const Ref<Image> &img) {
|
||||||
|
if (_image == img) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
_image = img;
|
_image = img;
|
||||||
|
|
||||||
if (texture) {
|
_texture_width = 0;
|
||||||
glDeleteTextures(1, &texture);
|
_texture_height = 0;
|
||||||
}
|
|
||||||
|
|
||||||
if (!_image.is_valid()) {
|
if (!_image.is_valid()) {
|
||||||
|
if (_texture) {
|
||||||
|
glDeleteTextures(1, &_texture);
|
||||||
|
_texture = 0;
|
||||||
|
}
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_image_data = _image->get_data();
|
texture_update();
|
||||||
_image_format = _image->get_format();
|
|
||||||
_image_width = _image->get_width();
|
|
||||||
_image_height = _image->get_height();
|
|
||||||
_image_mip_maps = _image->has_mipmaps();
|
|
||||||
|
|
||||||
if (_image_data.size() == 0) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
glGenTextures(1, &texture);
|
|
||||||
|
|
||||||
texture_update(0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Texture::Texture() {
|
Texture::Texture() {
|
||||||
filter = TEXTURE_FILTER_NEAREST;
|
_texture = 0;
|
||||||
texture = 0;
|
_texture_width = 0;
|
||||||
_image_width = 0;
|
_texture_height = 0;
|
||||||
_image_height = 0;
|
_mipmaps = 1;
|
||||||
_image_format = Image::FORMAT_RGBA8;
|
_data_size = 0;
|
||||||
_image_mip_maps = false;
|
_texture_index = 0;
|
||||||
|
_flags = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Texture::~Texture() {
|
Texture::~Texture() {
|
||||||
if (texture) {
|
if (_texture) {
|
||||||
glDeleteTextures(1, &texture);
|
glDeleteTextures(1, &_texture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,16 +6,18 @@
|
|||||||
|
|
||||||
class Texture {
|
class Texture {
|
||||||
public:
|
public:
|
||||||
enum TextureFilter {
|
enum TextureFlags {
|
||||||
TEXTURE_FILTER_NEAREST = 0,
|
TEXTURE_FLAG_FILTER = 1 << 0,
|
||||||
TEXTURE_FILTER_LINEAR,
|
TEXTURE_FLAG_REPEAT = 1 << 1,
|
||||||
|
TEXTURE_FLAG_MIRRORED_REPEAT = 1 << 2,
|
||||||
|
TEXTURE_FLAG_MIP_MAPS = 1 << 3,
|
||||||
};
|
};
|
||||||
|
|
||||||
TextureFilter filter;
|
_FORCE_INLINE_ GLuint get_gl_texture() {
|
||||||
GLuint texture;
|
return _texture;
|
||||||
|
}
|
||||||
|
|
||||||
void apply_filter();
|
void texture_update();
|
||||||
void texture_update(int flags);
|
|
||||||
|
|
||||||
void set_image(const Ref<Image> &img);
|
void set_image(const Ref<Image> &img);
|
||||||
|
|
||||||
@ -23,12 +25,15 @@ public:
|
|||||||
virtual ~Texture();
|
virtual ~Texture();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
int _image_width;
|
int _texture_width;
|
||||||
int _image_height;
|
int _texture_height;
|
||||||
Ref<Image> _image;
|
Ref<Image> _image;
|
||||||
Vector<uint8_t> _image_data;
|
|
||||||
Image::Format _image_format;
|
int _flags;
|
||||||
bool _image_mip_maps;
|
int _texture_index;
|
||||||
|
int _data_size;
|
||||||
|
int _mipmaps;
|
||||||
|
GLuint _texture;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // TEXTURE_H
|
#endif // TEXTURE_H
|
||||||
|
@ -19,7 +19,7 @@ public:
|
|||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->texture);
|
glBindTexture(GL_TEXTURE_2D, texture->get_gl_texture());
|
||||||
glUniform1i(texture_location, 0);
|
glUniform1i(texture_location, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@ public:
|
|||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->texture);
|
glBindTexture(GL_TEXTURE_2D, texture->get_gl_texture());
|
||||||
glUniform1i(texture_location, 0);
|
glUniform1i(texture_location, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,7 +21,7 @@ public:
|
|||||||
|
|
||||||
if (texture) {
|
if (texture) {
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
glBindTexture(GL_TEXTURE_2D, texture->texture);
|
glBindTexture(GL_TEXTURE_2D, texture->get_gl_texture());
|
||||||
glUniform1i(texture_location, 0);
|
glUniform1i(texture_location, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user