Also ported the 3d camera helpers to the Immediate renderer.

This commit is contained in:
Relintai 2024-03-31 10:14:42 +02:00
parent 510b3c6203
commit 7aa7a49bd4
2 changed files with 206 additions and 0 deletions

View File

@ -452,6 +452,20 @@ void Renderer::camera_2d_projection_set_to_size(const Size2i &p_size) {
_camera_2d_model_view_matrix_stack.clear(); _camera_2d_model_view_matrix_stack.clear();
} }
void Renderer::camera_2d_projection_set_to_render_target() {
Vector2 size = RenderState::render_rect.size;
Transform canvas_transform;
canvas_transform.translate_local(-(size.x / 2.0f), -(size.y / 2.0f), 0.0f);
//canvas_transform.scale(Vector3(2.0f / size.x, 2.0f / size.y, 1.0f));
canvas_transform.scale(Vector3(2.0f / size.x, -2.0f / size.y, 1.0f));
RenderState::model_view_matrix_2d = Transform2D();
RenderState::projection_matrix_2d = canvas_transform;
_camera_2d_model_view_matrix_stack.clear();
}
void Renderer::camera_3d_bind() { void Renderer::camera_3d_bind() {
RenderState::camera_transform_3d = _camera_3d_camera_transform_matrix; RenderState::camera_transform_3d = _camera_3d_camera_transform_matrix;
RenderState::model_view_matrix_3d = _camera_3d_model_view_matrix; RenderState::model_view_matrix_3d = _camera_3d_model_view_matrix;
@ -518,6 +532,15 @@ void Renderer::camera_3d_projection_set_to_orthographic(float aspect_ratio, floa
vaspect); vaspect);
RenderState::projection_matrix_3d = _camera_3d_projection; RenderState::projection_matrix_3d = _camera_3d_projection;
_last_camera_3d_data.type = LastCamera3DData::TYPE_ORTOGRAPHIC;
_last_camera_3d_data.size = size;
_last_camera_3d_data.aspect_ratio = aspect_ratio;
_last_camera_3d_data.znear = znear;
_last_camera_3d_data.zfar = zfar;
_last_camera_3d_data.vaspect = vaspect;
_last_camera_3d_data.fov = 70;
_last_camera_3d_data.offset = 0;
} }
void Renderer::camera_3d_projection_set_to_perspective(float aspect_ratio, float size, float znear, float zfar, bool vaspect, float fov) { void Renderer::camera_3d_projection_set_to_perspective(float aspect_ratio, float size, float znear, float zfar, bool vaspect, float fov) {
_camera_3d_projection.set_perspective( _camera_3d_projection.set_perspective(
@ -528,6 +551,15 @@ void Renderer::camera_3d_projection_set_to_perspective(float aspect_ratio, float
vaspect); vaspect);
RenderState::projection_matrix_3d = _camera_3d_projection; RenderState::projection_matrix_3d = _camera_3d_projection;
_last_camera_3d_data.type = LastCamera3DData::TYPE_PERSPECTIVE;
_last_camera_3d_data.size = size;
_last_camera_3d_data.aspect_ratio = aspect_ratio;
_last_camera_3d_data.znear = znear;
_last_camera_3d_data.zfar = zfar;
_last_camera_3d_data.vaspect = vaspect;
_last_camera_3d_data.fov = fov;
_last_camera_3d_data.offset = 0;
} }
void Renderer::camera_3d_projection_set_to_frustum(float aspect_ratio, float size, float znear, float zfar, bool vaspect, float offset) { void Renderer::camera_3d_projection_set_to_frustum(float aspect_ratio, float size, float znear, float zfar, bool vaspect, float offset) {
_camera_3d_projection.set_frustum( _camera_3d_projection.set_frustum(
@ -539,6 +571,15 @@ void Renderer::camera_3d_projection_set_to_frustum(float aspect_ratio, float siz
vaspect); vaspect);
RenderState::projection_matrix_3d = _camera_3d_projection; RenderState::projection_matrix_3d = _camera_3d_projection;
_last_camera_3d_data.type = LastCamera3DData::TYPE_FRUSTUM;
_last_camera_3d_data.size = size;
_last_camera_3d_data.aspect_ratio = aspect_ratio;
_last_camera_3d_data.znear = znear;
_last_camera_3d_data.zfar = zfar;
_last_camera_3d_data.vaspect = vaspect;
_last_camera_3d_data.fov = 70;
_last_camera_3d_data.offset = offset;
} }
Projection Renderer::camera_3d_get_projection_matrix() const { Projection Renderer::camera_3d_get_projection_matrix() const {
@ -550,6 +591,127 @@ void Renderer::camera_3d_set_projection_matrix(const Projection &p_projection) {
RenderState::projection_matrix_3d = _camera_3d_projection; RenderState::projection_matrix_3d = _camera_3d_projection;
} }
Vector3 Renderer::camera_3d_project_ray_normal(const Point2 &p_pos) const {
Vector3 ray = camera_3d_project_local_ray_normal(p_pos);
return _camera_3d_camera_transform_matrix.basis.xform(ray).normalized();
};
Vector3 Renderer::camera_3d_project_local_ray_normal(const Point2 &p_pos) const {
if (_last_camera_3d_data.type == LastCamera3DData::TYPE_ORTOGRAPHIC) {
return Vector3(0, 0, -1);
}
Size2 viewport_size = RenderState::render_rect.size;
Vector2 cpos = p_pos;
Vector3 ray;
Projection cm;
cm.set_perspective(70, viewport_size.aspect(), _last_camera_3d_data.znear, _last_camera_3d_data.zfar, true);
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -_last_camera_3d_data.znear).normalized();
return ray;
};
Vector3 Renderer::camera_3d_project_ray_origin(const Point2 &p_pos) const {
Size2 viewport_size = RenderState::render_rect.size;
Vector2 cpos = p_pos;
ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
Vector2 pos = cpos / viewport_size;
float vsize, hsize;
vsize = _last_camera_3d_data.size / viewport_size.aspect();
hsize = _last_camera_3d_data.size;
Vector3 ray;
ray.x = pos.x * (hsize)-hsize / 2;
ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
ray.z = -_last_camera_3d_data.znear;
ray = _camera_3d_camera_transform_matrix.xform(ray);
return ray;
};
bool Renderer::camera_3d_is_position_behind(const Vector3 &p_pos) const {
Transform t = _camera_3d_camera_transform_matrix;
Vector3 eyedir = -t.basis.get_axis(2).normalized();
return eyedir.dot(p_pos - t.origin) < _last_camera_3d_data.znear;
}
Vector<Vector3> Renderer::camera_3d_get_near_plane_points() const {
Size2 viewport_size = RenderState::render_rect.size;
Projection cm;
if (_last_camera_3d_data.type == LastCamera3DData::TYPE_ORTOGRAPHIC) {
cm.set_orthogonal(_last_camera_3d_data.size, viewport_size.aspect(), _last_camera_3d_data.znear, _last_camera_3d_data.zfar, true);
} else {
cm.set_perspective(_last_camera_3d_data.fov, viewport_size.aspect(), _last_camera_3d_data.znear, _last_camera_3d_data.zfar, true);
}
Vector3 endpoints[8];
cm.get_endpoints(Transform(), endpoints);
Vector<Vector3> points;
points.push_back(Vector3());
for (int i = 0; i < 4; i++) {
points.push_back(endpoints[i + 4]);
}
return points;
}
Point2 Renderer::camera_3d_unproject_position(const Vector3 &p_pos) const {
Size2 viewport_size = RenderState::render_rect.size;
Projection cm;
if (_last_camera_3d_data.type == LastCamera3DData::TYPE_ORTOGRAPHIC) {
cm.set_orthogonal(_last_camera_3d_data.size, viewport_size.aspect(), _last_camera_3d_data.znear, _last_camera_3d_data.zfar, true);
} else {
cm.set_perspective(_last_camera_3d_data.fov, viewport_size.aspect(), _last_camera_3d_data.znear, _last_camera_3d_data.zfar, true);
}
Plane p(_camera_3d_camera_transform_matrix.xform_inv(p_pos), 1.0);
p = cm.xform(p);
p.normal /= p.d;
Point2 res;
res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
return res;
}
Vector3 Renderer::camera_3d_project_position(const Point2 &p_point, float p_z_depth) const {
if (p_z_depth == 0) {
return _camera_3d_camera_transform_matrix.origin;
}
Size2 viewport_size = RenderState::render_rect.size;
Projection cm;
if (_last_camera_3d_data.type == LastCamera3DData::TYPE_ORTOGRAPHIC) {
cm.set_orthogonal(_last_camera_3d_data.size, viewport_size.aspect(), p_z_depth, _last_camera_3d_data.zfar, true);
} else {
cm.set_perspective(_last_camera_3d_data.fov, viewport_size.aspect(), p_z_depth, _last_camera_3d_data.zfar, true);
}
Vector2 vp_he = cm.get_viewport_half_extents();
Vector2 point;
point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
point *= vp_he;
Vector3 p(point.x, point.y, -p_z_depth);
return _camera_3d_camera_transform_matrix.xform(p);
}
void Renderer::clear_screen(const Color &p_color) { void Renderer::clear_screen(const Color &p_color) {
glClearColor(p_color.r, p_color.g, p_color.b, p_color.a); glClearColor(p_color.r, p_color.g, p_color.b, p_color.a);

View File

@ -82,6 +82,7 @@ public:
void camera_2d_projection_set_to_window(); void camera_2d_projection_set_to_window();
void camera_2d_projection_set_to_size(const Size2i &p_size); void camera_2d_projection_set_to_size(const Size2i &p_size);
void camera_2d_projection_set_to_render_target();
//3D Camera API //3D Camera API
@ -104,6 +105,16 @@ public:
Projection camera_3d_get_projection_matrix() const; Projection camera_3d_get_projection_matrix() const;
void camera_3d_set_projection_matrix(const Projection &p_projection); void camera_3d_set_projection_matrix(const Projection &p_projection);
// 3d Camera Helpers
Vector3 camera_3d_project_ray_normal(const Point2 &p_pos) const;
Vector3 camera_3d_project_ray_origin(const Point2 &p_pos) const;
Vector3 camera_3d_project_local_ray_normal(const Point2 &p_pos) const;
Point2 camera_3d_unproject_position(const Vector3 &p_pos) const;
bool camera_3d_is_position_behind(const Vector3 &p_pos) const;
Vector3 camera_3d_project_position(const Point2 &p_point, float p_z_depth) const;
Vector<Vector3> camera_3d_get_near_plane_points() const;
// Other Helpers // Other Helpers
@ -150,6 +161,39 @@ private:
Ref<TextureMaterial> _texture_material_3d; Ref<TextureMaterial> _texture_material_3d;
Ref<ColorMaterial> _color_material_3d; Ref<ColorMaterial> _color_material_3d;
Ref<ColoredMaterial> _colored_material_3d; Ref<ColoredMaterial> _colored_material_3d;
struct LastCamera3DData {
enum Type {
TYPE_ORTOGRAPHIC,
TYPE_PERSPECTIVE,
TYPE_FRUSTUM,
};
Type type;
//all
float size;
float aspect_ratio;
float znear;
float zfar;
bool vaspect;
//persp
float fov;
//frustum
float offset;
LastCamera3DData() {
type = TYPE_ORTOGRAPHIC;
size = 0;
aspect_ratio = 0;
znear = 0;
zfar = 0;
vaspect = false;
//persp
fov = 0;
//frustum
offset = 0;
}
} _last_camera_3d_data;
}; };
//--STRIP //--STRIP