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Improved the new test app's linux build script and created them for other platforms.
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@ -2,12 +2,8 @@ cp -u ../out/full/sfw.h sfw.h
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cp -u ../out/full/sfw.cpp sfw.cpp
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cp -u ../out/full/sfw_3rd.m sfw_3rd.m
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c game_scene.cpp -o game_scene.o
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ccache g++ -Wall -g -c main.cpp -o main.o
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#-static-libgcc -static-libstdc++
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ccache g++ -Wall -lX11 -static-libgcc -static-libstdc++ -g sfw.o game_scene.o main.o -o game
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17
tools/merger/test_app/compile_osx.sh
Executable file
17
tools/merger/test_app/compile_osx.sh
Executable file
@ -0,0 +1,17 @@
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cp -u ../out/full/sfw.h sfw.h
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cp -u ../out/full/sfw.cpp sfw.cpp
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cp -u ../out/full/sfw_3rd.m sfw_3rd.m
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export SDKROOT=$(xcrun --show-sdk-path)
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export args="-std=c++14 -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox "
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clang++ $args -g -c sfw.cpp -o sfw.o
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clang++ -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox -g -c sfw_3rd.m -o sfw_3rd.o
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clang++ $args -g -c game_scene.cpp -o game_scene.o
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clang++ $args -g -c main.cpp -o main.o
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# You might need to add -lpthread and/or -latomic depending on your compiler version
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clang++ $args -g sfw.o sfw_3rd.o game_scene.o main.o -o game
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15
tools/merger/test_app/compile_vs.bat
Normal file
15
tools/merger/test_app/compile_vs.bat
Normal file
@ -0,0 +1,15 @@
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@echo off
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if not defined DevEnvDir (
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call "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvarsall.bat" amd64
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)
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rem debug: /Zi (== -g)
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cl /EHsc /Zi /c sfw.cpp /Fo:sfw.obj
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cl /EHsc /Zi /c game_scene.cpp /Fo:game_scene.obj
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cl /EHsc /Zi /c main.cpp /Fo:main.obj
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cl /Zi /EHsc /Fegame-vc.exe ^
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sfw.obj game_scene.obj main.obj ^
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/SUBSYSTEM:CONSOLE
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tools/merger/test_app/compile_windows.sh
Executable file
13
tools/merger/test_app/compile_windows.sh
Executable file
@ -0,0 +1,13 @@
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cp -u ../out/full/sfw.h sfw.h
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cp -u ../out/full/sfw.cpp sfw.cpp
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cp -u ../out/full/sfw_3rd.m sfw_3rd.m
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c game_scene.cpp -o game_scene.o
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ccache g++ -Wall -g -c main.cpp -o main.o
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# You might need to add -lpthread and/or -latomic depending on your compiler version
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ccache g++ -Wall -g sfw.o game_scene.o main.o \
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-lgdi32 -lShlwapi -lws2_32 \
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-o game
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