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Start with the 0th demo again.
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@ -532,7 +532,7 @@ void GameScene::socket_thread_func(void *data) {
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}
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}
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GameScene::GameScene() {
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GameScene::GameScene() {
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render_type = RENDER_TYPE_MAX - 1;
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render_type = 0;
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_thread_running = false;
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_thread_running = false;
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_thread = NULL;
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_thread = NULL;
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