diff --git a/tools/merger/join.sh b/tools/merger/join.sh index 4be9709..1853672 100755 --- a/tools/merger/join.sh +++ b/tools/merger/join.sh @@ -12,7 +12,7 @@ python tools/merger/join.py --template tools/merger/sfw_core.cpp.inl --path . -- python tools/merger/join.py --template tools/merger/sfw_full.h.inl --path . --output tools/merger/out/full/sfw.h python tools/merger/join.py --template tools/merger/sfw_full.cpp.inl --path . --output tools/merger/out/full/sfw.cpp -python tools/merger/join.py --template tools/merger/sfw_3rd_full.x.inl --path . --output tools/merger/out/full/sfw_3rd.m +python tools/merger/join.py --template tools/merger/sfw_3rd.x.inl --path . --output tools/merger/out/full/sfw_3rd.m echo "Running clang format!" diff --git a/tools/merger/join_all.sh b/tools/merger/join_all.sh new file mode 100755 index 0000000..27a65ba --- /dev/null +++ b/tools/merger/join_all.sh @@ -0,0 +1,80 @@ +mkdir -p out + +mkdir -p out/core +mkdir -p out/object +mkdir -p out/render_core +mkdir -p out/render_immediate +mkdir -p out/render_objects +mkdir -p out/full + +mkdir -p out/sfwl_core +mkdir -p out/sfwl_full + +cd .. +cd .. + + +# SFW +python tools/merger/join.py --template tools/merger/sfw_core.h.inl --path . --output tools/merger/out/core/sfw.h +python tools/merger/join.py --template tools/merger/sfw_core.cpp.inl --path . --output tools/merger/out/core/sfw.cpp + +python tools/merger/join.py --template tools/merger/sfw_object.h.inl --path . --output tools/merger/out/object/sfw.h +python tools/merger/join.py --template tools/merger/sfw_object.cpp.inl --path . --output tools/merger/out/object/sfw.cpp + +python tools/merger/join.py --template tools/merger/sfw_render_core.h.inl --path . --output tools/merger/out/render_core/sfw.h +python tools/merger/join.py --template tools/merger/sfw_render_core.cpp.inl --path . --output tools/merger/out/render_core/sfw.cpp +python tools/merger/join.py --template tools/merger/sfw_3rd.x.inl --path . --output tools/merger/out/render_core/sfw_3rd.m + +python tools/merger/join.py --template tools/merger/sfw_render_immediate.h.inl --path . --output tools/merger/out/render_immediate/sfw.h +python tools/merger/join.py --template tools/merger/sfw_render_immediate.cpp.inl --path . --output tools/merger/out/render_immediate/sfw.cpp +python tools/merger/join.py --template tools/merger/sfw_3rd.x.inl --path . --output tools/merger/out/render_immediate/sfw_3rd.m + +python tools/merger/join.py --template tools/merger/sfw_render_objects.h.inl --path . --output tools/merger/out/render_objects/sfw.h +python tools/merger/join.py --template tools/merger/sfw_render_objects.cpp.inl --path . --output tools/merger/out/render_objects/sfw.cpp +python tools/merger/join.py --template tools/merger/sfw_3rd.x.inl --path . --output tools/merger/out/render_objects/sfw_3rd.m + +python tools/merger/join.py --template tools/merger/sfw_full.h.inl --path . --output tools/merger/out/full/sfw.h +python tools/merger/join.py --template tools/merger/sfw_full.cpp.inl --path . --output tools/merger/out/full/sfw.cpp +python tools/merger/join.py --template tools/merger/sfw_3rd.x.inl --path . --output tools/merger/out/full/sfw_3rd.m + +# SFWL +python tools/merger/join.py --template tools/merger/sfwl/sfwl_core.h.inl --path . --output tools/merger/out/sfwl_core/sfwl.h +python tools/merger/join.py --template tools/merger/sfwl/sfwl_core.cpp.inl --path . --output tools/merger/out/sfwl_core/sfwl.cpp + +python tools/merger/join.py --template tools/merger/sfwl/sfwl_full.h.inl --path . --output tools/merger/out/sfwl_full/sfwl.h +python tools/merger/join.py --template tools/merger/sfwl/sfwl_full.cpp.inl --path . --output tools/merger/out/sfwl_full/sfwl.cpp + + +echo "Running clang format!" + +# SFW +clang-format --Wno-error=unknown -i tools/merger/out/core/sfw.h +clang-format --Wno-error=unknown -i tools/merger/out/core/sfw.cpp + +clang-format --Wno-error=unknown -i tools/merger/out/object/sfw.h +clang-format --Wno-error=unknown -i tools/merger/out/object/sfw.cpp + +clang-format --Wno-error=unknown -i tools/merger/out/render_core/sfw.h +clang-format --Wno-error=unknown -i tools/merger/out/render_core/sfw.cpp +#clang-format --Wno-error=unknown -i tools/merger/out/render_core/sfw_3rd.m + +clang-format --Wno-error=unknown -i tools/merger/out/render_immediate/sfw.h +clang-format --Wno-error=unknown -i tools/merger/out/render_immediate/sfw.cpp +#clang-format --Wno-error=unknown -i tools/merger/out/render_immediate/sfw_3rd.m + +clang-format --Wno-error=unknown -i tools/merger/out/render_objects/sfw.h +clang-format --Wno-error=unknown -i tools/merger/out/render_objects/sfw.cpp +#clang-format --Wno-error=unknown -i tools/merger/out/render_objects/sfw_3rd.m + +clang-format --Wno-error=unknown -i tools/merger/out/full/sfw.h +clang-format --Wno-error=unknown -i tools/merger/out/full/sfw.cpp +#clang-format --Wno-error=unknown -i tools/merger/out/full/sfw_3rd.m + +#SFWL +clang-format --Wno-error=unknown -i tools/merger/out/sfwl_core/sfwl.h +clang-format --Wno-error=unknown -i tools/merger/out/sfwl_core/sfwl.cpp + +clang-format --Wno-error=unknown -i tools/merger/out/sfwl_full/sfwl.h +clang-format --Wno-error=unknown -i tools/merger/out/sfwl_full/sfwl.cpp + + diff --git a/tools/merger/sfw_3rd_full.x.inl b/tools/merger/sfw_3rd.x.inl similarity index 100% rename from tools/merger/sfw_3rd_full.x.inl rename to tools/merger/sfw_3rd.x.inl diff --git a/tools/merger/sfw_full.cpp.inl b/tools/merger/sfw_full.cpp.inl index 045e13c..83a78fa 100644 --- a/tools/merger/sfw_full.cpp.inl +++ b/tools/merger/sfw_full.cpp.inl @@ -674,7 +674,7 @@ //--STRIP {{FILE:sfw/render_immediate/renderer.cpp}} -//=================== RENDER OBJCTS SECTION =================== +//=================== RENDER OBJECTS SECTION =================== //--STRIP //#include "render_objects/camera_3d.h" diff --git a/tools/merger/sfw_full.h.inl b/tools/merger/sfw_full.h.inl index b3b2fbb..9cd0953 100644 --- a/tools/merger/sfw_full.h.inl +++ b/tools/merger/sfw_full.h.inl @@ -747,7 +747,7 @@ //--STRIP {{FILE:sfw/render_immediate/renderer.h}} -//=================== RENDER OBJCTS SECTION =================== +//=================== RENDER OBJECTS SECTION =================== //--STRIP //#include "object/object.h" diff --git a/tools/merger/sfw_object.cpp.inl b/tools/merger/sfw_object.cpp.inl new file mode 100644 index 0000000..4feb629 --- /dev/null +++ b/tools/merger/sfw_object.cpp.inl @@ -0,0 +1,301 @@ + + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if !defined(_WIN64) && !defined(_WIN32) +#include +#include +#endif + +#ifndef SFW_H +#include "sfw.h" +#endif + +//=================== CORE SECTION =================== + +{{FILE:sfw/core/ucaps.h}} + +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/mutex.cpp}} +//--STRIP +//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include "core/error/error_macros.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.cpp}} +//--STRIP +//--STRIP +//#include "thread.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +//--STRIP +{{FILE:sfw/core/thread.cpp}} + +//--STRIP +//#include "core/sfw_time.h" +//--STRIP +{{FILE:sfw/core/sfw_time.cpp}} + +//--STRIP +//#include "core/memory.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.cpp}} +//--STRIP +//{//{//FILE:sfw/core/old/directory.cpp}} +//--STRIP + +//--STRIP +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/pool_vector.cpp}} +//--STRIP +//#include "pool_allocator.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.cpp}} + +//--STRIP +//#include "core/random_pcg.h" +//#include "core/sfw_time.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/random_pcg.cpp}} + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/math_funcs.cpp}} + +//--STRIP +//#include "core/ustring.h" +//#include "core/color.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "ucaps.h" +//--STRIP +{{FILE:sfw/core/ustring.cpp}} +//--STRIP +//#include "core/logger.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/logger.cpp}} +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/string_name.cpp}} + +//--STRIP +//#include "core/aabb.h" +//--STRIP +{{FILE:sfw/core/aabb.cpp}} +//--STRIP +//#include "core/vector3i.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3i.cpp}} +//--STRIP +//#include "core/transform_2d.h" +//--STRIP +{{FILE:sfw/core/transform_2d.cpp}} +//--STRIP +//#include "core/projection.h" +//#include "core/aabb.h" +//#include "core/math_funcs.h" +//#include "core/plane.h" +//#include "core/rect2.h" +//#include "core/transform.h" +//--STRIP +{{FILE:sfw/core/projection.cpp}} +//--STRIP +//#include "core/vector3.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector3.cpp}} +//--STRIP +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/pcg.cpp}} +//--STRIP +//#include "core/vector2.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2.cpp}} +//--STRIP +//#include "core/basis.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/basis.cpp}} +//--STRIP +//#include "face3.h" +//--STRIP +{{FILE:sfw/core/face3.cpp}} +//--STRIP +//#include "core/vector4i.h" +//#include "core/vector4.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4i.cpp}} +//--STRIP +//#include "core/transform.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/transform.cpp}} +//--STRIP +//#include "core/color.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/color.cpp}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/quaternion.cpp}} +//--STRIP +//#include "core/plane.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/plane.cpp}} +//--STRIP +//#include "core/vector2i.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2i.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//#include "core/rect2i.h" +//--STRIP +{{FILE:sfw/core/rect2.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//--STRIP +{{FILE:sfw/core/rect2i.cpp}} +//--STRIP +//#include "core/vector4.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector4.cpp}} + +//--STRIP +//#include "file_access.h" +//--STRIP +{{FILE:sfw/core/file_access.cpp}} + +//--STRIP +//#include "dir_access.h" +//#include "3rd_tinydir.h" +//--STRIP +{{FILE:sfw/core/dir_access.cpp}} + +//--STRIP +//System includes +//--STRIP +{{FILE:sfw/core/inet_address.cpp}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/socket.cpp}} + +//--STRIP +//Win Only +//#include +//#include +//#include +//#include +//#include +//#include +//#include +//--STRIP +{{FILE:sfw/core/sub_process.cpp}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/sfw_core.cpp}} + + +//=================== OBJECT SECTION =================== + +//--STRIP +//#include "resource.h" +//--STRIP +{{FILE:sfw/object/resource.cpp}} +//--STRIP +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/reference.cpp}} +//--STRIP +//#include "object/object.h" +//#include "core/error_macros.h" +//#include "core/logger.h" +//#include "object/core_string_names.h" +//#include "object/object_rc.h" +//--STRIP +{{FILE:sfw/object/object.cpp}} +//--STRIP +//#include "ref_ptr.h" +//#include "object/reference.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.cpp}} +//--STRIP +//#include "core_string_names.h" +//--STRIP +{{FILE:sfw/object/core_string_names.cpp}} +//--STRIP +//#include "dictionary.h" +//#include "core/ordered_hash_map.h" +//#include "core/safe_refcount.h" +//#include "object/variant.h" +//--STRIP +{{FILE:sfw/object/dictionary.cpp}} +//--STRIP +//#include "array.h" +//#include "core/hashfuncs.h" +//#include "core/vector.h" +//#include "object/object.h" +//#include "object/variant.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/object/array.cpp}} +//--STRIP +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/psignal.cpp}} +//--STRIP +//#include "variant.h" +//#include "core/math_funcs.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant.cpp}} +//--STRIP +//#include "variant.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant_op.cpp}} diff --git a/tools/merger/sfw_object.h.inl b/tools/merger/sfw_object.h.inl new file mode 100644 index 0000000..40a0bf2 --- /dev/null +++ b/tools/merger/sfw_object.h.inl @@ -0,0 +1,562 @@ +#ifndef SFW_H +#define SFW_H + +{{FILEINLINE:sfw/core/version.h}} + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} + +// MODULES: +// CORE + OBJECT + +// LICENSES: + +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} + +#ifndef _REENTRANT +#define _REENTRANT +#endif + +#include +#include +#include +#include + +//=================== CORE SECTION =================== + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/int_types.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/math_defs.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/error_list.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/logger.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/typedefs.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/math_defs.h" +//--STRIP +{{FILE:sfw/core/marshalls.h}} + +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/core/sfw_time.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.h}} +//--STRIP +//#include "core/typedefs.h" +//#if !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include +//#endif +//--STRIP +{{FILE:sfw/core/thread.h}} + +//--STRIP +//#include "core/logger.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/error_macros.h}} + + +//--STRIP +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.h}} + + +//--STRIP +//#include "core/error_list.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/mutex.h}} +//--STRIP +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/rw_lock.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/spin_lock.h}} +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/thread_safe.h}} + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pcg.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/random_pcg.h}} + +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_defs.h" +//#include "core/random_pcg.h" +//#include "core/typedefs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/math_funcs.h}} + +//--STRIP +//Simple almost dependencyless containers +//--STRIP + +//--STRIP +//#include "core/error_list.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/cowdata.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/sort_array.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/rb_map.h}} +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/rb_set.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vmap.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/vector.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vset.h}} +//--STRIP +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/list.h}} +//--STRIP +//#include "core/vector.h" +//--STRIP +{{FILE:sfw/core/ring_buffer.h}} +//--STRIP +//#include "core/memory.h" +//#include "spin_lock.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/paged_allocator.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.h}} + +//--STRIP +//Strings they need vector.h, and cowdata.h +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/char_range.inc}} +//--STRIP +//#include "core/typedefs.h" +//#include "core/char_range.inc" +//--STRIP +{{FILE:sfw/core/char_utils.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/vector.h" +//#include "char_utils.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/ustring.h}} + +//--STRIP +//#include "core/mutex.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/string_name.h}} + +//--STRIP +//Needs ustring.h +//--STRIP + +//--STRIP +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "pool_allocator.h" +//#include "rw_lock.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/pool_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/tight_local_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/local_vector.h}} + +//--STRIP +//Math classes +//--STRIP + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/color.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/vector2.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/core/vector2i.h}} +//--STRIP +//#include "core/vector2.h" // also includes math_funcs and ustring +//#include "core/vector2i.h" +//--STRIP +{{FILE:sfw/core/rect2.h}} +//--STRIP +//#include "core/vector2i.h" // also includes math_funcs and ustring +//#include "core/rect2.h" +//--STRIP +{{FILE:sfw/core/rect2i.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector3i.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector4i.h}} + +//--STRIP +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/plane.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/plane.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/aabb.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/quaternion.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/math_defs.h" +//#include "core/vector3.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//#include "core/vector4.h" +//--STRIP +{{FILE:sfw/core/projection.h}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//--STRIP +{{FILE:sfw/core/basis.h}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/rect2.h" // also includes vector2, math_funcs, and ustring +//#include "core/rect2i.h" // also includes vector2i, math_funcs, and ustring +//--STRIP +{{FILE:sfw/core/transform_2d.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/plane.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/face3.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/plane.h" +//#include "core/vector3i.h" +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/transform.h}} + +//--STRIP +//hashfuncs.h Needs most math classes +//--STRIP + +//--STRIP +//#include "core/aabb.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/rect2.h" +//#include "core/rect2i.h" +//#include "core/vector2.h" +//#include "core/vector2i.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/hashfuncs.h}} + +//--STRIP +//Containers that need hashfuncs.h +//--STRIP + +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pair.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/list.h" +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/og_hash_map.h}} +//--STRIP +//#include "core/list.h" +//#include "core/og_hash_map.h" +//#include "core/pair.h" +//--STRIP +{{FILE:sfw/core/ordered_hash_map.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "paged_allocator.h" +//#include "pair.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "list.h" +//--STRIP +{{FILE:sfw/core/hash_map.h}} +//--STRIP +//#include "core/hash_map.h" +//#include "core/hashfuncs.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/hash_set.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//also needs vector +//--STRIP +{{FILE:sfw/core/file_access.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/dir_access.h}} + + +//--STRIP +//#include "int_types.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/inet_address.h}} +//--STRIP +//#include "inet_address.h" +//--STRIP +{{FILE:sfw/core/socket.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/math_defs.h" +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "core/typedefs.h" +//#include "core/ustring.h" +//#include +//Win Only +//#include "core/local_vector.h" +//--STRIP +{{FILE:sfw/core/sub_process.h}} + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/sfw_core.h}} + +//=================== OBJECT SECTION =================== + +//--STRIP +//Dependencyless stuff +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.h}} +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/object/object_id.h}} + +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/object/core_string_names.h}} + +//--STRIP +//Variants +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/array.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/ustring.h" +//#include "object/array.h" +//--STRIP +{{FILE:sfw/object/dictionary.h}} + +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/color.h" +//#include "core/face3.h" +//#include "core/plane.h" +//#include "core/pool_vector.h" +//#include "core/projection.h" +//#include "core/quaternion.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "core/ustring.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "object/array.h" +//#include "object/dictionary.h" +//#include "object/ref_ptr.h" +//#include "object/object_id.h" +//--STRIP +{{FILE:sfw/object/variant.h}} + +//--STRIP +//Stuff that needs Variant +//--STRIP + +//--STRIP +//#include "core/vector.h" +//#include "core/ustring.h" +//#include "object/variant.h" +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/psignal.h}} + +//--STRIP +//#include "core/hash_map.h" +//#include "core/rw_lock.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/vector.h" +//#include "object/object_id.h" +//#include "object/variant.h" +//#include "object/dictionary.h" +//--STRIP +{{FILE:sfw/object/object.h}} + + +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/object_rc.h}} + +//--STRIP +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//#include "object/object.h" +//#include "object/ref_ptr.h" +//--STRIP +{{FILE:sfw/object/reference.h}} + +//--STRIP +//#include "object/reference.h" +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/resource.h}} + +#endif diff --git a/tools/merger/sfw_render_core.cpp.inl b/tools/merger/sfw_render_core.cpp.inl new file mode 100644 index 0000000..9910327 --- /dev/null +++ b/tools/merger/sfw_render_core.cpp.inl @@ -0,0 +1,659 @@ + + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}} + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if !defined(_WIN64) && !defined(_WIN32) +#include +#include +#endif + +#ifndef SFW_H + +#ifdef __APPLE__ +#ifndef _APPLE_NO_IMPL_ +#define _APPLE_NO_IMPL_ +#endif //_APPLE_NO_IMPL_ +#endif //__APPLE__ + +#include "sfw.h" + +#ifdef __APPLE__ +#undef ONLY_GLAD +#include "sfw_3rd.m" +#endif //__APPLE__ + +#endif //SFW_H + +// On OSX sfw_3rd.m has to be compiled manually on Objective C Mode. +#ifndef __APPLE__ + +#ifndef SFW_3RD_IMPL +#define SFW_3RD_IMPL + +#if defined(__linux__) +//typedef XID Font; +#define Font The_Font_I_dont_care +#endif + +// Note: On Windows we need to make sure that +// GLFW includes it's needed windows headers first, as it has quite a bit of setup. +// Also windows headers can define quite a bit of stuff like far and near macros +// Wee need to make sure it's safe to undo those as soon as possible +// This means that cannot be included in sfw.h if rendering is enabled. +// Also since it pull in lots of defines it probably shouldn't anyway. +#undef ONLY_GLAD +#include "sfw_3rd.m" + +#undef CursorShape + +#if defined(__linux__) +#undef Font +#undef KEY_ESC +#undef KEY_TICK +#undef KEY_1 +#undef KEY_2 +#undef KEY_3 +#undef KEY_4 +#undef KEY_5 +#undef KEY_6 +#undef KEY_7 +#undef KEY_8 +#undef KEY_9 +#undef KEY_0 +#undef KEY_BS +#undef KEY_TAB +#undef KEY_Q +#undef KEY_W +#undef KEY_E +#undef KEY_R +#undef KEY_T +#undef KEY_Y +#undef KEY_U +#undef KEY_I +#undef KEY_O +#undef KEY_P +#undef KEY_CAPS +#undef KEY_A +#undef KEY_S +#undef KEY_D +#undef KEY_F +#undef KEY_G +#undef KEY_H +#undef KEY_J +#undef KEY_K +#undef KEY_L +#undef KEY_ENTER +#undef KEY_LSHIFT +#undef KEY_Z +#undef KEY_X +#undef KEY_C +#undef KEY_V +#undef KEY_B +#undef KEY_N +#undef KEY_M +#undef KEY_RSHIFT +#undef KEY_UP +#undef KEY_LCTRL +#undef KEY_LALT +#undef KEY_SPACE +#undef KEY_RALT +#undef KEY_RCTRL +#undef KEY_LEFT +#undef KEY_DOWN +#undef KEY_RIGHT +#undef KEY_INS +#undef KEY_HOME +#undef KEY_PGUP +#undef KEY_DEL +#undef KEY_END +#undef KEY_PGDN +#undef KEY_LMETA +#undef KEY_RMETA +#undef KEY_MENU +#undef KEY_PRINT +#undef KEY_PAUSE +#undef KEY_SCROLL +#undef KEY_NUMLOCK +#undef KEY_MINUS +#undef KEY_EQUAL +#undef KEY_LSQUARE +#undef KEY_RSQUARE +#undef KEY_SEMICOLON +#undef KEY_QUOTE +#undef KEY_HASH +#undef KEY_BAR +#undef KEY_COMMA +#undef KEY_DOT +#undef KEY_SLASH +#undef KEY_F1 +#undef KEY_F2 +#undef KEY_F3 +#undef KEY_F4 +#undef KEY_F5 +#undef KEY_F6 +#undef KEY_F7 +#undef KEY_F8 +#undef KEY_F9 +#undef KEY_F10 +#undef KEY_F11 +#undef KEY_F12 +#undef KEY_PAD1 +#undef KEY_PAD2 +#undef KEY_PAD3 +#undef KEY_PAD4 +#undef KEY_PAD5 +#undef KEY_PAD6 +#undef KEY_PAD7 +#undef KEY_PAD8 +#undef KEY_PAD9 +#undef KEY_PAD0 +#undef KEY_PADADD +#undef KEY_PADSUB +#undef KEY_PADMUL +#undef KEY_PADDIV +#undef KEY_PADDOT +#undef KEY_PADENTER +#undef MOUSE_L +#undef MOUSE_M +#undef MOUSE_R +#undef GAMEPAD_CONNECTED +#undef GAMEPAD_A +#undef GAMEPAD_B +#undef GAMEPAD_X +#undef GAMEPAD_Y +#undef GAMEPAD_UP +#undef GAMEPAD_DOWN +#undef GAMEPAD_LEFT +#undef GAMEPAD_RIGHT +#undef GAMEPAD_MENU +#undef GAMEPAD_START +#undef GAMEPAD_LB +#undef GAMEPAD_RB +#undef GAMEPAD_LTHUMB +#undef GAMEPAD_RTHUMB +#undef WINDOW_BLUR +#undef WINDOW_FOCUS +#undef WINDOW_CLOSE +#undef WINDOW_MINIMIZE +#undef WINDOW_MAXIMIZE +#undef WINDOW_FULLSCREEN +#undef WINDOW_WINDOWED +#undef GAMEPAD_LPAD +#undef GAMEPAD_LPAD +#undef GAMEPAD_LPADY +#undef GAMEPAD_RPAD +#undef GAMEPAD_RPAD +#undef GAMEPAD_RPADY +#undef GAMEPAD_LT +#undef GAMEPAD_RT +#undef GAMEPAD_BATTERY +#undef MOUSE +#undef MOUSE +#undef MOUSE_Y +#undef MOUSE_W +#undef TOUCH_X1 +#undef TOUCH_Y1 +#undef TOUCH_X2 +#undef TOUCH_Y2 +#undef WINDOW_RESIZE +#undef WINDOW_RESIZE +#undef WINDOW_RESIZEY +#undef WINDOW_ORIENTATION +#undef WINDOW_BATTERY +#undef GAMEPAD_GUID +#undef GAMEPAD_NAME +#endif + +#endif //SFW_3RD_IMPL + +#endif // #ifndef __APPLE__ + +//=================== CORE SECTION =================== + +{{FILE:sfw/core/ucaps.h}} + +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/mutex.cpp}} +//--STRIP +//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include "core/error/error_macros.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.cpp}} +//--STRIP +//--STRIP +//#include "thread.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +//--STRIP +{{FILE:sfw/core/thread.cpp}} + +//--STRIP +//#include "core/sfw_time.h" +//--STRIP +{{FILE:sfw/core/sfw_time.cpp}} + +//--STRIP +//#include "core/memory.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.cpp}} +//--STRIP +//{//{//FILE:sfw/core/old/directory.cpp}} +//--STRIP + +//--STRIP +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/pool_vector.cpp}} +//--STRIP +//#include "pool_allocator.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.cpp}} + +//--STRIP +//#include "core/random_pcg.h" +//#include "core/sfw_time.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/random_pcg.cpp}} + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/math_funcs.cpp}} + +//--STRIP +//#include "core/ustring.h" +//#include "core/color.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "ucaps.h" +//--STRIP +{{FILE:sfw/core/ustring.cpp}} +//--STRIP +//#include "core/logger.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/logger.cpp}} +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/string_name.cpp}} + +//--STRIP +//#include "core/aabb.h" +//--STRIP +{{FILE:sfw/core/aabb.cpp}} +//--STRIP +//#include "core/vector3i.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3i.cpp}} +//--STRIP +//#include "core/transform_2d.h" +//--STRIP +{{FILE:sfw/core/transform_2d.cpp}} +//--STRIP +//#include "core/projection.h" +//#include "core/aabb.h" +//#include "core/math_funcs.h" +//#include "core/plane.h" +//#include "core/rect2.h" +//#include "core/transform.h" +//--STRIP +{{FILE:sfw/core/projection.cpp}} +//--STRIP +//#include "core/vector3.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector3.cpp}} +//--STRIP +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/pcg.cpp}} +//--STRIP +//#include "core/vector2.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2.cpp}} +//--STRIP +//#include "core/basis.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/basis.cpp}} +//--STRIP +//#include "face3.h" +//--STRIP +{{FILE:sfw/core/face3.cpp}} +//--STRIP +//#include "core/vector4i.h" +//#include "core/vector4.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4i.cpp}} +//--STRIP +//#include "core/transform.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/transform.cpp}} +//--STRIP +//#include "core/color.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/color.cpp}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/quaternion.cpp}} +//--STRIP +//#include "core/plane.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/plane.cpp}} +//--STRIP +//#include "core/vector2i.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2i.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//#include "core/rect2i.h" +//--STRIP +{{FILE:sfw/core/rect2.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//--STRIP +{{FILE:sfw/core/rect2i.cpp}} +//--STRIP +//#include "core/vector4.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector4.cpp}} + +//--STRIP +//#include "file_access.h" +//--STRIP +{{FILE:sfw/core/file_access.cpp}} + +//--STRIP +//#include "dir_access.h" +//#include "3rd_tinydir.h" +//--STRIP +{{FILE:sfw/core/dir_access.cpp}} + +//--STRIP +//System includes +//--STRIP +{{FILE:sfw/core/inet_address.cpp}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/socket.cpp}} + +//--STRIP +//Win Only +//#include +//#include +//#include +//#include +//#include +//#include +//#include +//--STRIP +{{FILE:sfw/core/sub_process.cpp}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/sfw_core.cpp}} + + +//=================== OBJECT SECTION =================== + +//--STRIP +//#include "resource.h" +//--STRIP +{{FILE:sfw/object/resource.cpp}} +//--STRIP +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/reference.cpp}} +//--STRIP +//#include "object/object.h" +//#include "core/error_macros.h" +//#include "core/logger.h" +//#include "object/core_string_names.h" +//#include "object/object_rc.h" +//--STRIP +{{FILE:sfw/object/object.cpp}} +//--STRIP +//#include "ref_ptr.h" +//#include "object/reference.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.cpp}} +//--STRIP +//#include "core_string_names.h" +//--STRIP +{{FILE:sfw/object/core_string_names.cpp}} +//--STRIP +//#include "dictionary.h" +//#include "core/ordered_hash_map.h" +//#include "core/safe_refcount.h" +//#include "object/variant.h" +//--STRIP +{{FILE:sfw/object/dictionary.cpp}} +//--STRIP +//#include "array.h" +//#include "core/hashfuncs.h" +//#include "core/vector.h" +//#include "object/object.h" +//#include "object/variant.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/object/array.cpp}} +//--STRIP +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/psignal.cpp}} +//--STRIP +//#include "variant.h" +//#include "core/math_funcs.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant.cpp}} +//--STRIP +//#include "variant.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant_op.cpp}} + +//=================== RENDER CORE SECTION =================== + +{{FILE:sfw/render_core/font_data_bm_mini.inc.h}} +{{FILE:sfw/render_core/font_data_tables.inc.h}} + +//--STRIP +//#include "render_core/texture.h" +//#include "core/memory.h" +//#include "render_core/app_window.h" +//--STRIP +{{FILE:sfw/render_core/frame_buffer.cpp}} +//--STRIP +//#include "render_core/texture.h" +//#include "core/memory.h" +//#include "render_core/app_window.h" +//--STRIP +{{FILE:sfw/render_core/texture.cpp}} + +//--STRIP +//#include "render_core/application.h" +//#include "core/math_defs.h" +//#include "core/sfw_time.h" +//#include "render_core/input.h" +//#include "render_core/input_map.h" +//#include "render_core/app_window.h" +//#include "core/pool_vector.h" +//#include "core/string_name.h" +//#include "object/core_string_names.h" +//--STRIP +{{FILE:sfw/render_core/application.cpp}} +//--STRIP +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/shader.cpp}} +//--STRIP +//#include "input_event.h" +//#include "render_core/input_map.h" +//#include "render_core/keyboard.h" +//#include "render_core/shortcut.h" +//--STRIP +{{FILE:sfw/render_core/input_event.cpp}} +//--STRIP +//#include "render_core/mesh.h" +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/mesh.cpp}} +//--STRIP +//#include "font.h" +//#include "app_window.h" +//#include "3rd_glad.h" +//#include "3rd_stb_truetype.h" +//#include "font_data_bm_mini.inc.h" +//#include "font_data_tables.inc.h" +//#include "render_core/image.h" +//#include "render_core/mesh.h" +//#include "render_core/texture.h" +//--STRIP +{{FILE:sfw/render_core/font.cpp}} +//--STRIP +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/render_state.cpp}} +//--STRIP +//#include "render_core/mesh_utils.h" +//--STRIP +{{FILE:sfw/render_core/mesh_utils.cpp}} +//--STRIP +//#include "shortcut.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/shortcut.cpp}} +//--STRIP +//{//{FILE:sfw/render_core/primitive_meshes.cpp}} +//--STRIP +//--STRIP +//#include "render_core/material.h" +//--STRIP +{{FILE:sfw/render_core/material.cpp}} + + +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/color_material_2d.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/color_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/colored_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/font_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/texture_material_2d.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/texture_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/transparent_texture_material.cpp}} + +//--STRIP +//#include "render_core/image.h" +//#include "core/error_macros.h" +//#include "core/hash_map.h" +//#include "math.h" +//#include "core/memory.h" +//#include "core/vector3.h" +//#include "3rd_stb_image.h" +//#include "3rd_stb_image_write.h" +//--STRIP +{{FILE:sfw/render_core/image.cpp}} +//--STRIP +//#include "render_core/app_window.h" +//#include "render_core/3rd_glad.h" +//#include "3rd_glfw3.h" +//#include "core/error_macros.h" +//#include "core/sfw_time.h" +//#include "core/ustring.h" +//#include "core/vector4.h" +//#include "render_core/application.h" +//#include "render_core/input.h" +//--STRIP +{{FILE:sfw/render_core/app_window.cpp}} +//--STRIP +//#include "keyboard.h" +//--STRIP +{{FILE:sfw/render_core/keyboard.cpp}} +//--STRIP +//#include "input_map.h" +//#include "render_core/input.h" +//#include "render_core/keyboard.h" +//--STRIP +{{FILE:sfw/render_core/input_map.cpp}} +//--STRIP +//#include "render_core/scene.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/scene.cpp}} +//--STRIP +//#include "input.h" +//#include "core/logger.h" +//#include "core/sfw_time.h" +//#include "render_core/application.h" +//#include "render_core/input_map.h" +//#include "render_core/keyboard.h" +//#include "render_core/texture.h" +//#include "render_core/app_window.h" +//#include "render_core/3rd_glfw3.h" +//--STRIP +{{FILE:sfw/render_core/input.cpp}} diff --git a/tools/merger/sfw_render_core.h.inl b/tools/merger/sfw_render_core.h.inl new file mode 100644 index 0000000..2ae95f2 --- /dev/null +++ b/tools/merger/sfw_render_core.h.inl @@ -0,0 +1,767 @@ +#ifndef SFW_H +#define SFW_H + +{{FILEINLINE:sfw/core/version.h}} + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} + +// MODULES: +// CORE + OBJECT + RENDER CORE + +// LICENSES: + +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}} + +#ifndef _REENTRANT +#define _REENTRANT +#endif + +#include +#include +#include +#include + +//=================== CORE SECTION =================== + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/int_types.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/math_defs.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/error_list.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/logger.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/typedefs.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/math_defs.h" +//--STRIP +{{FILE:sfw/core/marshalls.h}} + +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/core/sfw_time.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.h}} +//--STRIP +//#include "core/typedefs.h" +//#if !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include +//#endif +//--STRIP +{{FILE:sfw/core/thread.h}} + +//--STRIP +//#include "core/logger.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/error_macros.h}} + + +//--STRIP +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.h}} + + +//--STRIP +//#include "core/error_list.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/mutex.h}} +//--STRIP +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/rw_lock.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/spin_lock.h}} +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/thread_safe.h}} + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pcg.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/random_pcg.h}} + +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_defs.h" +//#include "core/random_pcg.h" +//#include "core/typedefs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/math_funcs.h}} + +//--STRIP +//Simple almost dependencyless containers +//--STRIP + +//--STRIP +//#include "core/error_list.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/cowdata.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/sort_array.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/rb_map.h}} +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/rb_set.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vmap.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/vector.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vset.h}} +//--STRIP +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/list.h}} +//--STRIP +//#include "core/vector.h" +//--STRIP +{{FILE:sfw/core/ring_buffer.h}} +//--STRIP +//#include "core/memory.h" +//#include "spin_lock.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/paged_allocator.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.h}} + +//--STRIP +//Strings they need vector.h, and cowdata.h +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/char_range.inc}} +//--STRIP +//#include "core/typedefs.h" +//#include "core/char_range.inc" +//--STRIP +{{FILE:sfw/core/char_utils.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/vector.h" +//#include "char_utils.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/ustring.h}} + +//--STRIP +//#include "core/mutex.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/string_name.h}} + +//--STRIP +//Needs ustring.h +//--STRIP + +//--STRIP +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "pool_allocator.h" +//#include "rw_lock.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/pool_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/tight_local_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/local_vector.h}} + +//--STRIP +//Math classes +//--STRIP + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/color.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/vector2.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/core/vector2i.h}} +//--STRIP +//#include "core/vector2.h" // also includes math_funcs and ustring +//#include "core/vector2i.h" +//--STRIP +{{FILE:sfw/core/rect2.h}} +//--STRIP +//#include "core/vector2i.h" // also includes math_funcs and ustring +//#include "core/rect2.h" +//--STRIP +{{FILE:sfw/core/rect2i.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector3i.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector4i.h}} + +//--STRIP +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/plane.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/plane.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/aabb.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/quaternion.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/math_defs.h" +//#include "core/vector3.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//#include "core/vector4.h" +//--STRIP +{{FILE:sfw/core/projection.h}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//--STRIP +{{FILE:sfw/core/basis.h}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/rect2.h" // also includes vector2, math_funcs, and ustring +//#include "core/rect2i.h" // also includes vector2i, math_funcs, and ustring +//--STRIP +{{FILE:sfw/core/transform_2d.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/plane.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/face3.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/plane.h" +//#include "core/vector3i.h" +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/transform.h}} + +//--STRIP +//hashfuncs.h Needs most math classes +//--STRIP + +//--STRIP +//#include "core/aabb.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/rect2.h" +//#include "core/rect2i.h" +//#include "core/vector2.h" +//#include "core/vector2i.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/hashfuncs.h}} + +//--STRIP +//Containers that need hashfuncs.h +//--STRIP + +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pair.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/list.h" +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/og_hash_map.h}} +//--STRIP +//#include "core/list.h" +//#include "core/og_hash_map.h" +//#include "core/pair.h" +//--STRIP +{{FILE:sfw/core/ordered_hash_map.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "paged_allocator.h" +//#include "pair.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "list.h" +//--STRIP +{{FILE:sfw/core/hash_map.h}} +//--STRIP +//#include "core/hash_map.h" +//#include "core/hashfuncs.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/hash_set.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//also needs vector +//--STRIP +{{FILE:sfw/core/file_access.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/dir_access.h}} + + +//--STRIP +//#include "int_types.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/inet_address.h}} +//--STRIP +//#include "inet_address.h" +//--STRIP +{{FILE:sfw/core/socket.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/math_defs.h" +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "core/typedefs.h" +//#include "core/ustring.h" +//#include +//Win Only +//#include "core/local_vector.h" +//--STRIP +{{FILE:sfw/core/sub_process.h}} + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/sfw_core.h}} + +//=================== OBJECT SECTION =================== + +//--STRIP +//Dependencyless stuff +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.h}} +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/object/object_id.h}} + +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/object/core_string_names.h}} + +//--STRIP +//Variants +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/array.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/ustring.h" +//#include "object/array.h" +//--STRIP +{{FILE:sfw/object/dictionary.h}} + +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/color.h" +//#include "core/face3.h" +//#include "core/plane.h" +//#include "core/pool_vector.h" +//#include "core/projection.h" +//#include "core/quaternion.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "core/ustring.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "object/array.h" +//#include "object/dictionary.h" +//#include "object/ref_ptr.h" +//#include "object/object_id.h" +//--STRIP +{{FILE:sfw/object/variant.h}} + +//--STRIP +//Stuff that needs Variant +//--STRIP + +//--STRIP +//#include "core/vector.h" +//#include "core/ustring.h" +//#include "object/variant.h" +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/psignal.h}} + +//--STRIP +//#include "core/hash_map.h" +//#include "core/rw_lock.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/vector.h" +//#include "object/object_id.h" +//#include "object/variant.h" +//#include "object/dictionary.h" +//--STRIP +{{FILE:sfw/object/object.h}} + + +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/object_rc.h}} + +//--STRIP +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//#include "object/object.h" +//#include "object/ref_ptr.h" +//--STRIP +{{FILE:sfw/object/reference.h}} + +//--STRIP +//#include "object/reference.h" +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/resource.h}} + + +//=================== RENDER CORE SECTION =================== + +//--STRIP +//#include "core/projection.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//#include "core/transform_2d.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/render_core/render_state.h}} + + +//--STRIP +//#include "core/color.h" +//#include "core/rect2.h" +//#include "core/rect2i.h" +//#include "object/reference.h" +//#include "core/vector.h" +//#include "core/vector2i.h" +//--STRIP +{{FILE:sfw/render_core/image.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//#include "render_core/image.h" +//--STRIP +{{FILE:sfw/render_core/frame_buffer.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//#include "render_core/image.h" +//--STRIP +{{FILE:sfw/render_core/texture.h}} + + +//--STRIP +//#include "core/vector.h" +//#include "core/int_types.h" +//#include "core/color.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//--STRIP +{{FILE:sfw/render_core/mesh.h}} +//--STRIP +//{//{//FILE:sfw/render_core/primitive_meshes.h}} +//--STRIP +//--STRIP +//#include "render_core/mesh.h" +//--STRIP +{{FILE:sfw/render_core/mesh_utils.h}} + + +//--STRIP +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/render_core/keyboard.h}} +//--STRIP +//#include "core/transform_2d.h" +//#include "core/typedefs.h" +//#include "core/ustring.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/render_core/input_event.h}} +//--STRIP +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/render_core/shortcut.h}} +//--STRIP +//#include "render_core/input_event.h" +//#include "object/object.h" +//#include "core/rb_map.h" +//--STRIP +{{FILE:sfw/render_core/input_map.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/object.h" +//#include "core/rb_map.h" +//#include "core/rb_set.h" +//#include "core/thread_safe.h" +//#include "object/psignal.h" +//#include "object/reference.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/input.h}} + + +//--STRIP +//#include "render_core/3rd_glad.h" +//#include "core/hash_map.h" +//--STRIP +{{FILE:sfw/render_core/shader.h}} +//--STRIP +//#include "core/projection.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "object/reference.h" +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/color_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/color_material_2d.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/texture_material_2d.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/texture_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "core/color.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/colored_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/font_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/transparent_texture_material.h}} + + +//--STRIP +//#include "core/color.h" +//#include "core/ustring.h" +//#include "object/resource.h" +//#include "font_material.h" +//--STRIP +{{FILE:sfw/render_core/font.h}} + + +//--STRIP +//#include "object/reference.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/scene.h}} +//--STRIP +//#include "core/color.h" +//#include "core/int_types.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/render_core/app_window.h}} +//--STRIP +//#include "core/int_types.h" +//#include "object/object.h" +//#include "object/reference.h" +//#include "render_core/scene.h" +//--STRIP +{{FILE:sfw/render_core/application.h}} + +// expose glfw/glad apis +#if __EMSCRIPTEN__ + #include + #include + #include + #include + #define gladLoadGL(func) (glewExperimental = true, glewInit() == GLEW_OK) ///- +#else + #if defined(_WIN64) || defined(_WIN32) /*&& is(tcc)*/ // && ENABLE_DLL + #ifdef GLAD_API_CALL + #undef GLAD_API_CALL + #endif + #define GLAD_API_CALL extern + //TODO Figure out why did this build, and why it now doesn't want to work in the amalgamated build + // API ///- + #endif + + #ifndef GLAD_GL_H_ + + #ifdef __APPLE__ + #ifndef _APPLE_NO_IMPL_ + #define _APPLE_NO_IMPL_ + #endif //_APPLE_NO_IMPL_ + #endif //__APPLE__ + + #define ONLY_GLAD + + #include "sfw_3rd.m" + #endif +#endif + +#endif diff --git a/tools/merger/sfw_render_immediate.cpp.inl b/tools/merger/sfw_render_immediate.cpp.inl new file mode 100644 index 0000000..3459192 --- /dev/null +++ b/tools/merger/sfw_render_immediate.cpp.inl @@ -0,0 +1,675 @@ + + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}} + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if !defined(_WIN64) && !defined(_WIN32) +#include +#include +#endif + +#ifndef SFW_H + +#ifdef __APPLE__ +#ifndef _APPLE_NO_IMPL_ +#define _APPLE_NO_IMPL_ +#endif //_APPLE_NO_IMPL_ +#endif //__APPLE__ + +#include "sfw.h" + +#ifdef __APPLE__ +#undef ONLY_GLAD +#include "sfw_3rd.m" +#endif //__APPLE__ + +#endif //SFW_H + +// On OSX sfw_3rd.m has to be compiled manually on Objective C Mode. +#ifndef __APPLE__ + +#ifndef SFW_3RD_IMPL +#define SFW_3RD_IMPL + +#if defined(__linux__) +//typedef XID Font; +#define Font The_Font_I_dont_care +#endif + +// Note: On Windows we need to make sure that +// GLFW includes it's needed windows headers first, as it has quite a bit of setup. +// Also windows headers can define quite a bit of stuff like far and near macros +// Wee need to make sure it's safe to undo those as soon as possible +// This means that cannot be included in sfw.h if rendering is enabled. +// Also since it pull in lots of defines it probably shouldn't anyway. +#undef ONLY_GLAD +#include "sfw_3rd.m" + +#undef CursorShape + +#if defined(__linux__) +#undef Font +#undef KEY_ESC +#undef KEY_TICK +#undef KEY_1 +#undef KEY_2 +#undef KEY_3 +#undef KEY_4 +#undef KEY_5 +#undef KEY_6 +#undef KEY_7 +#undef KEY_8 +#undef KEY_9 +#undef KEY_0 +#undef KEY_BS +#undef KEY_TAB +#undef KEY_Q +#undef KEY_W +#undef KEY_E +#undef KEY_R +#undef KEY_T +#undef KEY_Y +#undef KEY_U +#undef KEY_I +#undef KEY_O +#undef KEY_P +#undef KEY_CAPS +#undef KEY_A +#undef KEY_S +#undef KEY_D +#undef KEY_F +#undef KEY_G +#undef KEY_H +#undef KEY_J +#undef KEY_K +#undef KEY_L +#undef KEY_ENTER +#undef KEY_LSHIFT +#undef KEY_Z +#undef KEY_X +#undef KEY_C +#undef KEY_V +#undef KEY_B +#undef KEY_N +#undef KEY_M +#undef KEY_RSHIFT +#undef KEY_UP +#undef KEY_LCTRL +#undef KEY_LALT +#undef KEY_SPACE +#undef KEY_RALT +#undef KEY_RCTRL +#undef KEY_LEFT +#undef KEY_DOWN +#undef KEY_RIGHT +#undef KEY_INS +#undef KEY_HOME +#undef KEY_PGUP +#undef KEY_DEL +#undef KEY_END +#undef KEY_PGDN +#undef KEY_LMETA +#undef KEY_RMETA +#undef KEY_MENU +#undef KEY_PRINT +#undef KEY_PAUSE +#undef KEY_SCROLL +#undef KEY_NUMLOCK +#undef KEY_MINUS +#undef KEY_EQUAL +#undef KEY_LSQUARE +#undef KEY_RSQUARE +#undef KEY_SEMICOLON +#undef KEY_QUOTE +#undef KEY_HASH +#undef KEY_BAR +#undef KEY_COMMA +#undef KEY_DOT +#undef KEY_SLASH +#undef KEY_F1 +#undef KEY_F2 +#undef KEY_F3 +#undef KEY_F4 +#undef KEY_F5 +#undef KEY_F6 +#undef KEY_F7 +#undef KEY_F8 +#undef KEY_F9 +#undef KEY_F10 +#undef KEY_F11 +#undef KEY_F12 +#undef KEY_PAD1 +#undef KEY_PAD2 +#undef KEY_PAD3 +#undef KEY_PAD4 +#undef KEY_PAD5 +#undef KEY_PAD6 +#undef KEY_PAD7 +#undef KEY_PAD8 +#undef KEY_PAD9 +#undef KEY_PAD0 +#undef KEY_PADADD +#undef KEY_PADSUB +#undef KEY_PADMUL +#undef KEY_PADDIV +#undef KEY_PADDOT +#undef KEY_PADENTER +#undef MOUSE_L +#undef MOUSE_M +#undef MOUSE_R +#undef GAMEPAD_CONNECTED +#undef GAMEPAD_A +#undef GAMEPAD_B +#undef GAMEPAD_X +#undef GAMEPAD_Y +#undef GAMEPAD_UP +#undef GAMEPAD_DOWN +#undef GAMEPAD_LEFT +#undef GAMEPAD_RIGHT +#undef GAMEPAD_MENU +#undef GAMEPAD_START +#undef GAMEPAD_LB +#undef GAMEPAD_RB +#undef GAMEPAD_LTHUMB +#undef GAMEPAD_RTHUMB +#undef WINDOW_BLUR +#undef WINDOW_FOCUS +#undef WINDOW_CLOSE +#undef WINDOW_MINIMIZE +#undef WINDOW_MAXIMIZE +#undef WINDOW_FULLSCREEN +#undef WINDOW_WINDOWED +#undef GAMEPAD_LPAD +#undef GAMEPAD_LPAD +#undef GAMEPAD_LPADY +#undef GAMEPAD_RPAD +#undef GAMEPAD_RPAD +#undef GAMEPAD_RPADY +#undef GAMEPAD_LT +#undef GAMEPAD_RT +#undef GAMEPAD_BATTERY +#undef MOUSE +#undef MOUSE +#undef MOUSE_Y +#undef MOUSE_W +#undef TOUCH_X1 +#undef TOUCH_Y1 +#undef TOUCH_X2 +#undef TOUCH_Y2 +#undef WINDOW_RESIZE +#undef WINDOW_RESIZE +#undef WINDOW_RESIZEY +#undef WINDOW_ORIENTATION +#undef WINDOW_BATTERY +#undef GAMEPAD_GUID +#undef GAMEPAD_NAME +#endif + +#endif //SFW_3RD_IMPL + +#endif // #ifndef __APPLE__ + +//=================== CORE SECTION =================== + +{{FILE:sfw/core/ucaps.h}} + +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/mutex.cpp}} +//--STRIP +//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include "core/error/error_macros.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.cpp}} +//--STRIP +//--STRIP +//#include "thread.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +//--STRIP +{{FILE:sfw/core/thread.cpp}} + +//--STRIP +//#include "core/sfw_time.h" +//--STRIP +{{FILE:sfw/core/sfw_time.cpp}} + +//--STRIP +//#include "core/memory.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.cpp}} +//--STRIP +//{//{//FILE:sfw/core/old/directory.cpp}} +//--STRIP + +//--STRIP +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/pool_vector.cpp}} +//--STRIP +//#include "pool_allocator.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.cpp}} + +//--STRIP +//#include "core/random_pcg.h" +//#include "core/sfw_time.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/random_pcg.cpp}} + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/math_funcs.cpp}} + +//--STRIP +//#include "core/ustring.h" +//#include "core/color.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "ucaps.h" +//--STRIP +{{FILE:sfw/core/ustring.cpp}} +//--STRIP +//#include "core/logger.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/logger.cpp}} +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/string_name.cpp}} + +//--STRIP +//#include "core/aabb.h" +//--STRIP +{{FILE:sfw/core/aabb.cpp}} +//--STRIP +//#include "core/vector3i.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3i.cpp}} +//--STRIP +//#include "core/transform_2d.h" +//--STRIP +{{FILE:sfw/core/transform_2d.cpp}} +//--STRIP +//#include "core/projection.h" +//#include "core/aabb.h" +//#include "core/math_funcs.h" +//#include "core/plane.h" +//#include "core/rect2.h" +//#include "core/transform.h" +//--STRIP +{{FILE:sfw/core/projection.cpp}} +//--STRIP +//#include "core/vector3.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector3.cpp}} +//--STRIP +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/pcg.cpp}} +//--STRIP +//#include "core/vector2.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2.cpp}} +//--STRIP +//#include "core/basis.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/basis.cpp}} +//--STRIP +//#include "face3.h" +//--STRIP +{{FILE:sfw/core/face3.cpp}} +//--STRIP +//#include "core/vector4i.h" +//#include "core/vector4.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4i.cpp}} +//--STRIP +//#include "core/transform.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/transform.cpp}} +//--STRIP +//#include "core/color.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/color.cpp}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/quaternion.cpp}} +//--STRIP +//#include "core/plane.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/plane.cpp}} +//--STRIP +//#include "core/vector2i.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2i.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//#include "core/rect2i.h" +//--STRIP +{{FILE:sfw/core/rect2.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//--STRIP +{{FILE:sfw/core/rect2i.cpp}} +//--STRIP +//#include "core/vector4.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector4.cpp}} + +//--STRIP +//#include "file_access.h" +//--STRIP +{{FILE:sfw/core/file_access.cpp}} + +//--STRIP +//#include "dir_access.h" +//#include "3rd_tinydir.h" +//--STRIP +{{FILE:sfw/core/dir_access.cpp}} + +//--STRIP +//System includes +//--STRIP +{{FILE:sfw/core/inet_address.cpp}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/socket.cpp}} + +//--STRIP +//Win Only +//#include +//#include +//#include +//#include +//#include +//#include +//#include +//--STRIP +{{FILE:sfw/core/sub_process.cpp}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/sfw_core.cpp}} + + +//=================== OBJECT SECTION =================== + +//--STRIP +//#include "resource.h" +//--STRIP +{{FILE:sfw/object/resource.cpp}} +//--STRIP +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/reference.cpp}} +//--STRIP +//#include "object/object.h" +//#include "core/error_macros.h" +//#include "core/logger.h" +//#include "object/core_string_names.h" +//#include "object/object_rc.h" +//--STRIP +{{FILE:sfw/object/object.cpp}} +//--STRIP +//#include "ref_ptr.h" +//#include "object/reference.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.cpp}} +//--STRIP +//#include "core_string_names.h" +//--STRIP +{{FILE:sfw/object/core_string_names.cpp}} +//--STRIP +//#include "dictionary.h" +//#include "core/ordered_hash_map.h" +//#include "core/safe_refcount.h" +//#include "object/variant.h" +//--STRIP +{{FILE:sfw/object/dictionary.cpp}} +//--STRIP +//#include "array.h" +//#include "core/hashfuncs.h" +//#include "core/vector.h" +//#include "object/object.h" +//#include "object/variant.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/object/array.cpp}} +//--STRIP +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/psignal.cpp}} +//--STRIP +//#include "variant.h" +//#include "core/math_funcs.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant.cpp}} +//--STRIP +//#include "variant.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant_op.cpp}} + +//=================== RENDER CORE SECTION =================== + +{{FILE:sfw/render_core/font_data_bm_mini.inc.h}} +{{FILE:sfw/render_core/font_data_tables.inc.h}} + +//--STRIP +//#include "render_core/texture.h" +//#include "core/memory.h" +//#include "render_core/app_window.h" +//--STRIP +{{FILE:sfw/render_core/frame_buffer.cpp}} +//--STRIP +//#include "render_core/texture.h" +//#include "core/memory.h" +//#include "render_core/app_window.h" +//--STRIP +{{FILE:sfw/render_core/texture.cpp}} + +//--STRIP +//#include "render_core/application.h" +//#include "core/math_defs.h" +//#include "core/sfw_time.h" +//#include "render_core/input.h" +//#include "render_core/input_map.h" +//#include "render_core/app_window.h" +//#include "core/pool_vector.h" +//#include "core/string_name.h" +//#include "object/core_string_names.h" +//--STRIP +{{FILE:sfw/render_core/application.cpp}} +//--STRIP +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/shader.cpp}} +//--STRIP +//#include "input_event.h" +//#include "render_core/input_map.h" +//#include "render_core/keyboard.h" +//#include "render_core/shortcut.h" +//--STRIP +{{FILE:sfw/render_core/input_event.cpp}} +//--STRIP +//#include "render_core/mesh.h" +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/mesh.cpp}} +//--STRIP +//#include "font.h" +//#include "app_window.h" +//#include "3rd_glad.h" +//#include "3rd_stb_truetype.h" +//#include "font_data_bm_mini.inc.h" +//#include "font_data_tables.inc.h" +//#include "render_core/image.h" +//#include "render_core/mesh.h" +//#include "render_core/texture.h" +//--STRIP +{{FILE:sfw/render_core/font.cpp}} +//--STRIP +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/render_state.cpp}} +//--STRIP +//#include "render_core/mesh_utils.h" +//--STRIP +{{FILE:sfw/render_core/mesh_utils.cpp}} +//--STRIP +//#include "shortcut.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/shortcut.cpp}} +//--STRIP +//{//{FILE:sfw/render_core/primitive_meshes.cpp}} +//--STRIP +//--STRIP +//#include "render_core/material.h" +//--STRIP +{{FILE:sfw/render_core/material.cpp}} + + +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/color_material_2d.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/color_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/colored_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/font_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/texture_material_2d.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/texture_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/transparent_texture_material.cpp}} + +//--STRIP +//#include "render_core/image.h" +//#include "core/error_macros.h" +//#include "core/hash_map.h" +//#include "math.h" +//#include "core/memory.h" +//#include "core/vector3.h" +//#include "3rd_stb_image.h" +//#include "3rd_stb_image_write.h" +//--STRIP +{{FILE:sfw/render_core/image.cpp}} +//--STRIP +//#include "render_core/app_window.h" +//#include "render_core/3rd_glad.h" +//#include "3rd_glfw3.h" +//#include "core/error_macros.h" +//#include "core/sfw_time.h" +//#include "core/ustring.h" +//#include "core/vector4.h" +//#include "render_core/application.h" +//#include "render_core/input.h" +//--STRIP +{{FILE:sfw/render_core/app_window.cpp}} +//--STRIP +//#include "keyboard.h" +//--STRIP +{{FILE:sfw/render_core/keyboard.cpp}} +//--STRIP +//#include "input_map.h" +//#include "render_core/input.h" +//#include "render_core/keyboard.h" +//--STRIP +{{FILE:sfw/render_core/input_map.cpp}} +//--STRIP +//#include "render_core/scene.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/scene.cpp}} +//--STRIP +//#include "input.h" +//#include "core/logger.h" +//#include "core/sfw_time.h" +//#include "render_core/application.h" +//#include "render_core/input_map.h" +//#include "render_core/keyboard.h" +//#include "render_core/texture.h" +//#include "render_core/app_window.h" +//#include "render_core/3rd_glfw3.h" +//--STRIP +{{FILE:sfw/render_core/input.cpp}} + +//=================== RENDER IMMEDIATE SECTION =================== + +//--STRIP +//#include "renderer.h" +//#include "render_core/color_material_2d.h" +//#include "render_core/font.h" +//#include "render_core/font_material.h" +//#include "render_core/material.h" +//#include "render_core/mesh.h" +//#include "render_core/texture.h" +//#include "render_core/texture_material_2d.h" +//#include "render_core/app_window.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_immediate/renderer.cpp}} diff --git a/tools/merger/sfw_render_immediate.h.inl b/tools/merger/sfw_render_immediate.h.inl new file mode 100644 index 0000000..e54402e --- /dev/null +++ b/tools/merger/sfw_render_immediate.h.inl @@ -0,0 +1,781 @@ +#ifndef SFW_H +#define SFW_H + +{{FILEINLINE:sfw/core/version.h}} + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} + +// MODULES: +// CORE + OBJECT + RENDER CORE + RENDER IMMEDIATE + +// LICENSES: + +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}} + +#ifndef _REENTRANT +#define _REENTRANT +#endif + +#include +#include +#include +#include + +//=================== CORE SECTION =================== + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/int_types.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/math_defs.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/error_list.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/logger.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/typedefs.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/math_defs.h" +//--STRIP +{{FILE:sfw/core/marshalls.h}} + +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/core/sfw_time.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.h}} +//--STRIP +//#include "core/typedefs.h" +//#if !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include +//#endif +//--STRIP +{{FILE:sfw/core/thread.h}} + +//--STRIP +//#include "core/logger.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/error_macros.h}} + + +//--STRIP +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.h}} + + +//--STRIP +//#include "core/error_list.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/mutex.h}} +//--STRIP +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/rw_lock.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/spin_lock.h}} +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/thread_safe.h}} + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pcg.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/random_pcg.h}} + +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_defs.h" +//#include "core/random_pcg.h" +//#include "core/typedefs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/math_funcs.h}} + +//--STRIP +//Simple almost dependencyless containers +//--STRIP + +//--STRIP +//#include "core/error_list.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/cowdata.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/sort_array.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/rb_map.h}} +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/rb_set.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vmap.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/vector.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vset.h}} +//--STRIP +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/list.h}} +//--STRIP +//#include "core/vector.h" +//--STRIP +{{FILE:sfw/core/ring_buffer.h}} +//--STRIP +//#include "core/memory.h" +//#include "spin_lock.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/paged_allocator.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.h}} + +//--STRIP +//Strings they need vector.h, and cowdata.h +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/char_range.inc}} +//--STRIP +//#include "core/typedefs.h" +//#include "core/char_range.inc" +//--STRIP +{{FILE:sfw/core/char_utils.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/vector.h" +//#include "char_utils.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/ustring.h}} + +//--STRIP +//#include "core/mutex.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/string_name.h}} + +//--STRIP +//Needs ustring.h +//--STRIP + +//--STRIP +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "pool_allocator.h" +//#include "rw_lock.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/pool_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/tight_local_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/local_vector.h}} + +//--STRIP +//Math classes +//--STRIP + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/color.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/vector2.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/core/vector2i.h}} +//--STRIP +//#include "core/vector2.h" // also includes math_funcs and ustring +//#include "core/vector2i.h" +//--STRIP +{{FILE:sfw/core/rect2.h}} +//--STRIP +//#include "core/vector2i.h" // also includes math_funcs and ustring +//#include "core/rect2.h" +//--STRIP +{{FILE:sfw/core/rect2i.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector3i.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector4i.h}} + +//--STRIP +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/plane.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/plane.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/aabb.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/quaternion.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/math_defs.h" +//#include "core/vector3.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//#include "core/vector4.h" +//--STRIP +{{FILE:sfw/core/projection.h}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//--STRIP +{{FILE:sfw/core/basis.h}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/rect2.h" // also includes vector2, math_funcs, and ustring +//#include "core/rect2i.h" // also includes vector2i, math_funcs, and ustring +//--STRIP +{{FILE:sfw/core/transform_2d.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/plane.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/face3.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/plane.h" +//#include "core/vector3i.h" +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/transform.h}} + +//--STRIP +//hashfuncs.h Needs most math classes +//--STRIP + +//--STRIP +//#include "core/aabb.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/rect2.h" +//#include "core/rect2i.h" +//#include "core/vector2.h" +//#include "core/vector2i.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/hashfuncs.h}} + +//--STRIP +//Containers that need hashfuncs.h +//--STRIP + +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pair.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/list.h" +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/og_hash_map.h}} +//--STRIP +//#include "core/list.h" +//#include "core/og_hash_map.h" +//#include "core/pair.h" +//--STRIP +{{FILE:sfw/core/ordered_hash_map.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "paged_allocator.h" +//#include "pair.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "list.h" +//--STRIP +{{FILE:sfw/core/hash_map.h}} +//--STRIP +//#include "core/hash_map.h" +//#include "core/hashfuncs.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/hash_set.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//also needs vector +//--STRIP +{{FILE:sfw/core/file_access.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/dir_access.h}} + + +//--STRIP +//#include "int_types.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/inet_address.h}} +//--STRIP +//#include "inet_address.h" +//--STRIP +{{FILE:sfw/core/socket.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/math_defs.h" +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "core/typedefs.h" +//#include "core/ustring.h" +//#include +//Win Only +//#include "core/local_vector.h" +//--STRIP +{{FILE:sfw/core/sub_process.h}} + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/sfw_core.h}} + +//=================== OBJECT SECTION =================== + +//--STRIP +//Dependencyless stuff +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.h}} +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/object/object_id.h}} + +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/object/core_string_names.h}} + +//--STRIP +//Variants +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/array.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/ustring.h" +//#include "object/array.h" +//--STRIP +{{FILE:sfw/object/dictionary.h}} + +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/color.h" +//#include "core/face3.h" +//#include "core/plane.h" +//#include "core/pool_vector.h" +//#include "core/projection.h" +//#include "core/quaternion.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "core/ustring.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "object/array.h" +//#include "object/dictionary.h" +//#include "object/ref_ptr.h" +//#include "object/object_id.h" +//--STRIP +{{FILE:sfw/object/variant.h}} + +//--STRIP +//Stuff that needs Variant +//--STRIP + +//--STRIP +//#include "core/vector.h" +//#include "core/ustring.h" +//#include "object/variant.h" +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/psignal.h}} + +//--STRIP +//#include "core/hash_map.h" +//#include "core/rw_lock.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/vector.h" +//#include "object/object_id.h" +//#include "object/variant.h" +//#include "object/dictionary.h" +//--STRIP +{{FILE:sfw/object/object.h}} + + +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/object_rc.h}} + +//--STRIP +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//#include "object/object.h" +//#include "object/ref_ptr.h" +//--STRIP +{{FILE:sfw/object/reference.h}} + +//--STRIP +//#include "object/reference.h" +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/resource.h}} + + +//=================== RENDER CORE SECTION =================== + +//--STRIP +//#include "core/projection.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//#include "core/transform_2d.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/render_core/render_state.h}} + + +//--STRIP +//#include "core/color.h" +//#include "core/rect2.h" +//#include "core/rect2i.h" +//#include "object/reference.h" +//#include "core/vector.h" +//#include "core/vector2i.h" +//--STRIP +{{FILE:sfw/render_core/image.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//#include "render_core/image.h" +//--STRIP +{{FILE:sfw/render_core/frame_buffer.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//#include "render_core/image.h" +//--STRIP +{{FILE:sfw/render_core/texture.h}} + + +//--STRIP +//#include "core/vector.h" +//#include "core/int_types.h" +//#include "core/color.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//--STRIP +{{FILE:sfw/render_core/mesh.h}} +//--STRIP +//{//{//FILE:sfw/render_core/primitive_meshes.h}} +//--STRIP +//--STRIP +//#include "render_core/mesh.h" +//--STRIP +{{FILE:sfw/render_core/mesh_utils.h}} + + +//--STRIP +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/render_core/keyboard.h}} +//--STRIP +//#include "core/transform_2d.h" +//#include "core/typedefs.h" +//#include "core/ustring.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/render_core/input_event.h}} +//--STRIP +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/render_core/shortcut.h}} +//--STRIP +//#include "render_core/input_event.h" +//#include "object/object.h" +//#include "core/rb_map.h" +//--STRIP +{{FILE:sfw/render_core/input_map.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/object.h" +//#include "core/rb_map.h" +//#include "core/rb_set.h" +//#include "core/thread_safe.h" +//#include "object/psignal.h" +//#include "object/reference.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/input.h}} + + +//--STRIP +//#include "render_core/3rd_glad.h" +//#include "core/hash_map.h" +//--STRIP +{{FILE:sfw/render_core/shader.h}} +//--STRIP +//#include "core/projection.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "object/reference.h" +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/color_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/color_material_2d.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/texture_material_2d.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/texture_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "core/color.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/colored_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/font_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/transparent_texture_material.h}} + + +//--STRIP +//#include "core/color.h" +//#include "core/ustring.h" +//#include "object/resource.h" +//#include "font_material.h" +//--STRIP +{{FILE:sfw/render_core/font.h}} + + +//--STRIP +//#include "object/reference.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/scene.h}} +//--STRIP +//#include "core/color.h" +//#include "core/int_types.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/render_core/app_window.h}} +//--STRIP +//#include "core/int_types.h" +//#include "object/object.h" +//#include "object/reference.h" +//#include "render_core/scene.h" +//--STRIP +{{FILE:sfw/render_core/application.h}} + + +//=================== RENDER IMMEDIATE SECTION =================== + +//--STRIP +//#include "core/color.h" +//#include "core/rect2.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "core/vector2i.h" +//#include "object/object.h" +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/render_immediate/renderer.h}} + +// expose glfw/glad apis +#if __EMSCRIPTEN__ + #include + #include + #include + #include + #define gladLoadGL(func) (glewExperimental = true, glewInit() == GLEW_OK) ///- +#else + #if defined(_WIN64) || defined(_WIN32) /*&& is(tcc)*/ // && ENABLE_DLL + #ifdef GLAD_API_CALL + #undef GLAD_API_CALL + #endif + #define GLAD_API_CALL extern + //TODO Figure out why did this build, and why it now doesn't want to work in the amalgamated build + // API ///- + #endif + + #ifndef GLAD_GL_H_ + + #ifdef __APPLE__ + #ifndef _APPLE_NO_IMPL_ + #define _APPLE_NO_IMPL_ + #endif //_APPLE_NO_IMPL_ + #endif //__APPLE__ + + #define ONLY_GLAD + + #include "sfw_3rd.m" + #endif +#endif + +#endif diff --git a/tools/merger/sfw_render_objects.cpp.inl b/tools/merger/sfw_render_objects.cpp.inl new file mode 100644 index 0000000..35e36cc --- /dev/null +++ b/tools/merger/sfw_render_objects.cpp.inl @@ -0,0 +1,710 @@ + + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}} + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#if !defined(_WIN64) && !defined(_WIN32) +#include +#include +#endif + +#ifndef SFW_H + +#ifdef __APPLE__ +#ifndef _APPLE_NO_IMPL_ +#define _APPLE_NO_IMPL_ +#endif //_APPLE_NO_IMPL_ +#endif //__APPLE__ + +#include "sfw.h" + +#ifdef __APPLE__ +#undef ONLY_GLAD +#include "sfw_3rd.m" +#endif //__APPLE__ + +#endif //SFW_H + +// On OSX sfw_3rd.m has to be compiled manually on Objective C Mode. +#ifndef __APPLE__ + +#ifndef SFW_3RD_IMPL +#define SFW_3RD_IMPL + +#if defined(__linux__) +//typedef XID Font; +#define Font The_Font_I_dont_care +#endif + +// Note: On Windows we need to make sure that +// GLFW includes it's needed windows headers first, as it has quite a bit of setup. +// Also windows headers can define quite a bit of stuff like far and near macros +// Wee need to make sure it's safe to undo those as soon as possible +// This means that cannot be included in sfw.h if rendering is enabled. +// Also since it pull in lots of defines it probably shouldn't anyway. +#undef ONLY_GLAD +#include "sfw_3rd.m" + +#undef CursorShape + +#if defined(__linux__) +#undef Font +#undef KEY_ESC +#undef KEY_TICK +#undef KEY_1 +#undef KEY_2 +#undef KEY_3 +#undef KEY_4 +#undef KEY_5 +#undef KEY_6 +#undef KEY_7 +#undef KEY_8 +#undef KEY_9 +#undef KEY_0 +#undef KEY_BS +#undef KEY_TAB +#undef KEY_Q +#undef KEY_W +#undef KEY_E +#undef KEY_R +#undef KEY_T +#undef KEY_Y +#undef KEY_U +#undef KEY_I +#undef KEY_O +#undef KEY_P +#undef KEY_CAPS +#undef KEY_A +#undef KEY_S +#undef KEY_D +#undef KEY_F +#undef KEY_G +#undef KEY_H +#undef KEY_J +#undef KEY_K +#undef KEY_L +#undef KEY_ENTER +#undef KEY_LSHIFT +#undef KEY_Z +#undef KEY_X +#undef KEY_C +#undef KEY_V +#undef KEY_B +#undef KEY_N +#undef KEY_M +#undef KEY_RSHIFT +#undef KEY_UP +#undef KEY_LCTRL +#undef KEY_LALT +#undef KEY_SPACE +#undef KEY_RALT +#undef KEY_RCTRL +#undef KEY_LEFT +#undef KEY_DOWN +#undef KEY_RIGHT +#undef KEY_INS +#undef KEY_HOME +#undef KEY_PGUP +#undef KEY_DEL +#undef KEY_END +#undef KEY_PGDN +#undef KEY_LMETA +#undef KEY_RMETA +#undef KEY_MENU +#undef KEY_PRINT +#undef KEY_PAUSE +#undef KEY_SCROLL +#undef KEY_NUMLOCK +#undef KEY_MINUS +#undef KEY_EQUAL +#undef KEY_LSQUARE +#undef KEY_RSQUARE +#undef KEY_SEMICOLON +#undef KEY_QUOTE +#undef KEY_HASH +#undef KEY_BAR +#undef KEY_COMMA +#undef KEY_DOT +#undef KEY_SLASH +#undef KEY_F1 +#undef KEY_F2 +#undef KEY_F3 +#undef KEY_F4 +#undef KEY_F5 +#undef KEY_F6 +#undef KEY_F7 +#undef KEY_F8 +#undef KEY_F9 +#undef KEY_F10 +#undef KEY_F11 +#undef KEY_F12 +#undef KEY_PAD1 +#undef KEY_PAD2 +#undef KEY_PAD3 +#undef KEY_PAD4 +#undef KEY_PAD5 +#undef KEY_PAD6 +#undef KEY_PAD7 +#undef KEY_PAD8 +#undef KEY_PAD9 +#undef KEY_PAD0 +#undef KEY_PADADD +#undef KEY_PADSUB +#undef KEY_PADMUL +#undef KEY_PADDIV +#undef KEY_PADDOT +#undef KEY_PADENTER +#undef MOUSE_L +#undef MOUSE_M +#undef MOUSE_R +#undef GAMEPAD_CONNECTED +#undef GAMEPAD_A +#undef GAMEPAD_B +#undef GAMEPAD_X +#undef GAMEPAD_Y +#undef GAMEPAD_UP +#undef GAMEPAD_DOWN +#undef GAMEPAD_LEFT +#undef GAMEPAD_RIGHT +#undef GAMEPAD_MENU +#undef GAMEPAD_START +#undef GAMEPAD_LB +#undef GAMEPAD_RB +#undef GAMEPAD_LTHUMB +#undef GAMEPAD_RTHUMB +#undef WINDOW_BLUR +#undef WINDOW_FOCUS +#undef WINDOW_CLOSE +#undef WINDOW_MINIMIZE +#undef WINDOW_MAXIMIZE +#undef WINDOW_FULLSCREEN +#undef WINDOW_WINDOWED +#undef GAMEPAD_LPAD +#undef GAMEPAD_LPAD +#undef GAMEPAD_LPADY +#undef GAMEPAD_RPAD +#undef GAMEPAD_RPAD +#undef GAMEPAD_RPADY +#undef GAMEPAD_LT +#undef GAMEPAD_RT +#undef GAMEPAD_BATTERY +#undef MOUSE +#undef MOUSE +#undef MOUSE_Y +#undef MOUSE_W +#undef TOUCH_X1 +#undef TOUCH_Y1 +#undef TOUCH_X2 +#undef TOUCH_Y2 +#undef WINDOW_RESIZE +#undef WINDOW_RESIZE +#undef WINDOW_RESIZEY +#undef WINDOW_ORIENTATION +#undef WINDOW_BATTERY +#undef GAMEPAD_GUID +#undef GAMEPAD_NAME +#endif + +#endif //SFW_3RD_IMPL + +#endif // #ifndef __APPLE__ + +//=================== CORE SECTION =================== + +{{FILE:sfw/core/ucaps.h}} + +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/mutex.cpp}} +//--STRIP +//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include "core/error/error_macros.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.cpp}} +//--STRIP +//--STRIP +//#include "thread.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +//--STRIP +{{FILE:sfw/core/thread.cpp}} + +//--STRIP +//#include "core/sfw_time.h" +//--STRIP +{{FILE:sfw/core/sfw_time.cpp}} + +//--STRIP +//#include "core/memory.h" +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.cpp}} +//--STRIP +//{//{//FILE:sfw/core/old/directory.cpp}} +//--STRIP + +//--STRIP +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/pool_vector.cpp}} +//--STRIP +//#include "pool_allocator.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.cpp}} + +//--STRIP +//#include "core/random_pcg.h" +//#include "core/sfw_time.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/random_pcg.cpp}} + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/math_funcs.cpp}} + +//--STRIP +//#include "core/ustring.h" +//#include "core/color.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "ucaps.h" +//--STRIP +{{FILE:sfw/core/ustring.cpp}} +//--STRIP +//#include "core/logger.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/logger.cpp}} +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/string_name.cpp}} + +//--STRIP +//#include "core/aabb.h" +//--STRIP +{{FILE:sfw/core/aabb.cpp}} +//--STRIP +//#include "core/vector3i.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3i.cpp}} +//--STRIP +//#include "core/transform_2d.h" +//--STRIP +{{FILE:sfw/core/transform_2d.cpp}} +//--STRIP +//#include "core/projection.h" +//#include "core/aabb.h" +//#include "core/math_funcs.h" +//#include "core/plane.h" +//#include "core/rect2.h" +//#include "core/transform.h" +//--STRIP +{{FILE:sfw/core/projection.cpp}} +//--STRIP +//#include "core/vector3.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector3.cpp}} +//--STRIP +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/pcg.cpp}} +//--STRIP +//#include "core/vector2.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2.cpp}} +//--STRIP +//#include "core/basis.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/basis.cpp}} +//--STRIP +//#include "face3.h" +//--STRIP +{{FILE:sfw/core/face3.cpp}} +//--STRIP +//#include "core/vector4i.h" +//#include "core/vector4.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4i.cpp}} +//--STRIP +//#include "core/transform.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/transform.cpp}} +//--STRIP +//#include "core/color.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/color.cpp}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/quaternion.cpp}} +//--STRIP +//#include "core/plane.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/plane.cpp}} +//--STRIP +//#include "core/vector2i.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector2i.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//#include "core/rect2i.h" +//--STRIP +{{FILE:sfw/core/rect2.cpp}} +//--STRIP +//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D +//--STRIP +{{FILE:sfw/core/rect2i.cpp}} +//--STRIP +//#include "core/vector4.h" +//#include "core/basis.h" +//--STRIP +{{FILE:sfw/core/vector4.cpp}} + +//--STRIP +//#include "file_access.h" +//--STRIP +{{FILE:sfw/core/file_access.cpp}} + +//--STRIP +//#include "dir_access.h" +//#include "3rd_tinydir.h" +//--STRIP +{{FILE:sfw/core/dir_access.cpp}} + +//--STRIP +//System includes +//--STRIP +{{FILE:sfw/core/inet_address.cpp}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/socket.cpp}} + +//--STRIP +//Win Only +//#include +//#include +//#include +//#include +//#include +//#include +//#include +//--STRIP +{{FILE:sfw/core/sub_process.cpp}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/core/sfw_core.cpp}} + + +//=================== OBJECT SECTION =================== + +//--STRIP +//#include "resource.h" +//--STRIP +{{FILE:sfw/object/resource.cpp}} +//--STRIP +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/reference.cpp}} +//--STRIP +//#include "object/object.h" +//#include "core/error_macros.h" +//#include "core/logger.h" +//#include "object/core_string_names.h" +//#include "object/object_rc.h" +//--STRIP +{{FILE:sfw/object/object.cpp}} +//--STRIP +//#include "ref_ptr.h" +//#include "object/reference.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.cpp}} +//--STRIP +//#include "core_string_names.h" +//--STRIP +{{FILE:sfw/object/core_string_names.cpp}} +//--STRIP +//#include "dictionary.h" +//#include "core/ordered_hash_map.h" +//#include "core/safe_refcount.h" +//#include "object/variant.h" +//--STRIP +{{FILE:sfw/object/dictionary.cpp}} +//--STRIP +//#include "array.h" +//#include "core/hashfuncs.h" +//#include "core/vector.h" +//#include "object/object.h" +//#include "object/variant.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/object/array.cpp}} +//--STRIP +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/psignal.cpp}} +//--STRIP +//#include "variant.h" +//#include "core/math_funcs.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant.cpp}} +//--STRIP +//#include "variant.h" +//#include "object/core_string_names.h" +//#include "object/object.h" +//#include "object/object_rc.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/object/variant_op.cpp}} + +//=================== RENDER CORE SECTION =================== + +{{FILE:sfw/render_core/font_data_bm_mini.inc.h}} +{{FILE:sfw/render_core/font_data_tables.inc.h}} + +//--STRIP +//#include "render_core/texture.h" +//#include "core/memory.h" +//#include "render_core/app_window.h" +//--STRIP +{{FILE:sfw/render_core/frame_buffer.cpp}} +//--STRIP +//#include "render_core/texture.h" +//#include "core/memory.h" +//#include "render_core/app_window.h" +//--STRIP +{{FILE:sfw/render_core/texture.cpp}} + +//--STRIP +//#include "render_core/application.h" +//#include "core/math_defs.h" +//#include "core/sfw_time.h" +//#include "render_core/input.h" +//#include "render_core/input_map.h" +//#include "render_core/app_window.h" +//#include "core/pool_vector.h" +//#include "core/string_name.h" +//#include "object/core_string_names.h" +//--STRIP +{{FILE:sfw/render_core/application.cpp}} +//--STRIP +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/shader.cpp}} +//--STRIP +//#include "input_event.h" +//#include "render_core/input_map.h" +//#include "render_core/keyboard.h" +//#include "render_core/shortcut.h" +//--STRIP +{{FILE:sfw/render_core/input_event.cpp}} +//--STRIP +//#include "render_core/mesh.h" +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/mesh.cpp}} +//--STRIP +//#include "font.h" +//#include "app_window.h" +//#include "3rd_glad.h" +//#include "3rd_stb_truetype.h" +//#include "font_data_bm_mini.inc.h" +//#include "font_data_tables.inc.h" +//#include "render_core/image.h" +//#include "render_core/mesh.h" +//#include "render_core/texture.h" +//--STRIP +{{FILE:sfw/render_core/font.cpp}} +//--STRIP +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/render_state.cpp}} +//--STRIP +//#include "render_core/mesh_utils.h" +//--STRIP +{{FILE:sfw/render_core/mesh_utils.cpp}} +//--STRIP +//#include "shortcut.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/shortcut.cpp}} +//--STRIP +//{//{FILE:sfw/render_core/primitive_meshes.cpp}} +//--STRIP +//--STRIP +//#include "render_core/material.h" +//--STRIP +{{FILE:sfw/render_core/material.cpp}} + + +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/color_material_2d.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/color_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/colored_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/font_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/texture_material_2d.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/texture_material.cpp}} +//--STRIP +//#includes own header +//--STRIP +{{FILE:sfw/render_core/transparent_texture_material.cpp}} + +//--STRIP +//#include "render_core/image.h" +//#include "core/error_macros.h" +//#include "core/hash_map.h" +//#include "math.h" +//#include "core/memory.h" +//#include "core/vector3.h" +//#include "3rd_stb_image.h" +//#include "3rd_stb_image_write.h" +//--STRIP +{{FILE:sfw/render_core/image.cpp}} +//--STRIP +//#include "render_core/app_window.h" +//#include "render_core/3rd_glad.h" +//#include "3rd_glfw3.h" +//#include "core/error_macros.h" +//#include "core/sfw_time.h" +//#include "core/ustring.h" +//#include "core/vector4.h" +//#include "render_core/application.h" +//#include "render_core/input.h" +//--STRIP +{{FILE:sfw/render_core/app_window.cpp}} +//--STRIP +//#include "keyboard.h" +//--STRIP +{{FILE:sfw/render_core/keyboard.cpp}} +//--STRIP +//#include "input_map.h" +//#include "render_core/input.h" +//#include "render_core/keyboard.h" +//--STRIP +{{FILE:sfw/render_core/input_map.cpp}} +//--STRIP +//#include "render_core/scene.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/scene.cpp}} +//--STRIP +//#include "input.h" +//#include "core/logger.h" +//#include "core/sfw_time.h" +//#include "render_core/application.h" +//#include "render_core/input_map.h" +//#include "render_core/keyboard.h" +//#include "render_core/texture.h" +//#include "render_core/app_window.h" +//#include "render_core/3rd_glfw3.h" +//--STRIP +{{FILE:sfw/render_core/input.cpp}} + +//=================== RENDER OBJECTS SECTION =================== + +//--STRIP +//#include "render_objects/camera_3d.h" +//#include "core/math_funcs.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_objects/camera_3d.cpp}} +//--STRIP +//#include "render_objects/sprite.h" +//--STRIP +{{FILE:sfw/render_objects/sprite.cpp}} +//--STRIP +//#include "render_objects/camera_2d.h" +//#include "core/math_funcs.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_objects/camera_2d.cpp}} +//--STRIP +//#include "render_objects/mesh_instance_3d.h" +//#include "render_objects/camera_3d.h" +//--STRIP +{{FILE:sfw/render_objects/mesh_instance_3d.cpp}} +//--STRIP +//#include "render_objects/object_3d.h" +//--STRIP +{{FILE:sfw/render_objects/object_3d.cpp}} +//--STRIP +//#include "render_objects/tile_map.h" +//#include "render_objects/camera_2d.h" +//--STRIP +{{FILE:sfw/render_objects/tile_map.cpp}} +//--STRIP +//#include "render_objects/text_2d.h" +//#include "render_core/font.h" +//#include "render_core/font_material.h" +//#include "render_core/mesh.h" +//#include "render_objects/camera_2d.h" +//--STRIP +{{FILE:sfw/render_objects/text_2d.cpp}} +//--STRIP +//#include "render_objects/object_2d.h" +//--STRIP +{{FILE:sfw/render_objects/object_2d.cpp}} +//--STRIP +//#include "render_objects/mesh_instance_2d.h" +//#include "render_objects/camera_2d.h" +//--STRIP +{{FILE:sfw/render_objects/mesh_instance_2d.cpp}} + diff --git a/tools/merger/sfw_render_objects.h.inl b/tools/merger/sfw_render_objects.h.inl new file mode 100644 index 0000000..ea86c35 --- /dev/null +++ b/tools/merger/sfw_render_objects.h.inl @@ -0,0 +1,835 @@ +#ifndef SFW_H +#define SFW_H + +{{FILEINLINE:sfw/core/version.h}} + +{{FILEINLINE:tools/merger/sfw_readme.inl.h}} + +// MODULES: +// CORE + OBJECT + RENDER CORE + RENDER OBJECTS + +// LICENSES: + +{{FILEINLINE:tools/merger/sfw_linceses_core.inl.h}} +{{FILEINLINE:tools/merger/sfw_linceses_render_core.inl.h}} + +#ifndef _REENTRANT +#define _REENTRANT +#endif + +#include +#include +#include +#include + +//=================== CORE SECTION =================== + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/int_types.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/math_defs.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/error_list.h}} +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/logger.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/typedefs.h}} + +//--STRIP +//#include "core/int_types.h" +//#include "core/math_defs.h" +//--STRIP +{{FILE:sfw/core/marshalls.h}} + +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/core/sfw_time.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/safe_refcount.h}} +//--STRIP +//#include "core/typedefs.h" +//#if !defined(NO_THREADS) +//#include "core/safe_refcount.h" +//#include +//#endif +//--STRIP +{{FILE:sfw/core/thread.h}} + +//--STRIP +//#include "core/logger.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/error_macros.h}} + + +//--STRIP +//#include "core/error_macros.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/memory.h}} + + +//--STRIP +//#include "core/error_list.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/mutex.h}} +//--STRIP +//#include "core/error_list.h" +//--STRIP +{{FILE:sfw/core/rw_lock.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/spin_lock.h}} +//--STRIP +//#include "core/mutex.h" +//--STRIP +{{FILE:sfw/core/thread_safe.h}} + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pcg.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/random_pcg.h}} + +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_defs.h" +//#include "core/random_pcg.h" +//#include "core/typedefs.h" +//#include "core/pcg.h" +//--STRIP +{{FILE:sfw/core/math_funcs.h}} + +//--STRIP +//Simple almost dependencyless containers +//--STRIP + +//--STRIP +//#include "core/error_list.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//--STRIP +{{FILE:sfw/core/cowdata.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/sort_array.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/rb_map.h}} +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/rb_set.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vmap.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/vector.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/vset.h}} +//--STRIP +//#include "core/sort_array.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/list.h}} +//--STRIP +//#include "core/vector.h" +//--STRIP +{{FILE:sfw/core/ring_buffer.h}} +//--STRIP +//#include "core/memory.h" +//#include "spin_lock.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/paged_allocator.h}} +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pool_allocator.h}} + +//--STRIP +//Strings they need vector.h, and cowdata.h +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/char_range.inc}} +//--STRIP +//#include "core/typedefs.h" +//#include "core/char_range.inc" +//--STRIP +{{FILE:sfw/core/char_utils.h}} +//--STRIP +//#include "cowdata.h" +//#include "core/vector.h" +//#include "char_utils.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/ustring.h}} + +//--STRIP +//#include "core/mutex.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/string_name.h}} + +//--STRIP +//Needs ustring.h +//--STRIP + +//--STRIP +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "pool_allocator.h" +//#include "rw_lock.h" +//#include "core/safe_refcount.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/pool_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/tight_local_vector.h}} +//--STRIP +//#include "core/pool_vector.h" +//#include "core/sort_array.h" +//#include "core/vector.h" +//#include "core/error_macros.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/local_vector.h}} + +//--STRIP +//Math classes +//--STRIP + +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/color.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/error_macros.h" +//--STRIP +{{FILE:sfw/core/vector2.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/core/vector2i.h}} +//--STRIP +//#include "core/vector2.h" // also includes math_funcs and ustring +//#include "core/vector2i.h" +//--STRIP +{{FILE:sfw/core/rect2.h}} +//--STRIP +//#include "core/vector2i.h" // also includes math_funcs and ustring +//#include "core/rect2.h" +//--STRIP +{{FILE:sfw/core/rect2i.h}} +//--STRIP +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector3.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector3i.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/vector4.h}} +//--STRIP +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//--STRIP +{{FILE:sfw/core/vector4i.h}} + +//--STRIP +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/plane.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/plane.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/aabb.h}} +//--STRIP +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/vector3.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/quaternion.h}} +//--STRIP +//#include "core/vector.h" +//#include "core/math_defs.h" +//#include "core/vector3.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/ustring.h" +//#include "core/vector4.h" +//--STRIP +{{FILE:sfw/core/projection.h}} +//--STRIP +//#include "core/quaternion.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//--STRIP +{{FILE:sfw/core/basis.h}} + +//--STRIP +//#include "core/pool_vector.h" +//#include "core/rect2.h" // also includes vector2, math_funcs, and ustring +//#include "core/rect2i.h" // also includes vector2i, math_funcs, and ustring +//--STRIP +{{FILE:sfw/core/transform_2d.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/plane.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/core/face3.h}} +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/plane.h" +//#include "core/vector3i.h" +//#include "core/pool_vector.h" +//--STRIP +{{FILE:sfw/core/transform.h}} + +//--STRIP +//hashfuncs.h Needs most math classes +//--STRIP + +//--STRIP +//#include "core/aabb.h" +//#include "core/math_defs.h" +//#include "core/math_funcs.h" +//#include "core/rect2.h" +//#include "core/rect2i.h" +//#include "core/vector2.h" +//#include "core/vector2i.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/hashfuncs.h}} + +//--STRIP +//Containers that need hashfuncs.h +//--STRIP + +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/core/pair.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "core/list.h" +//#include "core/error_macros.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/og_hash_map.h}} +//--STRIP +//#include "core/list.h" +//#include "core/og_hash_map.h" +//#include "core/pair.h" +//--STRIP +{{FILE:sfw/core/ordered_hash_map.h}} +//--STRIP +//#include "core/hashfuncs.h" +//#include "paged_allocator.h" +//#include "pair.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//#include "list.h" +//--STRIP +{{FILE:sfw/core/hash_map.h}} +//--STRIP +//#include "core/hash_map.h" +//#include "core/hashfuncs.h" +//#include "core/math_funcs.h" +//#include "core/memory.h" +//--STRIP +{{FILE:sfw/core/hash_set.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//also needs vector +//--STRIP +{{FILE:sfw/core/file_access.h}} + +//--STRIP +//#include "core/error_list.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/dir_access.h}} + + +//--STRIP +//#include "int_types.h" +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/core/inet_address.h}} +//--STRIP +//#include "inet_address.h" +//--STRIP +{{FILE:sfw/core/socket.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/math_defs.h" +//#include "core/memory.h" +//#include "core/mutex.h" +//#include "core/typedefs.h" +//#include "core/ustring.h" +//#include +//Win Only +//#include "core/local_vector.h" +//--STRIP +{{FILE:sfw/core/sub_process.h}} + +//--STRIP +//no includes +//--STRIP +{{FILE:sfw/core/sfw_core.h}} + +//=================== OBJECT SECTION =================== + +//--STRIP +//Dependencyless stuff +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/ref_ptr.h}} +//--STRIP +//#include "core/int_types.h" +//--STRIP +{{FILE:sfw/object/object_id.h}} + +//--STRIP +//#include "core/string_name.h" +//--STRIP +{{FILE:sfw/object/core_string_names.h}} + +//--STRIP +//Variants +//--STRIP + +//--STRIP +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/array.h}} + +//--STRIP +//#include "core/list.h" +//#include "core/ustring.h" +//#include "object/array.h" +//--STRIP +{{FILE:sfw/object/dictionary.h}} + +//--STRIP +//#include "core/aabb.h" +//#include "core/basis.h" +//#include "core/color.h" +//#include "core/face3.h" +//#include "core/plane.h" +//#include "core/pool_vector.h" +//#include "core/projection.h" +//#include "core/quaternion.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "core/ustring.h" +//#include "core/vector3.h" +//#include "core/vector3i.h" +//#include "core/vector4.h" +//#include "core/vector4i.h" +//#include "object/array.h" +//#include "object/dictionary.h" +//#include "object/ref_ptr.h" +//#include "object/object_id.h" +//--STRIP +{{FILE:sfw/object/variant.h}} + +//--STRIP +//Stuff that needs Variant +//--STRIP + +//--STRIP +//#include "core/vector.h" +//#include "core/ustring.h" +//#include "object/variant.h" +//#include "object/reference.h" +//--STRIP +{{FILE:sfw/object/psignal.h}} + +//--STRIP +//#include "core/hash_map.h" +//#include "core/rw_lock.h" +//#include "core/string_name.h" +//#include "core/ustring.h" +//#include "core/vector.h" +//#include "object/object_id.h" +//#include "object/variant.h" +//#include "object/dictionary.h" +//--STRIP +{{FILE:sfw/object/object.h}} + + +//--STRIP +//#include "core/memory.h" +//#include "core/typedefs.h" +//--STRIP +{{FILE:sfw/object/object_rc.h}} + +//--STRIP +//#include "core/memory.h" +//#include "core/safe_refcount.h" +//#include "object/object.h" +//#include "object/ref_ptr.h" +//--STRIP +{{FILE:sfw/object/reference.h}} + +//--STRIP +//#include "object/reference.h" +//#include "psignal.h" +//--STRIP +{{FILE:sfw/object/resource.h}} + + +//=================== RENDER CORE SECTION =================== + +//--STRIP +//#include "core/projection.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//#include "core/transform_2d.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/render_core/render_state.h}} + + +//--STRIP +//#include "core/color.h" +//#include "core/rect2.h" +//#include "core/rect2i.h" +//#include "object/reference.h" +//#include "core/vector.h" +//#include "core/vector2i.h" +//--STRIP +{{FILE:sfw/render_core/image.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//#include "render_core/image.h" +//--STRIP +{{FILE:sfw/render_core/frame_buffer.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//#include "render_core/image.h" +//--STRIP +{{FILE:sfw/render_core/texture.h}} + + +//--STRIP +//#include "core/vector.h" +//#include "core/int_types.h" +//#include "core/color.h" +//#include "object/resource.h" +//#include "render_core/3rd_glad.h" +//--STRIP +{{FILE:sfw/render_core/mesh.h}} +//--STRIP +//{//{//FILE:sfw/render_core/primitive_meshes.h}} +//--STRIP +//--STRIP +//#include "render_core/mesh.h" +//--STRIP +{{FILE:sfw/render_core/mesh_utils.h}} + + +//--STRIP +//#include "core/ustring.h" +//--STRIP +{{FILE:sfw/render_core/keyboard.h}} +//--STRIP +//#include "core/transform_2d.h" +//#include "core/typedefs.h" +//#include "core/ustring.h" +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/render_core/input_event.h}} +//--STRIP +//#include "object/resource.h" +//--STRIP +{{FILE:sfw/render_core/shortcut.h}} +//--STRIP +//#include "render_core/input_event.h" +//#include "object/object.h" +//#include "core/rb_map.h" +//--STRIP +{{FILE:sfw/render_core/input_map.h}} +//--STRIP +//#include "core/vector2i.h" +//#include "object/object.h" +//#include "core/rb_map.h" +//#include "core/rb_set.h" +//#include "core/thread_safe.h" +//#include "object/psignal.h" +//#include "object/reference.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/input.h}} + + +//--STRIP +//#include "render_core/3rd_glad.h" +//#include "core/hash_map.h" +//--STRIP +{{FILE:sfw/render_core/shader.h}} +//--STRIP +//#include "core/projection.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "object/reference.h" +//#include "render_core/shader.h" +//--STRIP +{{FILE:sfw/render_core/material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/color_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/color_material_2d.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/texture_material_2d.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/texture_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "core/color.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/colored_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/font_material.h}} +//--STRIP +//#include "render_core/material.h" +//#include "render_core/texture.h" +//#include "render_core/render_state.h" +//--STRIP +{{FILE:sfw/render_core/transparent_texture_material.h}} + + +//--STRIP +//#include "core/color.h" +//#include "core/ustring.h" +//#include "object/resource.h" +//#include "font_material.h" +//--STRIP +{{FILE:sfw/render_core/font.h}} + + +//--STRIP +//#include "object/reference.h" +//#include "render_core/input_event.h" +//--STRIP +{{FILE:sfw/render_core/scene.h}} +//--STRIP +//#include "core/color.h" +//#include "core/int_types.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/render_core/app_window.h}} +//--STRIP +//#include "core/int_types.h" +//#include "object/object.h" +//#include "object/reference.h" +//#include "render_core/scene.h" +//--STRIP +{{FILE:sfw/render_core/application.h}} + +//=================== RENDER OBJECTS SECTION =================== + +//--STRIP +//#include "object/object.h" +//#include "core/transform_2d.h" +//--STRIP +{{FILE:sfw/render_objects/object_2d.h}} +//--STRIP +//#include "object/object.h" +//#include "core/transform.h" +//--STRIP +{{FILE:sfw/render_objects/object_3d.h}} + +//--STRIP +//#include "render_core/3rd_glad.h" +//#include "render_objects/object_2d.h" +//#include "core/transform.h" +//#include "core/transform_2d.h" +//#include "core/vector2.h" +//--STRIP +{{FILE:sfw/render_objects/camera_2d.h}} +//--STRIP +//#include "object_2d.h" +//#include "core/vector.h" +//#include "render_core/material.h" +//#include "render_core/mesh.h" +//#include "core/transform.h" +//--STRIP +{{FILE:sfw/render_objects/mesh_instance_2d.h}} +//--STRIP +//#include "render_objects/object_2d.h" +//#include "core/transform_2d.h" +//#include "render_objects/mesh_instance_2d.h" +//--STRIP +{{FILE:sfw/render_objects/sprite.h}} +//--STRIP +//#include "core/color.h" +//#include "core/ustring.h" +//#include "core/vector2.h" +//#include "object/reference.h" +//#include "object_2d.h" +//--STRIP +{{FILE:sfw/render_objects/text_2d.h}} +//--STRIP +//#include "render_objects/object_2d.h" +//#include "render_core/mesh.h" +//#include "render_core/material.h" +//--STRIP +{{FILE:sfw/render_objects/tile_map.h}} + + +//--STRIP +//#include "render_objects/object_3d.h" +//#include "render_core/3rd_glad.h" +//#include "core/projection.h" +//#include "core/transform.h" +//#include "core/vector3.h" +//--STRIP +{{FILE:sfw/render_objects/camera_3d.h}} +//--STRIP +//#include "core/vector.h" +//#include "render_objects/object_3d.h" +//#include "render_core/material.h" +//#include "render_core/mesh.h" +//#include "core/transform.h" +//--STRIP +{{FILE:sfw/render_objects/mesh_instance_3d.h}} + +// expose glfw/glad apis +#if __EMSCRIPTEN__ + #include + #include + #include + #include + #define gladLoadGL(func) (glewExperimental = true, glewInit() == GLEW_OK) ///- +#else + #if defined(_WIN64) || defined(_WIN32) /*&& is(tcc)*/ // && ENABLE_DLL + #ifdef GLAD_API_CALL + #undef GLAD_API_CALL + #endif + #define GLAD_API_CALL extern + //TODO Figure out why did this build, and why it now doesn't want to work in the amalgamated build + // API ///- + #endif + + #ifndef GLAD_GL_H_ + + #ifdef __APPLE__ + #ifndef _APPLE_NO_IMPL_ + #define _APPLE_NO_IMPL_ + #endif //_APPLE_NO_IMPL_ + #endif //__APPLE__ + + #define ONLY_GLAD + + #include "sfw_3rd.m" + #endif +#endif + +#endif