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Fixed camera.
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@ -1,6 +1,6 @@
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#include "camera.h"
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#include "camera.h"
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#include "./libs/glm/gtc/matrix_transform.hpp"
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#include "../../libs/glm/gtc/matrix_transform.hpp"
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void Camera::bind() {
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void Camera::bind() {
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@ -3,8 +3,8 @@
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#include "3rd_glad.h"
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#include "3rd_glad.h"
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#include "./libs/glm/vec3.hpp"
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#include "../../libs/glm/vec3.hpp"
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#include "./libs/glm/matrix.hpp"
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#include "../../libs/glm/matrix.hpp"
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class Camera {
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class Camera {
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public:
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public:
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