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https://github.com/Relintai/sfw.git
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Demo cleanups.
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parent
5632a084e8
commit
389043ea19
@ -1,8 +0,0 @@
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c main.cpp -o main.o
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#-static-libgcc -static-libstdc++
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ccache g++ -Wall -lm -ldl -lpthread -lX11 -g sfw.o main.o -o game
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@ -1,21 +1,13 @@
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif // __EMSCRIPTEN__
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#include "game_application.h"
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#include "game_application.h"
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int main(int argc, char **argv) {
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int main(int argc, char **argv) {
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Application *application = memnew(GameApplication());
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Application *application = memnew(GameApplication());
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(&Application::main_loop_static, 0, 1);
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#else
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while (application->running) {
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while (application->running) {
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application->main_loop();
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application->main_loop();
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}
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}
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#endif // __EMSCRIPTEN__
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memdelete(application);
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memdelete(application);
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return 0;
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}
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}
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@ -1,47 +0,0 @@
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#include "sfw.h"
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class GameApplication : public Application {
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SFW_OBJECT(GameApplication, Application);
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public:
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virtual void input_event(const Ref<InputEvent> &event) {}
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virtual void update(float delta) {
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_font_pos.x += 500 * delta;
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if (_font_pos.x > 1800) {
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_font_pos.x = 0;
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}
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}
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virtual void render() {
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Renderer::get_singleton()->clear_screen(Color());
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Renderer::get_singleton()->camera_2d_projection_set_to_window();
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Renderer::get_singleton()->draw_text_2d("Test!", _font, _font_pos);
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}
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GameApplication() {
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_font.instance();
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_font->load_default(31.5);
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_font_pos = Vector2(0, 500);
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Renderer::initialize();
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}
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~GameApplication() {
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Renderer::destroy();
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}
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Vector2 _font_pos;
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Ref<Font> _font;
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};
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int main(int argc, char **argv) {
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Application *application = memnew(GameApplication());
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while (application->running) {
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application->main_loop();
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}
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memdelete(application);
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return 0;
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}
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@ -1,6 +1,6 @@
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cp -u ../out/full/sfw.h sfw.h
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cp -u ../tools/merger/out/full/sfw.h sfw.h
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cp -u ../out/full/sfw.cpp sfw.cpp
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cp -u ../tools/merger/out/full/sfw.cpp sfw.cpp
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cp -u ../out/full/sfw_3rd.m sfw_3rd.m
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cp -u ../tools/merger/out/full/sfw_3rd.m sfw_3rd.m
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c game_scene.cpp -o game_scene.o
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ccache g++ -Wall -g -c game_scene.cpp -o game_scene.o
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@ -2,9 +2,9 @@ rm sfw.h
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rm sfw.cpp
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rm sfw.cpp
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rm sfw_3rd.m
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rm sfw_3rd.m
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cp ../out/full/sfw.h sfw.h
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cp ../tools/merger/out/full/sfw.h sfw.h
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cp ../out/full/sfw.cpp sfw.cpp
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cp ../tools/merger/out/full/sfw.cpp sfw.cpp
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cp ../out/full/sfw_3rd.m sfw_3rd.m
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cp ../tools/merger/out/full/sfw_3rd.m sfw_3rd.m
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export SDKROOT=$(xcrun --show-sdk-path)
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export SDKROOT=$(xcrun --show-sdk-path)
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@ -1,6 +1,6 @@
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cp -u ../out/full/sfw.h sfw.h
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cp -u ../tools/merger/out/full/sfw.h sfw.h
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cp -u ../out/full/sfw.cpp sfw.cpp
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cp -u ../tools/merger/out/full/sfw.cpp sfw.cpp
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cp -u ../out/full/sfw_3rd.m sfw_3rd.m
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cp -u ../tools/merger/out/full/sfw_3rd.m sfw_3rd.m
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c game_scene.cpp -o game_scene.o
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ccache g++ -Wall -g -c game_scene.cpp -o game_scene.o
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@ -1,8 +0,0 @@
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ccache g++ -Wall -g -c sfw.cpp -o sfw.o
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ccache g++ -Wall -g -c main.cpp -o main.o
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#-static-libgcc -static-libstdc++
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ccache g++ -Wall -lm -ldl -lpthread -lX11 -g sfw.o main.o -o game
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