Compile script cleanups.

This commit is contained in:
Relintai 2024-01-20 10:44:51 +01:00
parent 2564606779
commit 16169acee1
4 changed files with 13 additions and 103 deletions

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@ -1,13 +1,6 @@
#clang++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main # You might need to add -std=c++14 depending on your compiler version
#g++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
#g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp render_core.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \
# -g -Wall -o3 -o ./bin/game $(pkg-config --cflags --libs sdl2 glew)
#g++ -Wall -fexceptions -I/usr/include/SDL2 -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/basis.cpp -o sfw/core/basis.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/basis.cpp -o sfw/core/basis.o
@ -105,9 +98,9 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/text_2d.cpp -o sfw/
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/main.cpp -o sfw/main.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/main.cpp -o sfw/main.o
# You might need to add -lpthread and/or -latomic depending on your compiler version # You might need to add -lpthread and/or -latomic depending on your compiler version (add it near -lX11)
ccache g++ -Wall -lX11 -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \ ccache g++ -Wall -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \
sfw/core/face3.o sfw/core/logger.o sfw/core/math_funcs.o \ sfw/core/face3.o sfw/core/logger.o sfw/core/math_funcs.o \
sfw/core/memory.o sfw/core/pcg.o sfw/core/plane.o sfw/core/projection.o sfw/core/quaternion.o sfw/core/random_pcg.o \ sfw/core/memory.o sfw/core/pcg.o sfw/core/plane.o sfw/core/projection.o sfw/core/quaternion.o sfw/core/random_pcg.o \
sfw/core/rect2.o sfw/core/rect2i.o sfw/core/safe_refcount.o sfw/core/transform_2d.o sfw/core/transform.o \ sfw/core/rect2.o sfw/core/rect2i.o sfw/core/safe_refcount.o sfw/core/transform_2d.o sfw/core/transform.o \
@ -142,6 +135,5 @@ ccache g++ -Wall -lX11 -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core
sfw/render_objects/camera_2d.o sfw/render_objects/mesh_instance_2d.o \ sfw/render_objects/camera_2d.o sfw/render_objects/mesh_instance_2d.o \
sfw/render_objects/text_2d.o \ sfw/render_objects/text_2d.o \
sfw/game_scene.o sfw/main.o \ sfw/game_scene.o sfw/main.o \
-lX11 \
-o game -o game
#export args="-lm -ldl -lpthread -lX11 -w -Iengine/ $args"

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@ -1,13 +1,6 @@
#clang++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main # You might need to add -std=c++14 depending on your compiler version
#g++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
#g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp render_core.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \
# -g -Wall -o3 -o ./bin/game $(pkg-config --cflags --libs sdl2 glew)
#g++ -Wall -fexceptions -I/usr/include/SDL2 -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/basis.cpp -o sfw/core/basis.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/basis.cpp -o sfw/core/basis.o
@ -62,50 +55,11 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/object/dictionary.cpp -o sfw/objec
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/object/ref_ptr.cpp -o sfw/object/ref_ptr.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/object/ref_ptr.cpp -o sfw/object/ref_ptr.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/object/resource.cpp -o sfw/object/resource.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/object/resource.cpp -o sfw/object/resource.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/application.cpp -o sfw/render_core/application.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/main.cpp -o sfw/main.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/scene.cpp -o sfw/render_core/scene.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/app_window.cpp -o sfw/render_core/window.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/shader.cpp -o sfw/render_core/shader.o # You might need to add -lpthread and/or -latomic depending on your compiler version (add it near -lX11)
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/material.cpp -o sfw/render_core/material.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/mesh.cpp -o sfw/render_core/mesh.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/mesh_utils.cpp -o sfw/render_core/mesh_utils.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/texture.cpp -o sfw/render_core/texture.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/image.cpp -o sfw/render_core/image.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/render_state.cpp -o sfw/render_core/render_state.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/keyboard.cpp -o sfw/render_core/keyboard.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/input_event.cpp -o sfw/render_core/input_event.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/input_map.cpp -o sfw/render_core/input_map.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/input.cpp -o sfw/render_core/input.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/shortcut.cpp -o sfw/render_core/shortcut.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/font.cpp -o sfw/render_core/font.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/color_material_2d.cpp -o sfw/render_core/color_material_2d.o ccache g++ -Wall -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/color_material.cpp -o sfw/render_core/color_material.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/colored_material.cpp -o sfw/render_core/colored_material.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/font_material.cpp -o sfw/render_core/font_material.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/texture_material_2d.cpp -o sfw/render_core/texture_material_2d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/texture_material.cpp -o sfw/render_core/texture_material.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_core/transparent_texture_material.cpp -o sfw/render_core/transparent_texture_material.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_immediate/renderer.cpp -o sfw/render_immediate/renderer.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/camera_3d.cpp -o sfw/render_objects/camera_3d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/object_3d.cpp -o sfw/render_objects/object_3d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/mesh_instance_3d.cpp -o sfw/render_objects/mesh_instance_3d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/camera_2d.cpp -o sfw/render_objects/camera_2d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/mesh_instance_2d.cpp -o sfw/render_objects/mesh_instance_2d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/object_2d.cpp -o sfw/render_objects/object_2d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/sprite.cpp -o sfw/render_objects/sprite.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/tile_map.cpp -o sfw/render_objects/tile_map.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/text_2d.cpp -o sfw/render_objects/text_2d.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c game_scene.cpp -o game_scene.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c main.cpp -o main.o
ccache g++ -Wall -lm -ldl -lpthread -lX11 -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \
sfw/core/face3.o sfw/core/logger.o sfw/core/math_funcs.o \ sfw/core/face3.o sfw/core/logger.o sfw/core/math_funcs.o \
sfw/core/memory.o sfw/core/pcg.o sfw/core/plane.o sfw/core/projection.o sfw/core/quaternion.o sfw/core/random_pcg.o \ sfw/core/memory.o sfw/core/pcg.o sfw/core/plane.o sfw/core/projection.o sfw/core/quaternion.o sfw/core/random_pcg.o \
sfw/core/rect2.o sfw/core/rect2i.o sfw/core/safe_refcount.o sfw/core/transform_2d.o sfw/core/transform.o \ sfw/core/rect2.o sfw/core/rect2i.o sfw/core/safe_refcount.o sfw/core/transform_2d.o sfw/core/transform.o \
@ -121,24 +75,5 @@ ccache g++ -Wall -lm -ldl -lpthread -lX11 -D_REENTRANT -g sfw/core/aabb.o sfw/c
sfw/object/variant.o sfw/object/variant_op.o sfw/object/psignal.o \ sfw/object/variant.o sfw/object/variant_op.o sfw/object/psignal.o \
sfw/object/array.o sfw/object/dictionary.o sfw/object/ref_ptr.o \ sfw/object/array.o sfw/object/dictionary.o sfw/object/ref_ptr.o \
sfw/object/resource.o \ sfw/object/resource.o \
sfw/render_core/image.o sfw/render_core/render_state.o \ sfw/main.o \
sfw/render_core/application.o sfw/render_core/scene.o sfw/render_core/window.o \ -o sfwl_app
sfw/render_core/shader.o sfw/render_core/material.o sfw/render_core/mesh.o \
sfw/render_core/mesh_utils.o sfw/render_core/texture.o \
sfw/render_core/input_event.o sfw/render_core/input_map.o \
sfw/render_core/input.o sfw/render_core/shortcut.o \
sfw/render_core/keyboard.o sfw/render_core/font.o \
sfw/render_core/color_material_2d.o sfw/render_core/color_material.o \
sfw/render_core/colored_material.o sfw/render_core/font_material.o \
sfw/render_core/texture_material_2d.o sfw/render_core/texture_material.o \
sfw/render_core/transparent_texture_material.o \
sfw/render_immediate/renderer.o \
sfw/render_objects/camera_3d.o sfw/render_objects/object_3d.o sfw/render_objects/mesh_instance_3d.o \
sfw/render_objects/object_2d.o \
sfw/render_objects/sprite.o sfw/render_objects/tile_map.o \
sfw/render_objects/camera_2d.o sfw/render_objects/mesh_instance_2d.o \
sfw/render_objects/text_2d.o \
game_scene.o main.o \
-o game
#export args="-lm -ldl -lpthread -lX11 -w -Iengine/ $args"

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@ -6,7 +6,7 @@ if not defined DevEnvDir (
rem debug: /Zi (== -g) rem debug: /Zi (== -g)
rem TODO reentrant is probably not needed rem you might need to add /std:c++14 depending on your compiler version.
cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/aabb.cpp /Fo:sfw/core/aabb.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/aabb.cpp /Fo:sfw/core/aabb.obj
cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/basis.cpp /Fo:sfw/core/basis.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/core/basis.cpp /Fo:sfw/core/basis.obj
@ -107,15 +107,6 @@ cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/game_scene.cpp /Fo:sfw/game_scene.obj
cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/main.cpp /Fo:sfw/main.obj cl /D_REENTRANT /EHsc /Zi /Isfw /c sfw/main.cpp /Fo:sfw/main.obj
rem cl main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp application.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp ^
rem libs\glad\src\glad.c /Febin/game-vc.exe ^
rem /EHsc ^
rem /Ilibs\SDL2-VC\include ^
rem /Ilibs\glad\include ^
rem /link /LIBPATH:libs\SDL2-VC\lib SDL2.lib SDL2main.lib opengl32.lib ^
rem /SUBSYSTEM:CONSOLE
cl /D_REENTRANT /Zi ^ cl /D_REENTRANT /Zi ^
/EHsc ^ /EHsc ^
/Fegame-vc.exe ^ /Fegame-vc.exe ^

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@ -1,14 +1,6 @@
#clang++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main # You might need to add -std=c++14 depending on your compiler version
#g++ main.cpp -Wall -o3 -o ./bin/game -Ilibs/SDL2-linux/include -Llibs/SDL2-linux/lib -lSDL2 -lSDL2main
#g++ main.cpp shader.cpp material.cpp mesh.cpp mesh_instance.cpp mesh_utils.cpp texture.cpp camera.cpp render_core.cpp scene.cpp game_scene.cpp object_2d.cpp tile_map.cpp sprite.cpp \
# -g -Wall -o3 -o ./bin/game $(pkg-config --cflags --libs sdl2 glew)
#g++ -Wall -fexceptions -I/usr/include/SDL2 -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/aabb.cpp -o sfw/core/aabb.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/basis.cpp -o sfw/core/basis.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/core/basis.cpp -o sfw/core/basis.o
@ -106,7 +98,7 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/render_objects/text_2d.cpp -o sfw/
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/game_scene.cpp -o sfw/game_scene.o
ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/main.cpp -o sfw/main.o ccache g++ -Wall -D_REENTRANT -g -Isfw -c sfw/main.cpp -o sfw/main.o
# You might need to add -lpthread and/or -latomic depending on your compiler version # You might need to add -lpthread and/or -latomic depending on your compiler version (add them near the other -l flags)
ccache g++ -Wall \ ccache g++ -Wall \
-D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \ -D_REENTRANT -g sfw/core/aabb.o sfw/core/basis.o sfw/core/color.o \