Set up sfwl merger.

This commit is contained in:
Relintai 2024-01-07 10:52:04 +01:00
parent 09b1b80cd6
commit 0e94883ce4
2 changed files with 116 additions and 605 deletions

View File

@ -193,57 +193,57 @@
//=================== CORE SECTION =================== //=================== CORE SECTION ===================
{{FILE:sfw/core/ucaps.h}} {{FILE:sfwl/core/ucaps.h}}
//--STRIP //--STRIP
//#include "core/mutex.h" //#include "core/mutex.h"
//--STRIP //--STRIP
{{FILE:sfw/core/mutex.cpp}} {{FILE:sfwl/core/mutex.cpp}}
//--STRIP //--STRIP
//#if defined(DEBUG_ENABLED) && !defined(NO_THREADS) //#if defined(DEBUG_ENABLED) && !defined(NO_THREADS)
//#include "core/safe_refcount.h" //#include "core/safe_refcount.h"
//#include "core/error/error_macros.h" //#include "core/error/error_macros.h"
//--STRIP //--STRIP
{{FILE:sfw/core/safe_refcount.cpp}} {{FILE:sfwl/core/safe_refcount.cpp}}
//--STRIP //--STRIP
//#include "core/stime.h" //#include "core/stime.h"
//--STRIP //--STRIP
{{FILE:sfw/core/stime.cpp}} {{FILE:sfwl/core/stime.cpp}}
//--STRIP //--STRIP
//#include "core/memory.h" //#include "core/memory.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/safe_refcount.h" //#include "core/safe_refcount.h"
//--STRIP //--STRIP
{{FILE:sfw/core/memory.cpp}} {{FILE:sfwl/core/memory.cpp}}
//--STRIP //--STRIP
//{//{//FILE:sfw/core/old/directory.cpp}} //{//{//FILE:sfwl/core/old/directory.cpp}}
//--STRIP //--STRIP
//--STRIP //--STRIP
//#include "core/pool_vector.h" //#include "core/pool_vector.h"
//--STRIP //--STRIP
{{FILE:sfw/core/pool_vector.cpp}} {{FILE:sfwl/core/pool_vector.cpp}}
//--STRIP //--STRIP
//#include "pool_allocator.h" //#include "pool_allocator.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/memory.h" //#include "core/memory.h"
//--STRIP //--STRIP
{{FILE:sfw/core/pool_allocator.cpp}} {{FILE:sfwl/core/pool_allocator.cpp}}
//--STRIP //--STRIP
//#include "core/random_pcg.h" //#include "core/random_pcg.h"
//#include "core/stime.h" //#include "core/stime.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
//--STRIP //--STRIP
{{FILE:sfw/core/random_pcg.cpp}} {{FILE:sfwl/core/random_pcg.cpp}}
//--STRIP //--STRIP
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
//--STRIP //--STRIP
{{FILE:sfw/core/math_funcs.cpp}} {{FILE:sfwl/core/math_funcs.cpp}}
//--STRIP //--STRIP
//#include "core/ustring.h" //#include "core/ustring.h"
@ -252,31 +252,31 @@
//#include "core/memory.h" //#include "core/memory.h"
//#include "ucaps.h" //#include "ucaps.h"
//--STRIP //--STRIP
{{FILE:sfw/core/ustring.cpp}} {{FILE:sfwl/core/ustring.cpp}}
//--STRIP //--STRIP
//#include "core/logger.h" //#include "core/logger.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/logger.cpp}} {{FILE:sfwl/core/logger.cpp}}
//--STRIP //--STRIP
//#include "core/string_name.h" //#include "core/string_name.h"
//--STRIP //--STRIP
{{FILE:sfw/core/string_name.cpp}} {{FILE:sfwl/core/string_name.cpp}}
//--STRIP //--STRIP
//#include "core/aabb.h" //#include "core/aabb.h"
//--STRIP //--STRIP
{{FILE:sfw/core/aabb.cpp}} {{FILE:sfwl/core/aabb.cpp}}
//--STRIP //--STRIP
//#include "core/vector3i.h" //#include "core/vector3i.h"
//#include "core/vector3.h" //#include "core/vector3.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector3i.cpp}} {{FILE:sfwl/core/vector3i.cpp}}
//--STRIP //--STRIP
//#include "core/transform_2d.h" //#include "core/transform_2d.h"
//--STRIP //--STRIP
{{FILE:sfw/core/transform_2d.cpp}} {{FILE:sfwl/core/transform_2d.cpp}}
//--STRIP //--STRIP
//#include "core/projection.h" //#include "core/projection.h"
//#include "core/aabb.h" //#include "core/aabb.h"
@ -285,94 +285,94 @@
//#include "core/rect2.h" //#include "core/rect2.h"
//#include "core/transform.h" //#include "core/transform.h"
//--STRIP //--STRIP
{{FILE:sfw/core/projection.cpp}} {{FILE:sfwl/core/projection.cpp}}
//--STRIP //--STRIP
//#include "core/vector3.h" //#include "core/vector3.h"
//#include "core/basis.h" //#include "core/basis.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector3.cpp}} {{FILE:sfwl/core/vector3.cpp}}
//--STRIP //--STRIP
//#include "core/pcg.h" //#include "core/pcg.h"
//--STRIP //--STRIP
{{FILE:sfw/core/pcg.cpp}} {{FILE:sfwl/core/pcg.cpp}}
//--STRIP //--STRIP
//#include "core/vector2.h" //#include "core/vector2.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector2.cpp}} {{FILE:sfwl/core/vector2.cpp}}
//--STRIP //--STRIP
//#include "core/basis.h" //#include "core/basis.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/basis.cpp}} {{FILE:sfwl/core/basis.cpp}}
//--STRIP //--STRIP
//#include "face3.h" //#include "face3.h"
//--STRIP //--STRIP
{{FILE:sfw/core/face3.cpp}} {{FILE:sfwl/core/face3.cpp}}
//--STRIP //--STRIP
//#include "core/vector4i.h" //#include "core/vector4i.h"
//#include "core/vector4.h" //#include "core/vector4.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector4i.cpp}} {{FILE:sfwl/core/vector4i.cpp}}
//--STRIP //--STRIP
//#include "core/transform.h" //#include "core/transform.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/transform.cpp}} {{FILE:sfwl/core/transform.cpp}}
//--STRIP //--STRIP
//#include "core/color.h" //#include "core/color.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/color.cpp}} {{FILE:sfwl/core/color.cpp}}
//--STRIP //--STRIP
//#include "core/quaternion.h" //#include "core/quaternion.h"
//#include "core/basis.h" //#include "core/basis.h"
//--STRIP //--STRIP
{{FILE:sfw/core/quaternion.cpp}} {{FILE:sfwl/core/quaternion.cpp}}
//--STRIP //--STRIP
//#include "core/plane.h" //#include "core/plane.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/plane.cpp}} {{FILE:sfwl/core/plane.cpp}}
//--STRIP //--STRIP
//#include "core/vector2i.h" //#include "core/vector2i.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector2i.cpp}} {{FILE:sfwl/core/vector2i.cpp}}
//--STRIP //--STRIP
//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D //#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
//#include "core/rect2i.h" //#include "core/rect2i.h"
//--STRIP //--STRIP
{{FILE:sfw/core/rect2.cpp}} {{FILE:sfwl/core/rect2.cpp}}
//--STRIP //--STRIP
//#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D //#include "core/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
//--STRIP //--STRIP
{{FILE:sfw/core/rect2i.cpp}} {{FILE:sfwl/core/rect2i.cpp}}
//--STRIP //--STRIP
//#include "core/vector4.h" //#include "core/vector4.h"
//#include "core/basis.h" //#include "core/basis.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector4.cpp}} {{FILE:sfwl/core/vector4.cpp}}
//--STRIP //--STRIP
//#include "file_access.h" //#include "file_access.h"
//--STRIP //--STRIP
{{FILE:sfw/core/file_access.cpp}} {{FILE:sfwl/core/file_access.cpp}}
{{FILE:sfw/core/3rd_tinydir.h}} {{FILE:sfwl/core/3rd_tinydir.h}}
//--STRIP //--STRIP
//#include "dir_access.h" //#include "dir_access.h"
//#include "3rd_tinydir.h" //#include "3rd_tinydir.h"
//--STRIP //--STRIP
{{FILE:sfw/core/dir_access.cpp}} {{FILE:sfwl/core/dir_access.cpp}}
//--STRIP //--STRIP
//#include "core/pool_vector.h" //#include "core/pool_vector.h"
//#include "core/string_name.h" //#include "core/string_name.h"
//--STRIP //--STRIP
{{FILE:sfw/core/sfw_core.cpp}} {{FILE:sfwl/core/sfw_core.cpp}}
//=================== OBJECT SECTION =================== //=================== OBJECT SECTION ===================
@ -380,11 +380,11 @@
//--STRIP //--STRIP
//#include "resource.h" //#include "resource.h"
//--STRIP //--STRIP
{{FILE:sfw/object/resource.cpp}} {{FILE:sfwl/object/resource.cpp}}
//--STRIP //--STRIP
//#include "object/reference.h" //#include "object/reference.h"
//--STRIP //--STRIP
{{FILE:sfw/object/reference.cpp}} {{FILE:sfwl/object/reference.cpp}}
//--STRIP //--STRIP
//#include "object/object.h" //#include "object/object.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
@ -392,24 +392,24 @@
//#include "object/core_string_names.h" //#include "object/core_string_names.h"
//#include "object/object_rc.h" //#include "object/object_rc.h"
//--STRIP //--STRIP
{{FILE:sfw/object/object.cpp}} {{FILE:sfwl/object/object.cpp}}
//--STRIP //--STRIP
//#include "ref_ptr.h" //#include "ref_ptr.h"
//#include "object/reference.h" //#include "object/reference.h"
//#include "object/resource.h" //#include "object/resource.h"
//--STRIP //--STRIP
{{FILE:sfw/object/ref_ptr.cpp}} {{FILE:sfwl/object/ref_ptr.cpp}}
//--STRIP //--STRIP
//#include "core_string_names.h" //#include "core_string_names.h"
//--STRIP //--STRIP
{{FILE:sfw/object/core_string_names.cpp}} {{FILE:sfwl/object/core_string_names.cpp}}
//--STRIP //--STRIP
//#include "dictionary.h" //#include "dictionary.h"
//#include "core/ordered_hash_map.h" //#include "core/ordered_hash_map.h"
//#include "core/safe_refcount.h" //#include "core/safe_refcount.h"
//#include "object/variant.h" //#include "object/variant.h"
//--STRIP //--STRIP
{{FILE:sfw/object/dictionary.cpp}} {{FILE:sfwl/object/dictionary.cpp}}
//--STRIP //--STRIP
//#include "array.h" //#include "array.h"
//#include "core/hashfuncs.h" //#include "core/hashfuncs.h"
@ -418,11 +418,11 @@
//#include "object/variant.h" //#include "object/variant.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/object/array.cpp}} {{FILE:sfwl/object/array.cpp}}
//--STRIP //--STRIP
//#include "psignal.h" //#include "psignal.h"
//--STRIP //--STRIP
{{FILE:sfw/object/psignal.cpp}} {{FILE:sfwl/object/psignal.cpp}}
//--STRIP //--STRIP
//#include "variant.h" //#include "variant.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
@ -431,7 +431,7 @@
//#include "object/object_rc.h" //#include "object/object_rc.h"
//#include "object/resource.h" //#include "object/resource.h"
//--STRIP //--STRIP
{{FILE:sfw/object/variant.cpp}} {{FILE:sfwl/object/variant.cpp}}
//--STRIP //--STRIP
//#include "variant.h" //#include "variant.h"
//#include "object/core_string_names.h" //#include "object/core_string_names.h"
@ -439,223 +439,4 @@
//#include "object/object_rc.h" //#include "object/object_rc.h"
//#include "object/resource.h" //#include "object/resource.h"
//--STRIP //--STRIP
{{FILE:sfw/object/variant_op.cpp}} {{FILE:sfwl/object/variant_op.cpp}}
//=================== RENDER CORE SECTION ===================
{{FILE:sfw/render_core/font_data_bm_mini.inc.h}}
{{FILE:sfw/render_core/font_data_tables.inc.h}}
//--STRIP
//#include "render_core/texture.h"
//#include "core/memory.h"
//#include "render_core/window.h"
//--STRIP
{{FILE:sfw/render_core/texture.cpp}}
//--STRIP
//#include "render_core/application.h"
//#include "core/math_defs.h"
//#include "core/stime.h"
//#include "render_core/input.h"
//#include "render_core/input_map.h"
//#include "render_core/window.h"
//#include "core/pool_vector.h"
//#include "core/string_name.h"
//#include "object/core_string_names.h"
//--STRIP
{{FILE:sfw/render_core/application.cpp}}
//--STRIP
//#include "render_core/shader.h"
//--STRIP
{{FILE:sfw/render_core/shader.cpp}}
//--STRIP
//#include "input_event.h"
//#include "render_core/input_map.h"
//#include "render_core/keyboard.h"
//#include "render_core/shortcut.h"
//--STRIP
{{FILE:sfw/render_core/input_event.cpp}}
//--STRIP
//#include "render_core/mesh.h"
//#include "render_core/shader.h"
//--STRIP
{{FILE:sfw/render_core/mesh.cpp}}
//--STRIP
//#include "font.h"
//#include "window.h"
//#include "3rd_glad.h"
//#include "3rd_stb_truetype.h"
//#include "font_data_bm_mini.inc.h"
//#include "font_data_tables.inc.h"
//#include "render_core/image.h"
//#include "render_core/mesh.h"
//#include "render_core/texture.h"
//--STRIP
{{FILE:sfw/render_core/font.cpp}}
//--STRIP
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/render_state.cpp}}
//--STRIP
//#include "render_core/mesh_utils.h"
//--STRIP
{{FILE:sfw/render_core/mesh_utils.cpp}}
//--STRIP
//#include "shortcut.h"
//#include "render_core/input_event.h"
//--STRIP
{{FILE:sfw/render_core/shortcut.cpp}}
//--STRIP
//{//{FILE:sfw/render_core/primitive_meshes.cpp}}
//--STRIP
//--STRIP
//#include "render_core/material.h"
//--STRIP
{{FILE:sfw/render_core/material.cpp}}
//--STRIP
//#includes own header
//--STRIP
{{FILE:sfw/render_core/color_material_2d.cpp}}
//--STRIP
//#includes own header
//--STRIP
{{FILE:sfw/render_core/color_material.cpp}}
//--STRIP
//#includes own header
//--STRIP
{{FILE:sfw/render_core/colored_material.cpp}}
//--STRIP
//#includes own header
//--STRIP
{{FILE:sfw/render_core/font_material.cpp}}
//--STRIP
//#includes own header
//--STRIP
{{FILE:sfw/render_core/texture_material_2d.cpp}}
//--STRIP
//#includes own header
//--STRIP
{{FILE:sfw/render_core/texture_material.cpp}}
//--STRIP
//#includes own header
//--STRIP
{{FILE:sfw/render_core/transparent_texture_material.cpp}}
//--STRIP
//#include "render_core/image.h"
//#include "core/error_macros.h"
//#include "core/hash_map.h"
//#include "math.h"
//#include "core/memory.h"
//#include "core/vector3.h"
//#include "3rd_stb_image.h"
//--STRIP
{{FILE:sfw/render_core/image.cpp}}
//--STRIP
//#include "render_core/window.h"
//#include "render_core/3rd_glad.h"
//#include "3rd_glfw3.h"
//#include "core/error_macros.h"
//#include "core/stime.h"
//#include "core/ustring.h"
//#include "core/vector4.h"
//#include "render_core/application.h"
//#include "render_core/input.h"
//--STRIP
{{FILE:sfw/render_core/window.cpp}}
//--STRIP
//#include "keyboard.h"
//--STRIP
{{FILE:sfw/render_core/keyboard.cpp}}
//--STRIP
//#include "input_map.h"
//#include "render_core/input.h"
//#include "render_core/keyboard.h"
//--STRIP
{{FILE:sfw/render_core/input_map.cpp}}
//--STRIP
//#include "render_core/scene.h"
//#include "render_core/input_event.h"
//--STRIP
{{FILE:sfw/render_core/scene.cpp}}
//--STRIP
//#include "input.h"
//#include "core/logger.h"
//#include "core/stime.h"
//#include "render_core/application.h"
//#include "render_core/input_map.h"
//#include "render_core/keyboard.h"
//#include "render_core/texture.h"
//#include "render_core/window.h"
//#include "render_core/3rd_glfw3.h"
//--STRIP
{{FILE:sfw/render_core/input.cpp}}
//=================== RENDER IMMEDIATE SECTION ===================
//--STRIP
//#include "renderer.h"
//#include "render_core/color_material_2d.h"
//#include "render_core/font.h"
//#include "render_core/font_material.h"
//#include "render_core/material.h"
//#include "render_core/mesh.h"
//#include "render_core/texture.h"
//#include "render_core/texture_material_2d.h"
//#include "render_core/window.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_immediate/renderer.cpp}}
//=================== RENDER OBJCTS SECTION ===================
//--STRIP
//#include "render_objects/camera_3d.h"
//#include "core/math_funcs.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_objects/camera_3d.cpp}}
//--STRIP
//#include "render_objects/sprite.h"
//--STRIP
{{FILE:sfw/render_objects/sprite.cpp}}
//--STRIP
//#include "render_objects/camera_2d.h"
//#include "core/math_funcs.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_objects/camera_2d.cpp}}
//--STRIP
//#include "render_objects/mesh_instance_3d.h"
//#include "render_objects/camera_3d.h"
//--STRIP
{{FILE:sfw/render_objects/mesh_instance_3d.cpp}}
//--STRIP
//#include "render_objects/object_3d.h"
//--STRIP
{{FILE:sfw/render_objects/object_3d.cpp}}
//--STRIP
//#include "render_objects/tile_map.h"
//#include "render_objects/camera_2d.h"
//--STRIP
{{FILE:sfw/render_objects/tile_map.cpp}}
//--STRIP
//#include "render_objects/text_2d.h"
//#include "render_core/font.h"
//#include "render_core/font_material.h"
//#include "render_core/mesh.h"
//#include "render_objects/camera_2d.h"
//--STRIP
{{FILE:sfw/render_objects/text_2d.cpp}}
//--STRIP
//#include "render_objects/object_2d.h"
//--STRIP
{{FILE:sfw/render_objects/object_2d.cpp}}
//--STRIP
//#include "render_objects/mesh_instance_2d.h"
//#include "render_objects/camera_2d.h"
//--STRIP
{{FILE:sfw/render_objects/mesh_instance_2d.cpp}}

View File

@ -16,77 +16,77 @@
//--STRIP //--STRIP
//no includes //no includes
//--STRIP //--STRIP
{{FILE:sfw/core/int_types.h}} {{FILE:sfwl/core/int_types.h}}
//--STRIP //--STRIP
//no includes //no includes
//--STRIP //--STRIP
{{FILE:sfw/core/math_defs.h}} {{FILE:sfwl/core/math_defs.h}}
//--STRIP //--STRIP
//no includes //no includes
//--STRIP //--STRIP
{{FILE:sfw/core/error_list.h}} {{FILE:sfwl/core/error_list.h}}
//--STRIP //--STRIP
//no includes //no includes
//--STRIP //--STRIP
{{FILE:sfw/core/logger.h}} {{FILE:sfwl/core/logger.h}}
//--STRIP //--STRIP
//#include "core/int_types.h" //#include "core/int_types.h"
//#include "core/error_list.h" //#include "core/error_list.h"
//--STRIP //--STRIP
{{FILE:sfw/core/typedefs.h}} {{FILE:sfwl/core/typedefs.h}}
//--STRIP //--STRIP
//#include "core/int_types.h" //#include "core/int_types.h"
//--STRIP //--STRIP
{{FILE:sfw/core/stime.h}} {{FILE:sfwl/core/stime.h}}
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/safe_refcount.h}} {{FILE:sfwl/core/safe_refcount.h}}
//--STRIP //--STRIP
//#include "core/logger.h" //#include "core/logger.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/error_macros.h}} {{FILE:sfwl/core/error_macros.h}}
//--STRIP //--STRIP
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/safe_refcount.h" //#include "core/safe_refcount.h"
//--STRIP //--STRIP
{{FILE:sfw/core/memory.h}} {{FILE:sfwl/core/memory.h}}
//--STRIP //--STRIP
//#include "core/error_list.h" //#include "core/error_list.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/mutex.h}} {{FILE:sfwl/core/mutex.h}}
//--STRIP //--STRIP
//#include "core/error_list.h" //#include "core/error_list.h"
//--STRIP //--STRIP
{{FILE:sfw/core/rw_lock.h}} {{FILE:sfwl/core/rw_lock.h}}
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/spin_lock.h}} {{FILE:sfwl/core/spin_lock.h}}
//--STRIP //--STRIP
//#include "core/mutex.h" //#include "core/mutex.h"
//--STRIP //--STRIP
{{FILE:sfw/core/thread_safe.h}} {{FILE:sfwl/core/thread_safe.h}}
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/pcg.h}} {{FILE:sfwl/core/pcg.h}}
//--STRIP //--STRIP
//#include "core/math_defs.h" //#include "core/math_defs.h"
//#include "core/pcg.h" //#include "core/pcg.h"
//--STRIP //--STRIP
{{FILE:sfw/core/random_pcg.h}} {{FILE:sfwl/core/random_pcg.h}}
//--STRIP //--STRIP
//#include "core/error_macros.h" //#include "core/error_macros.h"
@ -95,7 +95,7 @@
//#include "core/typedefs.h" //#include "core/typedefs.h"
//#include "core/pcg.h" //#include "core/pcg.h"
//--STRIP //--STRIP
{{FILE:sfw/core/math_funcs.h}} {{FILE:sfwl/core/math_funcs.h}}
//--STRIP //--STRIP
//Simple almost dependencyless containers //Simple almost dependencyless containers
@ -107,59 +107,59 @@
//#include "core/memory.h" //#include "core/memory.h"
//#include "core/safe_refcount.h" //#include "core/safe_refcount.h"
//--STRIP //--STRIP
{{FILE:sfw/core/cowdata.h}} {{FILE:sfwl/core/cowdata.h}}
//--STRIP //--STRIP
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/sort_array.h}} {{FILE:sfwl/core/sort_array.h}}
//--STRIP //--STRIP
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/memory.h" //#include "core/memory.h"
//--STRIP //--STRIP
{{FILE:sfw/core/rb_map.h}} {{FILE:sfwl/core/rb_map.h}}
//--STRIP //--STRIP
//#include "core/memory.h" //#include "core/memory.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/rb_set.h}} {{FILE:sfwl/core/rb_set.h}}
//--STRIP //--STRIP
//#include "cowdata.h" //#include "cowdata.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vmap.h}} {{FILE:sfwl/core/vmap.h}}
//--STRIP //--STRIP
//#include "cowdata.h" //#include "cowdata.h"
//#include "core/sort_array.h" //#include "core/sort_array.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/memory.h" //#include "core/memory.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector.h}} {{FILE:sfwl/core/vector.h}}
//--STRIP //--STRIP
//#include "core/vector.h" //#include "core/vector.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vset.h}} {{FILE:sfwl/core/vset.h}}
//--STRIP //--STRIP
//#include "core/sort_array.h" //#include "core/sort_array.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/memory.h" //#include "core/memory.h"
//--STRIP //--STRIP
{{FILE:sfw/core/list.h}} {{FILE:sfwl/core/list.h}}
//--STRIP //--STRIP
//#include "core/vector.h" //#include "core/vector.h"
//--STRIP //--STRIP
{{FILE:sfw/core/ring_buffer.h}} {{FILE:sfwl/core/ring_buffer.h}}
//--STRIP //--STRIP
//#include "core/memory.h" //#include "core/memory.h"
//#include "spin_lock.h" //#include "spin_lock.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/paged_allocator.h}} {{FILE:sfwl/core/paged_allocator.h}}
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/pool_allocator.h}} {{FILE:sfwl/core/pool_allocator.h}}
//--STRIP //--STRIP
//Strings they need vector.h, and cowdata.h //Strings they need vector.h, and cowdata.h
@ -168,26 +168,26 @@
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/char_range.inc}} {{FILE:sfwl/core/char_range.inc}}
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//#include "core/char_range.inc" //#include "core/char_range.inc"
//--STRIP //--STRIP
{{FILE:sfw/core/char_utils.h}} {{FILE:sfwl/core/char_utils.h}}
//--STRIP //--STRIP
//#include "cowdata.h" //#include "cowdata.h"
//#include "core/vector.h" //#include "core/vector.h"
//#include "char_utils.h" //#include "char_utils.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/ustring.h}} {{FILE:sfwl/core/ustring.h}}
//--STRIP //--STRIP
//#include "core/mutex.h" //#include "core/mutex.h"
//#include "core/safe_refcount.h" //#include "core/safe_refcount.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/string_name.h}} {{FILE:sfwl/core/string_name.h}}
//--STRIP //--STRIP
//Needs ustring.h //Needs ustring.h
@ -201,7 +201,7 @@
//#include "core/safe_refcount.h" //#include "core/safe_refcount.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/pool_vector.h}} {{FILE:sfwl/core/pool_vector.h}}
//--STRIP //--STRIP
//#include "core/pool_vector.h" //#include "core/pool_vector.h"
//#include "core/sort_array.h" //#include "core/sort_array.h"
@ -209,7 +209,7 @@
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/memory.h" //#include "core/memory.h"
//--STRIP //--STRIP
{{FILE:sfw/core/tight_local_vector.h}} {{FILE:sfwl/core/tight_local_vector.h}}
//--STRIP //--STRIP
//#include "core/pool_vector.h" //#include "core/pool_vector.h"
//#include "core/sort_array.h" //#include "core/sort_array.h"
@ -217,7 +217,7 @@
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/memory.h" //#include "core/memory.h"
//--STRIP //--STRIP
{{FILE:sfw/core/local_vector.h}} {{FILE:sfwl/core/local_vector.h}}
//--STRIP //--STRIP
//Math classes //Math classes
@ -227,66 +227,66 @@
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/color.h}} {{FILE:sfwl/core/color.h}}
//--STRIP //--STRIP
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/error_macros.h" //#include "core/error_macros.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector2.h}} {{FILE:sfwl/core/vector2.h}}
//--STRIP //--STRIP
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/vector2.h" //#include "core/vector2.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector2i.h}} {{FILE:sfwl/core/vector2i.h}}
//--STRIP //--STRIP
//#include "core/vector2.h" // also includes math_funcs and ustring //#include "core/vector2.h" // also includes math_funcs and ustring
//#include "core/vector2i.h" //#include "core/vector2i.h"
//--STRIP //--STRIP
{{FILE:sfw/core/rect2.h}} {{FILE:sfwl/core/rect2.h}}
//--STRIP //--STRIP
//#include "core/vector2i.h" // also includes math_funcs and ustring //#include "core/vector2i.h" // also includes math_funcs and ustring
//--STRIP //--STRIP
{{FILE:sfw/core/rect2i.h}} {{FILE:sfwl/core/rect2i.h}}
//--STRIP //--STRIP
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector3.h}} {{FILE:sfwl/core/vector3.h}}
//--STRIP //--STRIP
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector3i.h}} {{FILE:sfwl/core/vector3i.h}}
//--STRIP //--STRIP
//#include "core/math_defs.h" //#include "core/math_defs.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector4.h}} {{FILE:sfwl/core/vector4.h}}
//--STRIP //--STRIP
//#include "core/error_macros.h" //#include "core/error_macros.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/vector4i.h}} {{FILE:sfwl/core/vector4i.h}}
//--STRIP //--STRIP
//#include "core/vector3.h" //#include "core/vector3.h"
//--STRIP //--STRIP
{{FILE:sfw/core/plane.h}} {{FILE:sfwl/core/plane.h}}
//--STRIP //--STRIP
//#include "core/math_defs.h" //#include "core/math_defs.h"
//#include "core/plane.h" //#include "core/plane.h"
//#include "core/vector3.h" //#include "core/vector3.h"
//--STRIP //--STRIP
{{FILE:sfw/core/aabb.h}} {{FILE:sfwl/core/aabb.h}}
//--STRIP //--STRIP
//#include "core/math_defs.h" //#include "core/math_defs.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/vector3.h" //#include "core/vector3.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/quaternion.h}} {{FILE:sfwl/core/quaternion.h}}
//--STRIP //--STRIP
//#include "core/vector.h" //#include "core/vector.h"
//#include "core/math_defs.h" //#include "core/math_defs.h"
@ -296,27 +296,27 @@
//#include "core/ustring.h" //#include "core/ustring.h"
//#include "core/vector4.h" //#include "core/vector4.h"
//--STRIP //--STRIP
{{FILE:sfw/core/projection.h}} {{FILE:sfwl/core/projection.h}}
//--STRIP //--STRIP
//#include "core/quaternion.h" //#include "core/quaternion.h"
//#include "core/vector3.h" //#include "core/vector3.h"
//#include "core/vector3i.h" //#include "core/vector3i.h"
//--STRIP //--STRIP
{{FILE:sfw/core/basis.h}} {{FILE:sfwl/core/basis.h}}
//--STRIP //--STRIP
//#include "core/pool_vector.h" //#include "core/pool_vector.h"
//#include "core/rect2.h" // also includes vector2, math_funcs, and ustring //#include "core/rect2.h" // also includes vector2, math_funcs, and ustring
//#include "core/rect2i.h" // also includes vector2i, math_funcs, and ustring //#include "core/rect2i.h" // also includes vector2i, math_funcs, and ustring
//--STRIP //--STRIP
{{FILE:sfw/core/transform_2d.h}} {{FILE:sfwl/core/transform_2d.h}}
//--STRIP //--STRIP
//#include "core/aabb.h" //#include "core/aabb.h"
//#include "core/plane.h" //#include "core/plane.h"
//#include "core/transform.h" //#include "core/transform.h"
//#include "core/vector3.h" //#include "core/vector3.h"
//--STRIP //--STRIP
{{FILE:sfw/core/face3.h}} {{FILE:sfwl/core/face3.h}}
//--STRIP //--STRIP
//#include "core/aabb.h" //#include "core/aabb.h"
//#include "core/basis.h" //#include "core/basis.h"
@ -324,7 +324,7 @@
//#include "core/vector3i.h" //#include "core/vector3i.h"
//#include "core/pool_vector.h" //#include "core/pool_vector.h"
//--STRIP //--STRIP
{{FILE:sfw/core/transform.h}} {{FILE:sfwl/core/transform.h}}
//--STRIP //--STRIP
//hashfuncs.h Needs most math classes //hashfuncs.h Needs most math classes
@ -346,7 +346,7 @@
//#include "core/ustring.h" //#include "core/ustring.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/hashfuncs.h}} {{FILE:sfwl/core/hashfuncs.h}}
//--STRIP //--STRIP
//Containers that need hashfuncs.h //Containers that need hashfuncs.h
@ -356,7 +356,7 @@
//#include "core/hashfuncs.h" //#include "core/hashfuncs.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/core/pair.h}} {{FILE:sfwl/core/pair.h}}
//--STRIP //--STRIP
//#include "core/hashfuncs.h" //#include "core/hashfuncs.h"
//#include "core/list.h" //#include "core/list.h"
@ -365,13 +365,13 @@
//#include "core/memory.h" //#include "core/memory.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/og_hash_map.h}} {{FILE:sfwl/core/og_hash_map.h}}
//--STRIP //--STRIP
//#include "core/list.h" //#include "core/list.h"
//#include "core/og_hash_map.h" //#include "core/og_hash_map.h"
//#include "core/pair.h" //#include "core/pair.h"
//--STRIP //--STRIP
{{FILE:sfw/core/ordered_hash_map.h}} {{FILE:sfwl/core/ordered_hash_map.h}}
//--STRIP //--STRIP
//#include "core/hashfuncs.h" //#include "core/hashfuncs.h"
//#include "paged_allocator.h" //#include "paged_allocator.h"
@ -380,32 +380,32 @@
//#include "core/memory.h" //#include "core/memory.h"
//#include "list.h" //#include "list.h"
//--STRIP //--STRIP
{{FILE:sfw/core/hash_map.h}} {{FILE:sfwl/core/hash_map.h}}
//--STRIP //--STRIP
//#include "core/hash_map.h" //#include "core/hash_map.h"
//#include "core/hashfuncs.h" //#include "core/hashfuncs.h"
//#include "core/math_funcs.h" //#include "core/math_funcs.h"
//#include "core/memory.h" //#include "core/memory.h"
//--STRIP //--STRIP
{{FILE:sfw/core/hash_set.h}} {{FILE:sfwl/core/hash_set.h}}
//--STRIP //--STRIP
//#include "core/error_list.h" //#include "core/error_list.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//also needs vector //also needs vector
//--STRIP //--STRIP
{{FILE:sfw/core/file_access.h}} {{FILE:sfwl/core/file_access.h}}
//--STRIP //--STRIP
//#include "core/error_list.h" //#include "core/error_list.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//--STRIP //--STRIP
{{FILE:sfw/core/dir_access.h}} {{FILE:sfwl/core/dir_access.h}}
//--STRIP //--STRIP
//no includes //no includes
//--STRIP //--STRIP
{{FILE:sfw/core/sfw_core.h}} {{FILE:sfwl/core/sfw_core.h}}
//=================== OBJECT SECTION =================== //=================== OBJECT SECTION ===================
@ -416,16 +416,16 @@
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/object/ref_ptr.h}} {{FILE:sfwl/object/ref_ptr.h}}
//--STRIP //--STRIP
//#include "core/int_types.h" //#include "core/int_types.h"
//--STRIP //--STRIP
{{FILE:sfw/object/object_id.h}} {{FILE:sfwl/object/object_id.h}}
//--STRIP //--STRIP
//#include "core/string_name.h" //#include "core/string_name.h"
//--STRIP //--STRIP
{{FILE:sfw/object/core_string_names.h}} {{FILE:sfwl/object/core_string_names.h}}
//--STRIP //--STRIP
//Variants //Variants
@ -434,14 +434,14 @@
//--STRIP //--STRIP
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/object/array.h}} {{FILE:sfwl/object/array.h}}
//--STRIP //--STRIP
//#include "core/list.h" //#include "core/list.h"
//#include "core/ustring.h" //#include "core/ustring.h"
//#include "object/array.h" //#include "object/array.h"
//--STRIP //--STRIP
{{FILE:sfw/object/dictionary.h}} {{FILE:sfwl/object/dictionary.h}}
//--STRIP //--STRIP
//#include "core/aabb.h" //#include "core/aabb.h"
@ -464,7 +464,7 @@
//#include "object/ref_ptr.h" //#include "object/ref_ptr.h"
//#include "object/object_id.h" //#include "object/object_id.h"
//--STRIP //--STRIP
{{FILE:sfw/object/variant.h}} {{FILE:sfwl/object/variant.h}}
//--STRIP //--STRIP
//Stuff that needs Variant //Stuff that needs Variant
@ -476,7 +476,7 @@
//#include "object/variant.h" //#include "object/variant.h"
//#include "object/reference.h" //#include "object/reference.h"
//--STRIP //--STRIP
{{FILE:sfw/object/psignal.h}} {{FILE:sfwl/object/psignal.h}}
//--STRIP //--STRIP
//#include "core/hash_map.h" //#include "core/hash_map.h"
@ -488,14 +488,14 @@
//#include "object/variant.h" //#include "object/variant.h"
//#include "object/dictionary.h" //#include "object/dictionary.h"
//--STRIP //--STRIP
{{FILE:sfw/object/object.h}} {{FILE:sfwl/object/object.h}}
//--STRIP //--STRIP
//#include "core/memory.h" //#include "core/memory.h"
//#include "core/typedefs.h" //#include "core/typedefs.h"
//--STRIP //--STRIP
{{FILE:sfw/object/object_rc.h}} {{FILE:sfwl/object/object_rc.h}}
//--STRIP //--STRIP
//#include "core/memory.h" //#include "core/memory.h"
@ -503,282 +503,12 @@
//#include "object/object.h" //#include "object/object.h"
//#include "object/ref_ptr.h" //#include "object/ref_ptr.h"
//--STRIP //--STRIP
{{FILE:sfw/object/reference.h}} {{FILE:sfwl/object/reference.h}}
//--STRIP //--STRIP
//#include "object/reference.h" //#include "object/reference.h"
//#include "psignal.h" //#include "psignal.h"
//--STRIP //--STRIP
{{FILE:sfw/object/resource.h}} {{FILE:sfwl/object/resource.h}}
//=================== RENDER CORE SECTION ===================
//--STRIP
//#include "core/projection.h"
//#include "core/transform.h"
//#include "core/vector3.h"
//#include "core/transform_2d.h"
//#include "core/vector2.h"
//--STRIP
{{FILE:sfw/render_core/render_state.h}}
//--STRIP
//#include "core/color.h"
//#include "core/rect2.h"
//#include "core/rect2i.h"
//#include "object/reference.h"
//#include "core/vector.h"
//#include "core/vector2i.h"
//--STRIP
{{FILE:sfw/render_core/image.h}}
//--STRIP
//#include "core/vector2i.h"
//#include "object/resource.h"
//#include "render_core/3rd_glad.h"
//#include "render_core/image.h"
//--STRIP
{{FILE:sfw/render_core/texture.h}}
//--STRIP
//#include "core/vector.h"
//#include "core/int_types.h"
//#include "core/color.h"
//#include "object/resource.h"
//#include "render_core/3rd_glad.h"
//--STRIP
{{FILE:sfw/render_core/mesh.h}}
//--STRIP
//{//{//FILE:sfw/render_core/primitive_meshes.h}}
//--STRIP
//--STRIP
//#include "render_core/mesh.h"
//--STRIP
{{FILE:sfw/render_core/mesh_utils.h}}
//--STRIP
//#include "core/ustring.h"
//--STRIP
{{FILE:sfw/render_core/keyboard.h}}
//--STRIP
//#include "core/transform_2d.h"
//#include "core/typedefs.h"
//#include "core/ustring.h"
//#include "object/resource.h"
//--STRIP
{{FILE:sfw/render_core/input_event.h}}
//--STRIP
//#include "object/resource.h"
//--STRIP
{{FILE:sfw/render_core/shortcut.h}}
//--STRIP
//#include "render_core/input_event.h"
//#include "object/object.h"
//#include "core/rb_map.h"
//--STRIP
{{FILE:sfw/render_core/input_map.h}}
//--STRIP
//#include "core/vector2i.h"
//#include "object/object.h"
//#include "core/rb_map.h"
//#include "core/rb_set.h"
//#include "core/thread_safe.h"
//#include "object/psignal.h"
//#include "object/reference.h"
//#include "render_core/input_event.h"
//--STRIP
{{FILE:sfw/render_core/input.h}}
//--STRIP
//#include "render_core/3rd_glad.h"
//#include "core/hash_map.h"
//--STRIP
{{FILE:sfw/render_core/shader.h}}
//--STRIP
//#include "core/projection.h"
//#include "core/transform.h"
//#include "core/transform_2d.h"
//#include "object/reference.h"
//#include "render_core/shader.h"
//--STRIP
{{FILE:sfw/render_core/material.h}}
//--STRIP
//#include "render_core/material.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/color_material.h}}
//--STRIP
//#include "render_core/material.h"
//#include "render_core/texture.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/color_material_2d.h}}
//--STRIP
//#include "render_core/material.h"
//#include "render_core/texture.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/texture_material_2d.h}}
//--STRIP
//#include "render_core/material.h"
//#include "render_core/texture.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/texture_material.h}}
//--STRIP
//#include "render_core/material.h"
//#include "core/color.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/colored_material.h}}
//--STRIP
//#include "render_core/material.h"
//#include "render_core/texture.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/font_material.h}}
//--STRIP
//#include "render_core/material.h"
//#include "render_core/texture.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_core/transparent_texture_material.h}}
//--STRIP
//#include "core/color.h"
//#include "core/ustring.h"
//#include "object/resource.h"
//#include "font_material.h"
//--STRIP
{{FILE:sfw/render_core/font.h}}
//--STRIP
//#include "object/reference.h"
//#include "render_core/input_event.h"
//--STRIP
{{FILE:sfw/render_core/scene.h}}
//--STRIP
//#include "core/color.h"
//#include "core/int_types.h"
//#include "core/vector2.h"
//--STRIP
{{FILE:sfw/render_core/window.h}}
//--STRIP
//#include "core/int_types.h"
//#include "object/object.h"
//#include "object/reference.h"
//#include "render_core/scene.h"
//--STRIP
{{FILE:sfw/render_core/application.h}}
//=================== RENDER IMMEDIATE SECTION ===================
//--STRIP
//#include "core/color.h"
//#include "core/rect2.h"
//#include "core/transform.h"
//#include "core/transform_2d.h"
//#include "core/vector2i.h"
//#include "object/object.h"
//#include "object/reference.h"
//--STRIP
{{FILE:sfw/render_immediate/renderer.h}}
//=================== RENDER OBJCTS SECTION ===================
//--STRIP
//#include "object/object.h"
//#include "core/transform_2d.h"
//--STRIP
{{FILE:sfw/render_objects/object_2d.h}}
//--STRIP
//#include "object/object.h"
//#include "core/transform.h"
//--STRIP
{{FILE:sfw/render_objects/object_3d.h}}
//--STRIP
//#include "render_core/3rd_glad.h"
//#include "render_objects/object_2d.h"
//#include "core/transform.h"
//#include "core/transform_2d.h"
//#include "core/vector2.h"
//--STRIP
{{FILE:sfw/render_objects/camera_2d.h}}
//--STRIP
//#include "object_2d.h"
//#include "core/vector.h"
//#include "render_core/material.h"
//#include "render_core/mesh.h"
//#include "core/transform.h"
//--STRIP
{{FILE:sfw/render_objects/mesh_instance_2d.h}}
//--STRIP
//#include "render_objects/object_2d.h"
//#include "core/transform_2d.h"
//#include "render_objects/mesh_instance_2d.h"
//--STRIP
{{FILE:sfw/render_objects/sprite.h}}
//--STRIP
//#include "core/color.h"
//#include "core/ustring.h"
//#include "core/vector2.h"
//#include "object/reference.h"
//#include "object_2d.h"
//--STRIP
{{FILE:sfw/render_objects/text_2d.h}}
//--STRIP
//#include "render_objects/object_2d.h"
//#include "render_core/mesh.h"
//#include "render_core/material.h"
//--STRIP
{{FILE:sfw/render_objects/tile_map.h}}
//--STRIP
//#include "render_objects/object_3d.h"
//#include "render_core/3rd_glad.h"
//#include "core/projection.h"
//#include "core/transform.h"
//#include "core/vector3.h"
//--STRIP
{{FILE:sfw/render_objects/camera_3d.h}}
//--STRIP
//#include "core/vector.h"
//#include "render_objects/object_3d.h"
//#include "render_core/material.h"
//#include "render_core/mesh.h"
//#include "core/transform.h"
//--STRIP
{{FILE:sfw/render_objects/mesh_instance_3d.h}}
// expose glfw/glad apis
#if __EMSCRIPTEN__
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <emscripten.h>
#include <emscripten/html5.h>
#define gladLoadGL(func) (glewExperimental = true, glewInit() == GLEW_OK) ///-
#else
#if defined(_WIN64) || defined(_WIN32) /*&& is(tcc)*/ // && ENABLE_DLL
#ifdef GLAD_API_CALL
#undef GLAD_API_CALL
#endif
#define GLAD_API_CALL extern API ///-
#endif
#ifndef GLAD_GL_H_
#include "sfw_3rd.h"
#endif
#endif
#endif #endif