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Added more classes to the build.
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@ -48,6 +48,10 @@ ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/shad
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/material.cpp -o sfw/application/material.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/material.cpp -o sfw/application/material.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/mesh.cpp -o sfw/application/mesh.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/mesh.cpp -o sfw/application/mesh.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/camera.cpp -o sfw/application/camera.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/camera.cpp -o sfw/application/camera.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/mesh_instance.cpp -o sfw/application/mesh_instance.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/object_2d.cpp -o sfw/application/object_2d.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/sprite.cpp -o sfw/application/sprite.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c sfw/application/tile_map.cpp -o sfw/application/tile_map.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c game_scene.cpp -o game_scene.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c game_scene.cpp -o game_scene.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c main.cpp -o main.o
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ccache g++ -Wall -D_REENTRANT -g -Isfw -Isfw/application -c main.cpp -o main.o
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@ -60,7 +64,8 @@ ccache g++ -Wall -lm -ldl -lpthread -lX11 -D_REENTRANT -g sfw/aabb.o sfw/basis.
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sfw/pool_vector.o sfw/pool_allocator.o sfw/mutex.o sfw/stime.o \
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sfw/pool_vector.o sfw/pool_allocator.o sfw/mutex.o sfw/stime.o \
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sfw/application/application.o sfw/application/scene.o sfw/application/window.o \
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sfw/application/application.o sfw/application/scene.o sfw/application/window.o \
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sfw/application/shader.o sfw/application/material.o sfw/application/mesh.o \
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sfw/application/shader.o sfw/application/material.o sfw/application/mesh.o \
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sfw/application/camera.o \
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sfw/application/camera.o sfw/application/mesh_instance.o sfw/application/object_2d.o \
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sfw/application/sprite.o sfw/application/tile_map.o \
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game_scene.o main.o \
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game_scene.o main.o \
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-o game
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-o game
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@ -1,7 +1,7 @@
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#ifndef OBJECT_2D_H
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#ifndef OBJECT_2D_H
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#define OBJECT_2D_H
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#define OBJECT_2D_H
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#include "./libs/glm/vec2.hpp"
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#include "../../libs/glm/vec2.hpp"
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class Object2D {
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class Object2D {
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public:
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public:
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@ -1,8 +1,8 @@
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#include "tile_map.h"
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#include "tile_map.h"
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#include "./glm/gtc/matrix_transform.hpp"
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#include "../../libs/glm/gtc/matrix_transform.hpp"
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#include "./glm/matrix.hpp"
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#include "../../libs/glm/matrix.hpp"
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#include "./glm/vec3.hpp"
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#include "../../libs/glm/vec3.hpp"
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#include "camera.h"
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#include "camera.h"
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@ -73,7 +73,7 @@ void TileMap::allocate_data() {
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}
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}
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void TileMap::add_rect(const int x, const int y, const float uv_x, const float uv_y, const float uv_size_x, const float uv_size_y) {
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void TileMap::add_rect(const int x, const int y, const float uv_x, const float uv_y, const float uv_size_x, const float uv_size_y) {
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int vc = static_cast<int>(mesh->vertices.size() / mesh->vertex_dimensions);
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int vc = static_cast<int>(mesh->vertices.size() / mesh->vertex_dimesions);
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mesh->add_uv(uv_x, uv_y);
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mesh->add_uv(uv_x, uv_y);
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mesh->add_vertex2(x, y + 1);
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mesh->add_vertex2(x, y + 1);
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