sfw/game_scene.h

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#ifndef GAME_SCENE_H
#define GAME_SCENE_H
#include "scene.h"
#include "camera.h"
#include "mesh_instance.h"
#include "texture.h"
#include "texture_material.h"
#include "tile_map.h"
#include "sprite.h"
class GameScene : public Scene {
public:
virtual void event(const SDL_Event &ev);
virtual void update(float delta);
virtual void render();
GameScene();
~GameScene();
bool left;
bool right;
bool up;
bool down;
Camera *camera;
Texture *texture;
TextureMaterial *material;
TileMap *tile_map;
Sprite *sprite;
};
#endif