2023-12-18 17:06:11 +01:00
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif // __EMSCRIPTEN__
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#include "application.h"
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2023-12-19 15:23:49 +01:00
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#include "window.h"
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2023-12-18 17:06:11 +01:00
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#include "game_application.h"
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2023-12-19 15:57:36 +01:00
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#include "window.h"
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2023-12-18 17:06:11 +01:00
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Application *application = NULL;
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void handle_frame() {
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2023-12-19 15:23:49 +01:00
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application->main_loop();
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2023-12-18 17:06:11 +01:00
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}
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2023-12-19 15:23:49 +01:00
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int main(int argc, char **argv) {
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2023-12-19 15:57:36 +01:00
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AppWindow *w = memnew(AppWindow());
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w->create(100, 0);
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2023-12-19 15:23:49 +01:00
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application = new GameApplication();
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2023-12-18 17:06:11 +01:00
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2023-12-19 15:23:49 +01:00
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(handle_frame, 0, 1);
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#else
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//while (application->running) {
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// application->main_loop();
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//}
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2023-12-18 17:06:11 +01:00
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2023-12-19 15:23:49 +01:00
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while (application->running) {
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if (w->frame_begin()) {
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//w->resize();
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//w->render_callback(loopArg);
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w->frame_end();
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w->frame_swap();
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} else {
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w->shutdown();
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}
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}
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2023-12-18 17:06:11 +01:00
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2023-12-19 15:23:49 +01:00
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delete application;
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#endif // __EMSCRIPTEN__
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2023-12-18 17:06:11 +01:00
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2023-12-19 15:23:49 +01:00
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return 0;
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2023-12-18 17:06:11 +01:00
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}
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