2024-01-06 00:05:01 +01:00
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#include "sfw.h"
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class GameApplication : public Application {
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SFW_OBJECT(GameApplication, Application);
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public:
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virtual void input_event(const Ref<InputEvent> &event) {}
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virtual void update(float delta) {
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2024-01-13 20:44:02 +01:00
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_font_pos.x += 500 * delta;
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if (_font_pos.x > 1800) {
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_font_pos.x = 0;
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}
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2024-01-06 00:05:01 +01:00
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}
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virtual void render() {
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Renderer::get_singleton()->clear_screen(Color());
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2024-01-13 20:44:02 +01:00
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Renderer::get_singleton()->camera_2d_projection_set_to_window();
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2024-01-06 00:05:01 +01:00
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Renderer::get_singleton()->draw_text_2d("Test!", _font, _font_pos);
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}
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GameApplication() {
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_font.instance();
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_font->load_default(31.5);
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_font_pos = Vector2(0, 500);
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Renderer::initialize();
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}
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~GameApplication() {
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Renderer::destroy();
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}
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2024-01-13 20:44:02 +01:00
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Vector2 _font_pos;
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2024-01-06 00:05:01 +01:00
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Ref<Font> _font;
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};
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int main(int argc, char **argv) {
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Application *application = memnew(GameApplication());
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while (application->running) {
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application->main_loop();
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}
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memdelete(application);
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return 0;
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}
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