sfw/sfwl/object/dictionary.h

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//--STRIP
#ifndef DICTIONARY_H
#define DICTIONARY_H
//--STRIP
/*************************************************************************/
/* dictionary.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/list.h"
#include "core/ustring.h"
#include "object/array.h"
//--STRIP
class Variant;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _ref(const Dictionary &p_from) const;
void _unref() const;
public:
void get_key_list(List<Variant> *p_keys) const;
Variant get_key_at_index(int p_index) const;
Variant get_value_at_index(int p_index) const;
Variant &operator[](const Variant &p_key);
const Variant &operator[](const Variant &p_key) const;
const Variant *getptr(const Variant &p_key) const;
Variant *getptr(const Variant &p_key);
Variant get_valid(const Variant &p_key) const;
Variant get(const Variant &p_key, const Variant &p_default) const;
int size() const;
bool empty() const;
void clear();
void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
Variant find_key(const Variant &p_value) const;
bool erase(const Variant &p_key);
bool deep_equal(const Dictionary &p_dictionary, int p_recursion_count = 0) const;
bool operator==(const Dictionary &p_dictionary) const;
bool operator!=(const Dictionary &p_dictionary) const;
uint32_t hash() const;
uint32_t recursive_hash(int p_recursion_count) const;
void operator=(const Dictionary &p_dictionary);
const Variant *next(const Variant *p_key = nullptr) const;
Array keys() const;
Array values() const;
Dictionary duplicate(bool p_deep = false) const;
const void *id() const;
Dictionary(const Dictionary &p_from);
Dictionary();
~Dictionary();
};
//--STRIP
#endif // DICTIONARY_H
//--STRIP