2023-12-18 17:06:11 +01:00
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#ifndef GAME_SCENE_H
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#define GAME_SCENE_H
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2023-12-31 15:04:17 +01:00
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#include "render_core/scene.h"
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#include "render_objects/tile_map.h"
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#include "render_objects/mesh_instance_3d.h"
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#include "render_objects/camera_3d.h"
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#include "render_objects/camera_2d.h"
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#include "render_core/color_material.h"
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#include "render_core/colored_material.h"
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#include "render_core/mesh.h"
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#include "render_objects/sprite.h"
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#include "render_core/texture.h"
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#include "render_core/texture_material.h"
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#include "render_core/texture_material_2d.h"
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#include "render_core/image.h"
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2023-12-19 15:57:36 +01:00
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2023-12-18 17:06:11 +01:00
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class GameScene : public Scene {
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public:
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2023-12-19 15:57:36 +01:00
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virtual void event();
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virtual void update(float delta);
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virtual void render();
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2023-12-18 17:06:11 +01:00
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2023-12-19 15:57:36 +01:00
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GameScene();
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~GameScene();
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/*
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bool left;
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bool right;
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bool up;
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bool down;
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2023-12-19 21:42:52 +01:00
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*/
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2023-12-19 15:57:36 +01:00
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2023-12-31 01:33:19 +01:00
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Ref<Image> image;
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2023-12-19 15:57:36 +01:00
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Texture *texture;
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2023-12-20 10:41:16 +01:00
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TextureMaterial2D *material;
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Camera2D *camera_2d;
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2023-12-20 14:17:03 +01:00
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TileMap *tile_map;
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2023-12-19 15:57:36 +01:00
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Sprite *sprite;
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2023-12-20 14:33:24 +01:00
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Camera3D *camera;
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2023-12-19 15:57:36 +01:00
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Mesh *mesh;
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2023-12-20 14:33:24 +01:00
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MeshInstance3D *mi;
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MeshInstance3D *mi2;
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2023-12-20 09:47:21 +01:00
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ColorMaterial *color_material;
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//ColoredMaterial *cmaterial;
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2023-12-18 17:06:11 +01:00
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};
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2023-12-18 17:18:54 +01:00
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#endif
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