2024-01-06 11:55:43 +01:00
|
|
|
<meta charset="utf-8">
|
|
|
|
**Sample API Doc**
|
|
|
|
1.1 Release
|
|
|
|
|
|
|
|
|
|
|
|
This is the markdeep generic "Company API" template. Replace
|
|
|
|
`company-logo-512.png` with your organization's logo and adjust the
|
|
|
|
`company-api.css` styling to match the desired colors.
|
|
|
|
|
|
|
|
See `CA::OpenHandle()` for an example of an auto-generated API link.
|
|
|
|
The rest of the information on this page is bogus placeholder to show the formatting.
|
|
|
|
|
|
|
|
|
2024-01-06 13:41:33 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ENUMS
|
|
|
|
====================================================================================
|
|
|
|
|
2024-01-06 14:08:00 +01:00
|
|
|
Error
|
|
|
|
----------------------------------------------------------------------------------------
|
2024-01-06 13:41:33 +01:00
|
|
|
|
2024-01-06 14:08:00 +01:00
|
|
|
|||ENUM_Error|||
|
|
|
|
|
|
|
|
KeyList
|
|
|
|
----------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|||ENUM_KeyList|||
|
2024-01-06 13:41:33 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
2024-01-06 11:55:43 +01:00
|
|
|
API Modules
|
|
|
|
====================================================================================
|
|
|
|
|
|
|
|
The CA library is a layer on top of the resource manager and parsing libraries that
|
|
|
|
provides utilities for streaming processing and client-side process construction.
|
|
|
|
|
|
|
|
|
|
|
|
ENUMS
|
|
|
|
====================================================================================
|
|
|
|
|
|
|
|
$ENUMS$
|
|
|
|
|
|
|
|
STRUCTS
|
|
|
|
====================================================================================
|
|
|
|
|
|
|
|
$STRUCTS$
|
|
|
|
|
|
|
|
CLASSES
|
|
|
|
====================================================================================
|
|
|
|
|
|
|
|
$CLASSES$
|
|
|
|
|
|
|
|
Modules
|
|
|
|
----------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
The CA library contains the APIs for applications to allocate and exchange resources.
|
|
|
|
|
|
|
|
|
|
|
|
!!! Attention Attention
|
|
|
|
Always read all of the documentation.
|
|
|
|
|
|
|
|
[CA APIs](#CA)
|
|
|
|
: List of APIs to manage external processes.
|
|
|
|
|
|
|
|
CA Buffer List APIs
|
|
|
|
: Methods to process buffer resources separate from computation.
|
|
|
|
|
|
|
|
CA Data Structures
|
|
|
|
: Specifies the data structures used for complex cases.
|
|
|
|
|
|
|
|
|
|
|
|
## Handles
|
|
|
|
|
|
|
|
`CA::OpenHandle(const std::string&)`
|
|
|
|
: Open a reference handle.
|
|
|
|
|
|
|
|
`CA::ReadMetaData(const Handle&)`
|
|
|
|
: Metadata about the event.
|
|
|
|
|
|
|
|
`CA::CloseHandle(const Handle&)`
|
|
|
|
: Free all handle resources, recursively.
|
|
|
|
|
|
|
|
|
|
|
|
CA
|
|
|
|
====================================================================================
|
|
|
|
|
|
|
|
!!! Warning Warning
|
|
|
|
The API content represents the set of APIs you can use directly. Some APIs
|
|
|
|
are not documented and we advise you do not use them directly. Using undocumented
|
|
|
|
APIs can lead to incompatibility when upgrading to later releases.
|
|
|
|
|
|
|
|
|
|
|
|
These examples assume that your directory structure is:
|
|
|
|
|
|
|
|
**********************************************************
|
|
|
|
*
|
|
|
|
* 📂 ca1
|
|
|
|
* |
|
|
|
|
* +-- 📄 bar.txt
|
|
|
|
* |
|
|
|
|
* +-- 📂 foo
|
|
|
|
* | |
|
|
|
|
* | ⋮
|
|
|
|
* |
|
|
|
|
* +-- 📂 xsource
|
|
|
|
* | |
|
|
|
|
* | +-- 📂 data
|
|
|
|
* | | |
|
|
|
|
* | | +-- 📄 manifest.json
|
|
|
|
* | | |
|
|
|
|
* | ⋮ ⋮
|
|
|
|
* |
|
|
|
|
* ⋮
|
|
|
|
**********************************************************
|
|
|
|
[Directory structure.]
|
|
|
|
|
|
|
|
|
|
|
|
Table
|
|
|
|
------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
Screen | Factor | Used | Efficiency
|
|
|
|
----------:|------------:|----------:|---------:
|
|
|
|
1366x768 | 3x | 1152x672 | 74%
|
|
|
|
1440x900 | 3x | 1152x672 | 60%
|
|
|
|
*1600x900* | *4x* | 1536x896 | *96%*
|
|
|
|
1680x1050 | 4x | 1536x896 | 78%
|
|
|
|
1920x1080 | 4x | 1536x896 | 66%
|
|
|
|
*1920x1200*| *5x* | 1920x1120 | *93%*
|
|
|
|
[A Table]
|
|
|
|
|
|
|
|
|
|
|
|
More Info
|
|
|
|
------------------------------------------------------------------
|
|
|
|
|
|
|
|
******************************************************************
|
|
|
|
* ^ y
|
|
|
|
* |
|
|
|
|
* .---------. .----|----.
|
|
|
|
* | | | | |
|
|
|
|
* | *-------> x | *--------> x
|
|
|
|
* | | | | |
|
|
|
|
* '----|----' '---------'
|
|
|
|
* |
|
|
|
|
* v y
|
|
|
|
******************************************************************
|
|
|
|
[Figure 1: Coordinate Example]
|
|
|
|
|
|
|
|
|
|
|
|
-----
|
|
|
|
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GLSL
|
|
|
|
vec3 sphNormal(in vec3 pos, in vec4 sph) {
|
|
|
|
return normalize(pos-sph.xyz);
|
|
|
|
}
|
|
|
|
|
|
|
|
vec3 camera(vec2 U, vec2 r, vec3 ro, vec3 la, float fl) {
|
|
|
|
vec2 uv = (U - r*.5)/r.y;
|
|
|
|
vec3 fwd = normalize(la-ro),
|
|
|
|
rgt = normalize(vec3(fwd.z, 0., -fwd.x));
|
|
|
|
return normalize(fwd + fl*uv.x*rgt + fl*uv.y*cross(fwd, rgt));
|
|
|
|
}
|
|
|
|
|
|
|
|
float vMap(vec3 p) {
|
|
|
|
float hit = 0.0;
|
|
|
|
vec2 h2 = hash22(floor(p.xz*0.25));
|
|
|
|
if (p.z > 0.0) {
|
|
|
|
if (p.y < -10.0 && h2.x > 0.5) hit=1.0;
|
|
|
|
if (p.y > 10.0 && h2.y > 0.5) hit=1.0;
|
|
|
|
}
|
|
|
|
return hit;
|
|
|
|
}
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
[Code listing]
|
|
|
|
|
|
|
|
<script>markdeepOptions = {tocStyle:'long', definitionStyle:'long', linkAPIDefinitions: true};</script>
|
|
|
|
<link rel="stylesheet" href="slate.css">
|
|
|
|
<!-- Markdeep: --><style class="fallback">body{visibility:hidden;white-space:pre;font-family:monospace}</style><script src="markdeep.min.js"></script><script src="https://casual-effects.com/markdeep/latest/markdeep.min.js?"></script><script>window.alreadyProcessedMarkdeep||(document.body.style.visibility="visible")</script>
|
|
|
|
|