sfw/sfwl/core/pool_vector.cpp

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/*************************************************************************/
/* pool_vector.cpp */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/pool_vector.h"
//--STRIP
Mutex pool_vector_lock;
PoolAllocator *MemoryPool::memory_pool = nullptr;
uint8_t *MemoryPool::pool_memory = nullptr;
size_t *MemoryPool::pool_size = nullptr;
MemoryPool::Alloc *MemoryPool::allocs = nullptr;
MemoryPool::Alloc *MemoryPool::free_list = nullptr;
uint32_t MemoryPool::alloc_count = 0;
uint32_t MemoryPool::allocs_used = 0;
Mutex MemoryPool::alloc_mutex;
size_t MemoryPool::total_memory = 0;
size_t MemoryPool::max_memory = 0;
void MemoryPool::setup(uint32_t p_max_allocs) {
allocs = memnew_arr(Alloc, p_max_allocs);
alloc_count = p_max_allocs;
allocs_used = 0;
for (uint32_t i = 0; i < alloc_count - 1; i++) {
allocs[i].free_list = &allocs[i + 1];
}
free_list = &allocs[0];
}
void MemoryPool::cleanup() {
memdelete_arr(allocs);
ERR_FAIL_COND_MSG(allocs_used > 0, "There are still MemoryPool allocs in use at exit!");
}