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39 lines
585 B
C
39 lines
585 B
C
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#ifndef APPLICATION_H
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#define APPLICATION_H
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#include <stdio.h>
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#include <SDL.h>
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#include "opengl.h"
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#include "scene.h"
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class Application {
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public:
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bool running;
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int target_fps;
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virtual void event(const SDL_Event &ev);
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virtual void update(float delta);
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virtual void render();
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void main_loop();
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Application();
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virtual ~Application();
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Scene *scene;
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SDL_Window *window;
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SDL_GLContext context;
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static Application *get_singleton();
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double frame_delta;
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protected:
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static Application * _instance;
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};
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#endif // APPLICATION_H
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