sfw/demos/render_test_app/game_application.h

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#ifndef GAME_APPLICATION_H
#define GAME_APPLICATION_H
#include "sfw.h"
#include "game_scene.h"
class GameApplication : public Application {
SFW_OBJECT(GameApplication, Application);
public:
GameApplication() {
scene = Ref<Scene>(memnew(GameScene()));
}
~GameApplication() {
scene.unref();
}
};
#endif // GAME_APPLICATION_H