sfw/demos/test_app/compile_osx.sh

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2024-01-19 00:04:37 +01:00
rm sfw.h
rm sfw.cpp
rm sfw_3rd.m
cp ../out/full/sfw.h sfw.h
cp ../out/full/sfw.cpp sfw.cpp
cp ../out/full/sfw_3rd.m sfw_3rd.m
export SDKROOT=$(xcrun --show-sdk-path)
export args="-std=c++14 -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox "
clang++ $args -g -c sfw.cpp -o sfw.o
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clang++ -w -framework cocoa -framework iokit -framework CoreFoundation -framework CoreAudio -framework AudioToolbox -g -c sfw_3rd.m -o sfw_3rd.o
clang++ $args -g -c game_scene.cpp -o game_scene.o
clang++ $args -g -c main.cpp -o main.o
# You might need to add -lpthread and/or -latomic depending on your compiler version
clang++ $args -g sfw.o sfw_3rd.o game_scene.o main.o -o game