sfw/sfwl/core/string_name.h

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#ifndef STRING_NAME_H
#define STRING_NAME_H
/*************************************************************************/
/* string_name.h */
/* From https://github.com/Relintai/pandemonium_engine (MIT) */
/*************************************************************************/
//--STRIP
#include "core/mutex.h"
#include "core/safe_refcount.h"
#include "core/ustring.h"
//--STRIP
struct StaticCString {
const char *ptr;
static StaticCString create(const char *p_ptr);
};
class StringName {
enum {
STRING_TABLE_BITS = 14,
STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
STRING_TABLE_MASK = STRING_TABLE_LEN - 1
};
struct _Data {
SafeRefCount refcount;
SafeNumeric<uint32_t> static_count;
const char *cname;
String name;
#ifdef DEBUG_ENABLED
uint32_t debug_references;
#endif
String get_name() const {
return cname ? String(cname) : name;
}
int idx;
uint32_t hash;
_Data *prev;
_Data *next;
_Data() {
#ifdef DEBUG_ENABLED
debug_references = 0;
#endif
cname = nullptr;
prev = nullptr;
next = nullptr;
idx = 0;
hash = 0;
}
};
static _Data *_table[STRING_TABLE_LEN];
_Data *_data;
union _HashUnion {
_Data *ptr;
uint32_t hash;
_HashUnion() {
ptr = nullptr;
}
};
void unref();
friend void register_core_types();
friend void unregister_core_types();
static Mutex lock;
static bool configured;
#ifdef DEBUG_ENABLED
struct DebugSortReferences {
bool operator()(const _Data *p_left, const _Data *p_right) const {
return p_left->debug_references > p_right->debug_references;
}
};
static bool debug_stringname;
#endif
StringName(_Data *p_data) {
_data = p_data;
}
public:
operator const void *() const {
return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : nullptr;
}
bool operator==(const String &p_name) const;
bool operator==(const char *p_name) const;
bool operator!=(const String &p_name) const;
_FORCE_INLINE_ bool is_node_unique_name() const {
if (!_data) {
return false;
}
if (_data->cname != nullptr) {
return _data->cname[0] == '%';
} else {
return _data->name[0] == '%';
}
}
_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
return _data < p_name._data;
}
_FORCE_INLINE_ bool operator==(const StringName &p_name) const {
// the real magic of all this mess happens here.
// this is why path comparisons are very fast
return _data == p_name._data;
}
_FORCE_INLINE_ uint32_t hash() const {
if (_data) {
return _data->hash;
} else {
return 0;
}
}
_FORCE_INLINE_ const void *data_unique_pointer() const {
return (void *)_data;
}
bool operator!=(const StringName &p_name) const;
_FORCE_INLINE_ operator String() const {
if (_data) {
if (_data->cname) {
return String(_data->cname);
} else {
return _data->name;
}
}
return String();
}
static StringName search(const char *p_name);
static StringName search(const CharType *p_name);
static StringName search(const String &p_name);
struct AlphCompare {
_FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
const char *l_cname = l._data ? l._data->cname : "";
const char *r_cname = r._data ? r._data->cname : "";
if (l_cname) {
if (r_cname) {
return is_str_less(l_cname, r_cname);
} else {
return is_str_less(l_cname, r._data->name.ptr());
}
} else {
if (r_cname) {
return is_str_less(l._data->name.ptr(), r_cname);
} else {
return is_str_less(l._data->name.ptr(), r._data->name.ptr());
}
}
}
};
void operator=(const StringName &p_name);
StringName(const char *p_name, bool p_static = false);
StringName(const StringName &p_name);
StringName(const String &p_name, bool p_static = false);
StringName(const StaticCString &p_static_string, bool p_static = false);
StringName();
_FORCE_INLINE_ ~StringName() {
if (likely(configured) && _data) { //only free if configured
unref();
}
}
static void setup();
static void cleanup();
};
/*
bool operator==(const String &p_name, const StringName &p_string_name);
bool operator!=(const String &p_name, const StringName &p_string_name);
bool operator==(const char *p_name, const StringName &p_string_name);
bool operator!=(const char *p_name, const StringName &p_string_name);
*/
StringName _scs_create(const char *p_chr, bool p_static = false);
/*
* The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
* It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
* can be costly. Places where it should be used are:
* - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions.
* - emit_signal(<name>,..) function
* - call_deferred(<name>,..) function
* - Comparisons to a StringName in overridden _set and _get methods.
*
* Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
*/
//#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
#endif // STRING_NAME_H