sfw/application.h

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#ifndef APPLICATION_H
#define APPLICATION_H
#include <stdio.h>
#include <SDL.h>
#include "opengl.h"
#include "scene.h"
class Application {
public:
bool running;
int target_fps;
virtual void event(const SDL_Event &ev);
virtual void update(float delta);
virtual void render();
void main_loop();
Application();
virtual ~Application();
Scene *scene;
SDL_Window *window;
SDL_GLContext context;
static Application *get_singleton();
double frame_delta;
protected:
static Application * _instance;
};
#endif // APPLICATION_H