sdl2_frt/src/joystick
Gabriel Jacobo dad420670f Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.

Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00
..
android Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
beos Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
bsd Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
darwin Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
dummy Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
iphoneos Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
linux Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
psp Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
windows Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_gamecontroller.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_gamecontrollerdb.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_joystick_c.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_joystick.c Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
SDL_sysjoystick.h Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00
sort_controllers.py Fixes #2022, do not resume on Android when surfaceChanged 2013-08-12 11:13:50 -03:00