mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-29 20:27:12 +01:00
ce8057221a
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
508 lines
32 KiB
XML
508 lines
32 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|ARM">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|ARM">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
|
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
|
|
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
|
|
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
|
|
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
|
|
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
|
|
<ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_common.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\core\winrt\SDL_winrtapp_xaml.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_touch.c" />
|
|
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
|
|
<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
|
|
<ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
|
|
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
|
|
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
|
<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
|
|
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
|
|
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
|
|
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_render.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
|
|
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
|
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
|
<ClCompile Include="..\..\src\SDL.c" />
|
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
|
<ClCompile Include="..\..\src\SDL_error.c" />
|
|
<ClCompile Include="..\..\src\SDL_hints.c" />
|
|
<ClCompile Include="..\..\src\SDL_log.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
|
|
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
|
|
<ClCompile Include="..\..\src\thread\generic\SDL_syssem.c" />
|
|
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
|
<ClCompile Include="..\..\src\thread\stdcpp\SDL_syscond.cpp" />
|
|
<ClCompile Include="..\..\src\thread\stdcpp\SDL_sysmutex.cpp" />
|
|
<ClCompile Include="..\..\src\thread\stdcpp\SDL_systhread.cpp" />
|
|
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
|
|
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
|
|
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_egl.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_rect.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_shape.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_surface.c" />
|
|
<ClCompile Include="..\..\src\video\SDL_video.c" />
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtmouse.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\src\video\winrt\SDL_winrtvideo.cpp">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\include\begin_code.h" />
|
|
<ClInclude Include="..\..\include\close_code.h" />
|
|
<ClInclude Include="..\..\include\SDL.h" />
|
|
<ClInclude Include="..\..\include\SDL_assert.h" />
|
|
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
|
<ClInclude Include="..\..\include\SDL_audio.h" />
|
|
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
|
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
|
<ClInclude Include="..\..\include\SDL_config.h" />
|
|
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
|
|
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
|
|
<ClInclude Include="..\..\include\SDL_copying.h" />
|
|
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
|
<ClInclude Include="..\..\include\SDL_egl.h" />
|
|
<ClInclude Include="..\..\include\SDL_endian.h" />
|
|
<ClInclude Include="..\..\include\SDL_error.h" />
|
|
<ClInclude Include="..\..\include\SDL_events.h" />
|
|
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
|
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
|
<ClInclude Include="..\..\include\SDL_hints.h" />
|
|
<ClInclude Include="..\..\include\SDL_input.h" />
|
|
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
|
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
|
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
|
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
|
<ClInclude Include="..\..\include\SDL_log.h" />
|
|
<ClInclude Include="..\..\include\SDL_main.h" />
|
|
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
|
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
|
<ClInclude Include="..\..\include\SDL_name.h" />
|
|
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
|
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
|
<ClInclude Include="..\..\include\SDL_platform.h" />
|
|
<ClInclude Include="..\..\include\SDL_power.h" />
|
|
<ClInclude Include="..\..\include\SDL_quit.h" />
|
|
<ClInclude Include="..\..\include\SDL_rect.h" />
|
|
<ClInclude Include="..\..\include\SDL_render.h" />
|
|
<ClInclude Include="..\..\include\SDL_revision.h" />
|
|
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
|
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
|
<ClInclude Include="..\..\include\SDL_shape.h" />
|
|
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
|
<ClInclude Include="..\..\include\SDL_surface.h" />
|
|
<ClInclude Include="..\..\include\SDL_system.h" />
|
|
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
|
<ClInclude Include="..\..\include\SDL_thread.h" />
|
|
<ClInclude Include="..\..\include\SDL_timer.h" />
|
|
<ClInclude Include="..\..\include\SDL_touch.h" />
|
|
<ClInclude Include="..\..\include\SDL_types.h" />
|
|
<ClInclude Include="..\..\include\SDL_version.h" />
|
|
<ClInclude Include="..\..\include\SDL_video.h" />
|
|
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
|
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
|
<ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
|
|
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
|
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
|
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
|
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
|
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
|
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
|
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
|
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
|
<ClInclude Include="..\..\src\render\mmx.h" />
|
|
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
|
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
|
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
|
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
|
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
|
<ClInclude Include="..\..\src\SDL_fatal.h" />
|
|
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
|
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
|
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
|
|
<ClInclude Include="..\..\src\thread\stdcpp\SDL_sysmutex_c.h" />
|
|
<ClInclude Include="..\..\src\thread\stdcpp\SDL_systhread_c.h" />
|
|
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_egl.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
|
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
|
|
<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
|
|
<Keyword>Win32Proj</Keyword>
|
|
<ProjectName>SDL-WinRT</ProjectName>
|
|
<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
|
|
<DefaultLanguage>en-US</DefaultLanguage>
|
|
<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
|
|
<AppContainerApplication>true</AppContainerApplication>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<TargetName>SDL</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<TargetName>SDL</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<TargetName>SDL</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<TargetName>SDL</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<TargetName>SDL</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<GenerateManifest>false</GenerateManifest>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<TargetName>SDL</TargetName>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<CompileAsWinRT>false</CompileAsWinRT>
|
|
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
|
|
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
|
|
<AdditionalDependencies>xinput.lib;xaudio2.lib;d2d1.lib;d3d11.lib;dxgi.lib;ole32.lib;windowscodecs.lib;dwrite.lib;kernel32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |