mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
de91b1248f
Patches contributed by Ozkan Sezer
540 lines
18 KiB
Objective-C
540 lines
18 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_UIKIT
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#include "../SDL_sysvideo.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#include "SDL_system.h"
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#include "SDL_main.h"
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#import "SDL_uikitappdelegate.h"
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#import "SDL_uikitmodes.h"
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#import "SDL_uikitwindow.h"
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#include "../../events/SDL_events_c.h"
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#ifdef main
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#undef main
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#endif
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static int forward_argc;
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static char **forward_argv;
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static int exit_status;
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int main(int argc, char **argv)
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{
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int i;
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/* store arguments */
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forward_argc = argc;
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forward_argv = (char **)malloc((argc+1) * sizeof(char *));
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for (i = 0; i < argc; i++) {
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forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
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strcpy(forward_argv[i], argv[i]);
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}
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forward_argv[i] = NULL;
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/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
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@autoreleasepool {
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UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]);
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}
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/* free the memory we used to hold copies of argc and argv */
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for (i = 0; i < forward_argc; i++) {
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free(forward_argv[i]);
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}
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free(forward_argv);
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return exit_status;
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}
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static void SDLCALL
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SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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BOOL disable = (hint && *hint != '0');
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[UIApplication sharedApplication].idleTimerDisabled = disable;
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}
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#if !TARGET_OS_TV
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/* Load a launch image using the old UILaunchImageFile-era naming rules. */
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static UIImage *
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SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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{
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UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
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UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
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UIImage *image = nil;
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if (idiom == UIUserInterfaceIdiomPhone && screenh == 568) {
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/* The image name for the iPhone 5 uses its height as a suffix. */
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image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-568h", name]];
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} else if (idiom == UIUserInterfaceIdiomPad) {
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/* iPad apps can launch in any orientation. */
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if (UIInterfaceOrientationIsLandscape(curorient)) {
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if (curorient == UIInterfaceOrientationLandscapeLeft) {
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image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeLeft", name]];
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} else {
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image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeRight", name]];
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}
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if (!image) {
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image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Landscape", name]];
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}
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} else {
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if (curorient == UIInterfaceOrientationPortraitUpsideDown) {
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image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-PortraitUpsideDown", name]];
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}
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if (!image) {
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image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Portrait", name]];
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}
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}
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}
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if (!image) {
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image = [UIImage imageNamed:name];
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}
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return image;
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}
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#endif /* !TARGET_OS_TV */
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@interface SDLLaunchScreenController ()
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#if !TARGET_OS_TV
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- (NSUInteger)supportedInterfaceOrientations;
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#endif
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@end
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@implementation SDLLaunchScreenController
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- (instancetype)init
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{
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return [self initWithNibName:nil bundle:[NSBundle mainBundle]];
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}
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- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
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{
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if (!(self = [super initWithNibName:nil bundle:nil])) {
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return nil;
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}
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NSString *screenname = nibNameOrNil;
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NSBundle *bundle = nibBundleOrNil;
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BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0);
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/* Launch screens were added in iOS 8. Otherwise we use launch images. */
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if (screenname && atleastiOS8) {
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@try {
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self.view = [bundle loadNibNamed:screenname owner:self options:nil][0];
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}
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@catch (NSException *exception) {
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/* If a launch screen name is specified but it fails to load, iOS
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* displays a blank screen rather than falling back to an image. */
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return nil;
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}
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}
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if (!self.view) {
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NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"];
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NSString *imagename = nil;
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UIImage *image = nil;
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int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5);
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int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5);
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#if !TARGET_OS_TV
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UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation;
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/* We always want portrait-oriented size, to match UILaunchImageSize. */
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if (screenw > screenh) {
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int width = screenw;
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screenw = screenh;
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screenh = width;
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}
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#endif
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/* Xcode 5 introduced a dictionary of launch images in Info.plist. */
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if (launchimages) {
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for (NSDictionary *dict in launchimages) {
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NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"];
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NSString *sizestring = dict[@"UILaunchImageSize"];
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/* Ignore this image if the current version is too low. */
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if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) {
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continue;
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}
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/* Ignore this image if the size doesn't match. */
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if (sizestring) {
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CGSize size = CGSizeFromString(sizestring);
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if ((int)(size.width + 0.5) != screenw || (int)(size.height + 0.5) != screenh) {
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continue;
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}
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}
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#if !TARGET_OS_TV
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UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown;
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NSString *orientstring = dict[@"UILaunchImageOrientation"];
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if (orientstring) {
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if ([orientstring isEqualToString:@"PortraitUpsideDown"]) {
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orientmask = UIInterfaceOrientationMaskPortraitUpsideDown;
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} else if ([orientstring isEqualToString:@"Landscape"]) {
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orientmask = UIInterfaceOrientationMaskLandscape;
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} else if ([orientstring isEqualToString:@"LandscapeLeft"]) {
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orientmask = UIInterfaceOrientationMaskLandscapeLeft;
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} else if ([orientstring isEqualToString:@"LandscapeRight"]) {
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orientmask = UIInterfaceOrientationMaskLandscapeRight;
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}
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}
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/* Ignore this image if the orientation doesn't match. */
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if ((orientmask & (1 << curorient)) == 0) {
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continue;
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}
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#endif
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imagename = dict[@"UILaunchImageName"];
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}
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if (imagename) {
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image = [UIImage imageNamed:imagename];
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}
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}
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#if !TARGET_OS_TV
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else {
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imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"];
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if (imagename) {
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image = SDL_LoadLaunchImageNamed(imagename, screenh);
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}
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if (!image) {
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image = SDL_LoadLaunchImageNamed(@"Default", screenh);
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}
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}
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#endif
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if (image) {
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UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds];
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UIImageOrientation imageorient = UIImageOrientationUp;
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#if !TARGET_OS_TV
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/* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */
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if (UIInterfaceOrientationIsLandscape(curorient)) {
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if (atleastiOS8 && image.size.width < image.size.height) {
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/* On iOS 8, portrait launch images displayed in forced-
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* landscape mode (e.g. a standard Default.png on an iPhone
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* when Info.plist only supports landscape orientations) need
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* to be rotated to display in the expected orientation. */
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if (curorient == UIInterfaceOrientationLandscapeLeft) {
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imageorient = UIImageOrientationRight;
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} else if (curorient == UIInterfaceOrientationLandscapeRight) {
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imageorient = UIImageOrientationLeft;
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}
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} else if (!atleastiOS8 && image.size.width > image.size.height) {
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/* On iOS 7 and below, landscape launch images displayed in
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* landscape mode (e.g. landscape iPad launch images) need
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* to be rotated to display in the expected orientation. */
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if (curorient == UIInterfaceOrientationLandscapeLeft) {
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imageorient = UIImageOrientationLeft;
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} else if (curorient == UIInterfaceOrientationLandscapeRight) {
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imageorient = UIImageOrientationRight;
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}
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}
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}
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#endif
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/* Create the properly oriented image. */
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view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient];
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self.view = view;
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}
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}
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return self;
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}
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- (void)loadView
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{
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/* Do nothing. */
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}
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#if !TARGET_OS_TV
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- (BOOL)shouldAutorotate
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{
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/* If YES, the launch image will be incorrectly rotated in some cases. */
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return NO;
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}
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- (NSUInteger)supportedInterfaceOrientations
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{
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/* We keep the supported orientations unrestricted to avoid the case where
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* there are no common orientations between the ones set in Info.plist and
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* the ones set here (it will cause an exception in that case.) */
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return UIInterfaceOrientationMaskAll;
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}
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#endif /* !TARGET_OS_TV */
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@end
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@implementation SDLUIKitDelegate {
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UIWindow *launchWindow;
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}
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/* convenience method */
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+ (id)sharedAppDelegate
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{
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/* the delegate is set in UIApplicationMain(), which is guaranteed to be
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* called before this method */
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return [UIApplication sharedApplication].delegate;
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}
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+ (NSString *)getAppDelegateClassName
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{
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/* subclassing notice: when you subclass this appdelegate, make sure to add
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* a category to override this method and return the actual name of the
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* delegate */
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return @"SDLUIKitDelegate";
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}
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- (void)hideLaunchScreen
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{
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UIWindow *window = launchWindow;
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if (!window || window.hidden) {
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return;
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}
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launchWindow = nil;
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/* Do a nice animated fade-out (roughly matches the real launch behavior.) */
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[UIView animateWithDuration:0.2 animations:^{
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window.alpha = 0.0;
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} completion:^(BOOL finished) {
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window.hidden = YES;
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}];
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}
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- (void)postFinishLaunch
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{
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/* Hide the launch screen the next time the run loop is run. SDL apps will
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* have a chance to load resources while the launch screen is still up. */
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[self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0];
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/* run the user's application, passing argc and argv */
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SDL_iPhoneSetEventPump(SDL_TRUE);
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exit_status = SDL_main(forward_argc, forward_argv);
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SDL_iPhoneSetEventPump(SDL_FALSE);
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if (launchWindow) {
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launchWindow.hidden = YES;
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launchWindow = nil;
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}
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/* exit, passing the return status from the user's application */
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/* We don't actually exit to support applications that do setup in their
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* main function and then allow the Cocoa event loop to run. */
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/* exit(exit_status); */
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}
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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NSBundle *bundle = [NSBundle mainBundle];
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#if SDL_IPHONE_LAUNCHSCREEN
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/* The normal launch screen is displayed until didFinishLaunching returns,
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* but SDL_main is called after that happens and there may be a noticeable
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* delay between the start of SDL_main and when the first real frame is
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* displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is
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* called), so we show the launch screen programmatically until the first
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* time events are pumped. */
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UIViewController *vc = nil;
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NSString *screenname = nil;
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/* tvOS only uses a plain launch image. */
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#if !TARGET_OS_TV
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screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
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if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
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@try {
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/* The launch storyboard is actually a nib in some older versions of
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* Xcode. We'll try to load it as a storyboard first, as it's more
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* modern. */
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UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle];
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vc = [storyboard instantiateInitialViewController];
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}
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@catch (NSException *exception) {
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/* Do nothing (there's more code to execute below). */
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}
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}
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#endif
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if (vc == nil) {
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vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle];
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}
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if (vc.view) {
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launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
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/* We don't want the launch window immediately hidden when a real SDL
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* window is shown - we fade it out ourselves when we're ready. */
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launchWindow.windowLevel = UIWindowLevelNormal + 1.0;
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/* Show the window but don't make it key. Events should always go to
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* other windows when possible. */
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launchWindow.hidden = NO;
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launchWindow.rootViewController = vc;
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}
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#endif
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/* Set working directory to resource path */
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[[NSFileManager defaultManager] changeCurrentDirectoryPath:[bundle resourcePath]];
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/* register a callback for the idletimer hint */
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SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
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SDL_IdleTimerDisabledChanged, NULL);
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SDL_SetMainReady();
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[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
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return YES;
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}
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- (UIWindow *)window
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this) {
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SDL_Window *window = NULL;
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for (window = _this->windows; window != NULL; window = window->next) {
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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if (data != nil) {
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return data.uiwindow;
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}
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}
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}
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return nil;
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}
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- (void)setWindow:(UIWindow *)window
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{
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/* Do nothing. */
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}
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#if !TARGET_OS_TV
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- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
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{
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BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this && _this->num_displays > 0) {
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SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
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SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
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/* The desktop display mode should be kept in sync with the screen
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* orientation so that updating a window's fullscreen state to
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* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
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* correct orientation. */
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if (isLandscape != (desktopmode->w > desktopmode->h)) {
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int height = desktopmode->w;
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desktopmode->w = desktopmode->h;
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desktopmode->h = height;
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}
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/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
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if (isLandscape != (currentmode->w > currentmode->h)) {
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int height = currentmode->w;
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currentmode->w = currentmode->h;
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currentmode->h = height;
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}
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}
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}
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#endif
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- (void)applicationWillTerminate:(UIApplication *)application
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{
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SDL_OnApplicationWillTerminate();
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}
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- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application
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{
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SDL_OnApplicationDidReceiveMemoryWarning();
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}
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- (void)applicationWillResignActive:(UIApplication*)application
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{
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SDL_OnApplicationWillResignActive();
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}
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- (void)applicationDidEnterBackground:(UIApplication*)application
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{
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SDL_OnApplicationDidEnterBackground();
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}
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- (void)applicationWillEnterForeground:(UIApplication*)application
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{
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SDL_OnApplicationWillEnterForeground();
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}
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- (void)applicationDidBecomeActive:(UIApplication*)application
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{
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SDL_OnApplicationDidBecomeActive();
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}
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- (void)sendDropFileForURL:(NSURL *)url
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{
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NSURL *fileURL = url.filePathURL;
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if (fileURL != nil) {
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SDL_SendDropFile(NULL, fileURL.path.UTF8String);
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} else {
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SDL_SendDropFile(NULL, url.absoluteString.UTF8String);
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}
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SDL_SendDropComplete(NULL);
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}
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#if TARGET_OS_TV || (defined(__IPHONE_9_0) && __IPHONE_OS_VERSION_MIN_REQUIRED >= __IPHONE_9_0)
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- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey,id> *)options
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{
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/* TODO: Handle options */
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[self sendDropFileForURL:url];
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return YES;
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}
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#else
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- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation
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{
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[self sendDropFileForURL:url];
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return YES;
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}
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#endif
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@end
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#endif /* SDL_VIDEO_DRIVER_UIKIT */
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/* vi: set ts=4 sw=4 expandtab: */
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