mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
b48e54aafe
Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
39 lines
1.3 KiB
Plaintext
Executable File
39 lines
1.3 KiB
Plaintext
Executable File
MinGW requires both the MinGW system and MSYS.
|
|
|
|
There is a script for generating a series of GNU makefiles targeted
|
|
at MinGW on Windows. These makefiles will build the SDL library and
|
|
test executables with static links to libgcc and the same features
|
|
as the Visual Studio builds. That is, they have full OpenGL support
|
|
and they have no dependency on MinGW.
|
|
|
|
After generating the scripts, simply navigate to the directory in
|
|
a MSYS terminal and execute:
|
|
|
|
make
|
|
|
|
If you wish to clean the directory, you can use either the clean
|
|
batch file, or call:
|
|
|
|
make clean
|
|
|
|
The former will remove the actual makefiles and the latter will
|
|
perform a typical clean operation. You can target specific
|
|
build configurations as such:
|
|
|
|
make config=debug
|
|
|
|
Verbosity is initially set to off. All verbosity controls is
|
|
whether the resulting gcc and ar commands are printed to the
|
|
console. You can enable verbose output by setting verbose to any
|
|
value:
|
|
|
|
make verbose=1
|
|
|
|
There is currently no install target, but that is intended
|
|
eventually.
|
|
|
|
Ben:
|
|
There is no DirectX support currently, but you can use the
|
|
command option '--directx' when generating the makefiles to
|
|
explicitly force the DirectX dependency on. This may have
|
|
undefined behavior, so use it cautiously. |