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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
26 lines
1.5 KiB
Plaintext
Executable File
26 lines
1.5 KiB
Plaintext
Executable File
The patches in this directory are targeted to the premake4 stable branch, based
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on the date of these files and the repository.
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1. 709.patch: this patch corrects the linking order for generated GNU makefiles.
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More information on this patch can be found at:
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https://sourceforge.net/p/premake/bugs/279/
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2. iOS.patch: this patch adds a iOS as a platform option for premake, allowing
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for potential iOS Xcode project generation.
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3. 711.patch: this patch adds support for Xcode recognizing files added to
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Xcode projects with the extensions of .bmp or .wav as resource files with
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the respective file types of image and audio. This is needed to properly
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bundle the Xcode-iOS resources with the app package. See the following for
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more information:
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https://sourceforge.net/p/premake/patches/165/
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4. 712.patch: this patch fixes an issue in Xcode that prevents post-build
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commands from working for multiple configurations. This is why I had to have
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debug and release configurations disabled for so long. They are now reenabled
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and should be working fine. For more information:
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https://sourceforge.net/p/premake/bugs/280/
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5. 713.patch: this patch allows custom source trees to be set in Xcode links
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using variables similar to Visual Studio variables. This is necessary to
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properly link to frameworks for iOS projects. For more information:
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https://sourceforge.net/p/premake/patches/166/
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The repository containing these changes can be found at:
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https://bitbucket.org/gsocben/premake-stable-sdlgsoc2013 |