mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
979de761c9
I think this was important for SDL 1.2 because some targets needed special device memory for DMA buffers or locked memory buffers for use in hardware interrupts or something, but since it just defines to SDL_malloc and SDL_free now, I took it out for clarity's sake.
432 lines
22 KiB
XML
Executable File
432 lines
22 KiB
XML
Executable File
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{7F1E020B-52F6-584E-B841-8B390015238B}</ProjectGuid>
|
|
<RootNamespace>SDL2</RootNamespace>
|
|
<Keyword>Win32Proj</Keyword>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<PlatformToolset>v110</PlatformToolset>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<OutDir>Win32\Debug\</OutDir>
|
|
<IntDir>obj\Debug\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
<TargetExt>.dll</TargetExt>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<LinkIncremental>true</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<OutDir>Win32\Release\</OutDir>
|
|
<IntDir>obj\Release\</IntDir>
|
|
<TargetName>SDL2</TargetName>
|
|
<TargetExt>.dll</TargetExt>
|
|
<IgnoreImportLibrary>false</IgnoreImportLibrary>
|
|
<LinkIncremental>false</LinkIncremental>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<Optimization>Disabled</Optimization>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>true</MinimalRebuild>
|
|
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader></PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
|
<ProgramDataBaseFileName>$(OutDir)SDL2.pdb</ProgramDataBaseFileName>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)SDL2.dll</OutputFile>
|
|
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<ImportLibrary>Win32\Debug\SDL2.lib</ImportLibrary>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<MinimalRebuild>false</MinimalRebuild>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<PrecompiledHeader></PrecompiledHeader>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<ExceptionHandling>false</ExceptionHandling>
|
|
<DebugInformationFormat></DebugInformationFormat>
|
|
</ClCompile>
|
|
<ResourceCompile>
|
|
<PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>..;..\..\..\..\include;$(DXSDK_DIR)\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
</ResourceCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<AdditionalDependencies>imm32.lib;oleaut32.lib;winmm.lib;version.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;uuid.lib;odbc32.lib;odbccp32.lib;OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<OutputFile>$(OutDir)SDL2.dll</OutputFile>
|
|
<AdditionalLibraryDirectories>$(DXSDK_DIR)\Lib\x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
<ImportLibrary>Win32\Release\SDL2.lib</ImportLibrary>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\..\..\src\SDL_assert_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\SDL_error_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_audiodev_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_audio_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_sysaudio.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\SDL_wave.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\disk\SDL_diskaudio.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\blank_cursor.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\default_cursor.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_darwin.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_linux.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_windows.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\scancodes_xfree86.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_clipboardevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_dropevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_events_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_gesture_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_keyboard_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_mouse_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_sysevents.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_touch_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\events\SDL_windowevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\haptic\SDL_haptic_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\haptic\SDL_syshaptic.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\SDL_joystick_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\SDL_sysjoystick.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\mmx.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\SDL_sysrender.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\SDL_yuv_sw_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendfillrect.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendline.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_blendpoint.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_draw.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawline.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_drawpoint.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_render_sw_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\software\SDL_rotate.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\SDL_systhread.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\SDL_thread_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\timer\SDL_timer_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit_auto.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit_copy.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_blit_slow.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_egl.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_pixels_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_rect_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_RLEaccel_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_shape_internals.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\SDL_sysvideo.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullevents_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\dummy\SDL_nullvideo.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\generic\SDL_sysmutex_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\winmm\SDL_winmm.h" />
|
|
<ClInclude Include="..\..\..\..\src\core\windows\SDL_windows.h" />
|
|
<ClInclude Include="..\..\..\..\src\libm\math_libm.h" />
|
|
<ClInclude Include="..\..\..\..\src\libm\math_private.h" />
|
|
<ClInclude Include="..\..\..\..\src\thread\windows\SDL_systhread_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_msctf.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_vkeys.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsevents.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmodes.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsmouse.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsopengl.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsshape.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowsvideo.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\SDL_windowswindow.h" />
|
|
<ClInclude Include="..\..\..\..\src\video\windows\wmmsg.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\directsound\directx.h" />
|
|
<ClInclude Include="..\..\..\..\src\audio\directsound\SDL_directsound.h" />
|
|
<ClInclude Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick_c.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_glfuncs.h" />
|
|
<ClInclude Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\..\..\src\SDL.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_assert.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_error.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_hints.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\SDL_log.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\atomic\SDL_atomic.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\atomic\SDL_spinlock.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audio.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audiocvt.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audiodev.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_audiotypecvt.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_mixer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\SDL_wave.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\disk\SDL_diskaudio.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\dummy\SDL_dummyaudio.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\cpuinfo\SDL_cpuinfo.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_clipboardevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_dropevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_events.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_gesture.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_keyboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_mouse.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_quit.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_touch.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\events\SDL_windowevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\file\SDL_rwops.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\haptic\SDL_haptic.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\SDL_gamecontroller.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\SDL_joystick.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\power\SDL_power.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\SDL_render.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_mmx.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\SDL_yuv_sw.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendfillrect.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendline.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_blendpoint.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawline.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_drawpoint.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_render_sw.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\software\SDL_rotate.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_getenv.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_iconv.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_malloc.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_qsort.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_stdlib.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\stdlib\SDL_string.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\SDL_thread.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\timer\SDL_timer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_0.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_1.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_A.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_auto.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_copy.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_N.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_blit_slow.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_bmp.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_clipboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_egl.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_fillrect.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_pixels.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_rect.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_RLEaccel.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_shape.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_stretch.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_surface.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\SDL_video.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullframebuffer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\dummy\SDL_nullvideo.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\generic\SDL_syscond.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\winmm\SDL_winmm.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\core\windows\SDL_windows.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_atan2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_log.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_pow.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_rem_pio2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\e_sqrt.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\k_cos.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\k_rem_pio2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\k_sin.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_atan.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_copysign.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_cos.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_fabs.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_floor.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_scalbn.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\libm\s_sin.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\loadso\windows\SDL_sysloadso.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\power\windows\SDL_syspower.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_sysmutex.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_syssem.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systhread.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\thread\windows\SDL_systls.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\timer\windows\SDL_systimer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsclipboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsevents.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsframebuffer.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowskeyboard.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmessagebox.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmodes.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsmouse.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsopengl.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsshape.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowsvideo.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\video\windows\SDL_windowswindow.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\filesystem\windows\SDL_sysfilesystem.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\directsound\SDL_directsound.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\audio\xaudio2\SDL_xaudio2.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\direct3d\SDL_render_d3d.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\haptic\windows\SDL_syshaptic.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_dxjoystick.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\joystick\windows\SDL_mmjoystick.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_render_gl.c">
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\..\src\render\opengl\SDL_shaders_gl.c">
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project>
|