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https://github.com/Relintai/sdl2_frt.git
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71 lines
2.6 KiB
C
71 lines
2.6 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//
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// Re-implementation of methods removed from XAudio2 (in WinRT):
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//
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typedef struct XAUDIO2_DEVICE_DETAILS
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{
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WCHAR DeviceID[256];
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WCHAR DisplayName[256];
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/* Other fields exist in the pre-Windows 8 version of this struct, however
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they weren't used by SDL, so they weren't added.
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*/
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} XAUDIO2_DEVICE_DETAILS;
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#ifdef __cplusplus
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extern "C" {
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#endif
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HRESULT IXAudio2_GetDeviceCount(IXAudio2 * unused, UINT32 * devcount);
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HRESULT IXAudio2_GetDeviceDetails(IXAudio2 * unused, UINT32 index, XAUDIO2_DEVICE_DETAILS * details);
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#ifdef __cplusplus
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}
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#endif
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//
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// C-style macros to call XAudio2's methods in C++:
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//
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#ifdef __cplusplus
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/*
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#define IXAudio2_CreateMasteringVoice(A, B, C, D, E, F, G) (A)->CreateMasteringVoice((B), (C), (D), (E), (F), (G))
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#define IXAudio2_CreateSourceVoice(A, B, C, D, E, F, G, H) (A)->CreateSourceVoice((B), (C), (D), (E), (F), (G), (H))
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#define IXAudio2_QueryInterface(A, B, C) (A)->QueryInterface((B), (C))
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#define IXAudio2_Release(A) (A)->Release()
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#define IXAudio2_StartEngine(A) (A)->StartEngine()
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#define IXAudio2_StopEngine(A) (A)->StopEngine()
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#define IXAudio2MasteringVoice_DestroyVoice(A) (A)->DestroyVoice()
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#define IXAudio2SourceVoice_DestroyVoice(A) (A)->DestroyVoice()
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#define IXAudio2SourceVoice_Discontinuity(A) (A)->Discontinuity()
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#define IXAudio2SourceVoice_FlushSourceBuffers(A) (A)->FlushSourceBuffers()
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#define IXAudio2SourceVoice_GetState(A, B) (A)->GetState((B))
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#define IXAudio2SourceVoice_Start(A, B, C) (A)->Start((B), (C))
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#define IXAudio2SourceVoice_Stop(A, B, C) (A)->Stop((B), (C))
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#define IXAudio2SourceVoice_SubmitSourceBuffer(A, B, C) (A)->SubmitSourceBuffer((B), (C))
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*/
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#endif // ifdef __cplusplus
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