sdl2_frt/src/video/x11/SDL_x11video.h
Ryan C. Gordon f2defe5e11 Added special window type flags.
Specifically: always on top, skip taskbar, tooltip, utility, and popup menu.

This is currently only implemented for X11.

This patch is based on work in Unreal Engine 4's fork of SDL,
compliments of Epic Games.
2016-01-05 01:30:40 -05:00

135 lines
3.5 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_x11video_h
#define _SDL_x11video_h
#include "SDL_keycode.h"
#include "../SDL_sysvideo.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#if SDL_VIDEO_DRIVER_X11_XCURSOR
#include <X11/Xcursor/Xcursor.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XDBE
#include <X11/extensions/Xdbe.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XINERAMA
#include <X11/extensions/Xinerama.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XINPUT2
#include <X11/extensions/XInput2.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XRANDR
#include <X11/extensions/Xrandr.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER
#include <X11/extensions/scrnsaver.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XSHAPE
#include <X11/extensions/shape.h>
#endif
#if SDL_VIDEO_DRIVER_X11_XVIDMODE
#include <X11/extensions/xf86vmode.h>
#endif
#include "../../core/linux/SDL_dbus.h"
#include "../../core/linux/SDL_ibus.h"
#include "SDL_x11dyn.h"
#include "SDL_x11clipboard.h"
#include "SDL_x11events.h"
#include "SDL_x11keyboard.h"
#include "SDL_x11modes.h"
#include "SDL_x11mouse.h"
#include "SDL_x11opengl.h"
#include "SDL_x11window.h"
/* Private display data */
typedef struct SDL_VideoData
{
Display *display;
char *classname;
pid_t pid;
XIM im;
Uint32 screensaver_activity;
int numwindows;
SDL_WindowData **windowlist;
int windowlistlength;
/* This is true for ICCCM2.0-compliant window managers */
SDL_bool net_wm;
/* Useful atoms */
Atom WM_PROTOCOLS;
Atom WM_DELETE_WINDOW;
Atom _NET_WM_STATE;
Atom _NET_WM_STATE_HIDDEN;
Atom _NET_WM_STATE_FOCUSED;
Atom _NET_WM_STATE_MAXIMIZED_VERT;
Atom _NET_WM_STATE_MAXIMIZED_HORZ;
Atom _NET_WM_STATE_FULLSCREEN;
Atom _NET_WM_STATE_ABOVE;
Atom _NET_WM_STATE_SKIP_TASKBAR;
Atom _NET_WM_STATE_SKIP_PAGER;
Atom _NET_WM_ALLOWED_ACTIONS;
Atom _NET_WM_ACTION_FULLSCREEN;
Atom _NET_WM_NAME;
Atom _NET_WM_ICON_NAME;
Atom _NET_WM_ICON;
Atom _NET_WM_PING;
Atom _NET_WM_USER_TIME;
Atom _NET_ACTIVE_WINDOW;
Atom UTF8_STRING;
Atom PRIMARY;
Atom XdndEnter;
Atom XdndPosition;
Atom XdndStatus;
Atom XdndTypeList;
Atom XdndActionCopy;
Atom XdndDrop;
Atom XdndFinished;
Atom XdndSelection;
Atom XKLAVIER_STATE;
SDL_Scancode key_layout[256];
SDL_bool selection_waiting;
Uint32 last_mode_change_deadline;
SDL_bool global_mouse_changed;
SDL_Point global_mouse_position;
Uint32 global_mouse_buttons;
} SDL_VideoData;
extern SDL_bool X11_UseDirectColorVisuals(void);
#endif /* _SDL_x11video_h */
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