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1556 lines
52 KiB
C
1556 lines
52 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/* Ported from original test\common.c file. */
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#include "SDL_config.h"
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#include "SDL_test.h"
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#include <stdio.h>
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#define VIDEO_USAGE \
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"[--video driver] [--renderer driver] [--gldebug] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--logical WxH] [--scale N] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--allow-highdpi]"
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#define AUDIO_USAGE \
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"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
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SDLTest_CommonState *
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SDLTest_CommonCreateState(char **argv, Uint32 flags)
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{
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SDLTest_CommonState *state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
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if (!state) {
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SDL_OutOfMemory();
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return NULL;
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}
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/* Initialize some defaults */
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state->argv = argv;
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state->flags = flags;
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state->window_title = argv[0];
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state->window_flags = 0;
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state->window_x = SDL_WINDOWPOS_UNDEFINED;
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state->window_y = SDL_WINDOWPOS_UNDEFINED;
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state->window_w = DEFAULT_WINDOW_WIDTH;
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state->window_h = DEFAULT_WINDOW_HEIGHT;
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state->num_windows = 1;
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state->audiospec.freq = 22050;
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state->audiospec.format = AUDIO_S16;
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state->audiospec.channels = 2;
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state->audiospec.samples = 2048;
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/* Set some very sane GL defaults */
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state->gl_red_size = 3;
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state->gl_green_size = 3;
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state->gl_blue_size = 2;
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state->gl_alpha_size = 0;
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state->gl_buffer_size = 0;
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state->gl_depth_size = 16;
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state->gl_stencil_size = 0;
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state->gl_double_buffer = 1;
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state->gl_accum_red_size = 0;
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state->gl_accum_green_size = 0;
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state->gl_accum_blue_size = 0;
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state->gl_accum_alpha_size = 0;
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state->gl_stereo = 0;
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state->gl_multisamplebuffers = 0;
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state->gl_multisamplesamples = 0;
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state->gl_retained_backing = 1;
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state->gl_accelerated = -1;
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state->gl_debug = 0;
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return state;
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}
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int
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SDLTest_CommonArg(SDLTest_CommonState * state, int index)
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{
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char **argv = state->argv;
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if (SDL_strcasecmp(argv[index], "--video") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->videodriver = argv[index];
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->renderdriver = argv[index];
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
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state->gl_debug = 1;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--info") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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if (SDL_strcasecmp(argv[index], "all") == 0) {
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state->verbose |=
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(VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
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VERBOSE_EVENT);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "video") == 0) {
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state->verbose |= VERBOSE_VIDEO;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "modes") == 0) {
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state->verbose |= VERBOSE_MODES;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "render") == 0) {
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state->verbose |= VERBOSE_RENDER;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "event") == 0) {
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state->verbose |= VERBOSE_EVENT;
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return 2;
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}
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return -1;
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}
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if (SDL_strcasecmp(argv[index], "--log") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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if (SDL_strcasecmp(argv[index], "all") == 0) {
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SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "error") == 0) {
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SDL_LogSetPriority(SDL_LOG_CATEGORY_ERROR, SDL_LOG_PRIORITY_VERBOSE);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "system") == 0) {
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SDL_LogSetPriority(SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_PRIORITY_VERBOSE);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "audio") == 0) {
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SDL_LogSetPriority(SDL_LOG_CATEGORY_AUDIO, SDL_LOG_PRIORITY_VERBOSE);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "video") == 0) {
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SDL_LogSetPriority(SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "render") == 0) {
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SDL_LogSetPriority(SDL_LOG_CATEGORY_RENDER, SDL_LOG_PRIORITY_VERBOSE);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "input") == 0) {
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SDL_LogSetPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_VERBOSE);
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return 2;
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}
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return -1;
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}
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if (SDL_strcasecmp(argv[index], "--display") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->display = SDL_atoi(argv[index]);
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if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
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state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
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state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
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}
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if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
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state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
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state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
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}
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
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state->window_flags |= SDL_WINDOW_FULLSCREEN;
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state->num_windows = 1;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
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state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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state->num_windows = 1;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
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state->window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--windows") == 0) {
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++index;
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if (!argv[index] || !SDL_isdigit(*argv[index])) {
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return -1;
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}
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if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
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state->num_windows = SDL_atoi(argv[index]);
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}
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--title") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->window_title = argv[index];
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--icon") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->window_icon = argv[index];
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--center") == 0) {
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state->window_x = SDL_WINDOWPOS_CENTERED;
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state->window_y = SDL_WINDOWPOS_CENTERED;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--position") == 0) {
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char *x, *y;
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++index;
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if (!argv[index]) {
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return -1;
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}
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x = argv[index];
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y = argv[index];
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while (*y && *y != ',') {
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++y;
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}
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if (!*y) {
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return -1;
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}
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*y++ = '\0';
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state->window_x = SDL_atoi(x);
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state->window_y = SDL_atoi(y);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
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char *w, *h;
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++index;
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if (!argv[index]) {
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return -1;
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}
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w = argv[index];
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h = argv[index];
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while (*h && *h != 'x') {
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++h;
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}
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if (!*h) {
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return -1;
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}
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*h++ = '\0';
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state->window_w = SDL_atoi(w);
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state->window_h = SDL_atoi(h);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
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char *w, *h;
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++index;
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if (!argv[index]) {
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return -1;
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}
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w = argv[index];
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h = argv[index];
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while (*h && *h != 'x') {
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++h;
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}
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if (!*h) {
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return -1;
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}
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*h++ = '\0';
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state->window_minW = SDL_atoi(w);
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state->window_minH = SDL_atoi(h);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
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char *w, *h;
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++index;
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if (!argv[index]) {
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return -1;
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}
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w = argv[index];
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h = argv[index];
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while (*h && *h != 'x') {
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++h;
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}
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if (!*h) {
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return -1;
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}
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*h++ = '\0';
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state->window_maxW = SDL_atoi(w);
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state->window_maxH = SDL_atoi(h);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--logical") == 0) {
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char *w, *h;
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++index;
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if (!argv[index]) {
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return -1;
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}
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w = argv[index];
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h = argv[index];
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while (*h && *h != 'x') {
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++h;
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}
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if (!*h) {
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return -1;
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}
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*h++ = '\0';
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state->logical_w = SDL_atoi(w);
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state->logical_h = SDL_atoi(h);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--scale") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->scale = (float)SDL_atof(argv[index]);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--depth") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->depth = SDL_atoi(argv[index]);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->refresh_rate = SDL_atoi(argv[index]);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
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state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
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state->window_flags |= SDL_WINDOW_BORDERLESS;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--resize") == 0) {
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state->window_flags |= SDL_WINDOW_RESIZABLE;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
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state->window_flags |= SDL_WINDOW_MINIMIZED;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
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state->window_flags |= SDL_WINDOW_MAXIMIZED;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--grab") == 0) {
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state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
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return 1;
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}
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if (SDL_strcasecmp(argv[index], "--rate") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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state->audiospec.freq = SDL_atoi(argv[index]);
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "--format") == 0) {
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++index;
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if (!argv[index]) {
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return -1;
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}
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if (SDL_strcasecmp(argv[index], "U8") == 0) {
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state->audiospec.format = AUDIO_U8;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "S8") == 0) {
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state->audiospec.format = AUDIO_S8;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "U16") == 0) {
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state->audiospec.format = AUDIO_U16;
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return 2;
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}
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if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
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state->audiospec.format = AUDIO_U16LSB;
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return 2;
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}
|
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if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
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state->audiospec.format = AUDIO_U16MSB;
|
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return 2;
|
|
}
|
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if (SDL_strcasecmp(argv[index], "S16") == 0) {
|
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state->audiospec.format = AUDIO_S16;
|
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return 2;
|
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}
|
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if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
|
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state->audiospec.format = AUDIO_S16LSB;
|
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return 2;
|
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}
|
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if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
|
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state->audiospec.format = AUDIO_S16MSB;
|
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return 2;
|
|
}
|
|
return -1;
|
|
}
|
|
if (SDL_strcasecmp(argv[index], "--channels") == 0) {
|
|
++index;
|
|
if (!argv[index]) {
|
|
return -1;
|
|
}
|
|
state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
|
|
return 2;
|
|
}
|
|
if (SDL_strcasecmp(argv[index], "--samples") == 0) {
|
|
++index;
|
|
if (!argv[index]) {
|
|
return -1;
|
|
}
|
|
state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
|
|
return 2;
|
|
}
|
|
if ((SDL_strcasecmp(argv[index], "-h") == 0)
|
|
|| (SDL_strcasecmp(argv[index], "--help") == 0)) {
|
|
/* Print the usage message */
|
|
return -1;
|
|
}
|
|
if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
|
|
/* Debug flag sent by Xcode */
|
|
return 2;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const char *
|
|
SDLTest_CommonUsage(SDLTest_CommonState * state)
|
|
{
|
|
switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
|
|
case SDL_INIT_VIDEO:
|
|
return VIDEO_USAGE;
|
|
case SDL_INIT_AUDIO:
|
|
return AUDIO_USAGE;
|
|
case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
|
|
return VIDEO_USAGE " " AUDIO_USAGE;
|
|
default:
|
|
return "";
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDLTest_PrintRendererFlag(Uint32 flag)
|
|
{
|
|
switch (flag) {
|
|
case SDL_RENDERER_PRESENTVSYNC:
|
|
fprintf(stderr, "PresentVSync");
|
|
break;
|
|
case SDL_RENDERER_ACCELERATED:
|
|
fprintf(stderr, "Accelerated");
|
|
break;
|
|
default:
|
|
fprintf(stderr, "0x%8.8x", flag);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDLTest_PrintPixelFormat(Uint32 format)
|
|
{
|
|
switch (format) {
|
|
case SDL_PIXELFORMAT_UNKNOWN:
|
|
fprintf(stderr, "Unknwon");
|
|
break;
|
|
case SDL_PIXELFORMAT_INDEX1LSB:
|
|
fprintf(stderr, "Index1LSB");
|
|
break;
|
|
case SDL_PIXELFORMAT_INDEX1MSB:
|
|
fprintf(stderr, "Index1MSB");
|
|
break;
|
|
case SDL_PIXELFORMAT_INDEX4LSB:
|
|
fprintf(stderr, "Index4LSB");
|
|
break;
|
|
case SDL_PIXELFORMAT_INDEX4MSB:
|
|
fprintf(stderr, "Index4MSB");
|
|
break;
|
|
case SDL_PIXELFORMAT_INDEX8:
|
|
fprintf(stderr, "Index8");
|
|
break;
|
|
case SDL_PIXELFORMAT_RGB332:
|
|
fprintf(stderr, "RGB332");
|
|
break;
|
|
case SDL_PIXELFORMAT_RGB444:
|
|
fprintf(stderr, "RGB444");
|
|
break;
|
|
case SDL_PIXELFORMAT_RGB555:
|
|
fprintf(stderr, "RGB555");
|
|
break;
|
|
case SDL_PIXELFORMAT_BGR555:
|
|
fprintf(stderr, "BGR555");
|
|
break;
|
|
case SDL_PIXELFORMAT_ARGB4444:
|
|
fprintf(stderr, "ARGB4444");
|
|
break;
|
|
case SDL_PIXELFORMAT_ABGR4444:
|
|
fprintf(stderr, "ABGR4444");
|
|
break;
|
|
case SDL_PIXELFORMAT_ARGB1555:
|
|
fprintf(stderr, "ARGB1555");
|
|
break;
|
|
case SDL_PIXELFORMAT_ABGR1555:
|
|
fprintf(stderr, "ABGR1555");
|
|
break;
|
|
case SDL_PIXELFORMAT_RGB565:
|
|
fprintf(stderr, "RGB565");
|
|
break;
|
|
case SDL_PIXELFORMAT_BGR565:
|
|
fprintf(stderr, "BGR565");
|
|
break;
|
|
case SDL_PIXELFORMAT_RGB24:
|
|
fprintf(stderr, "RGB24");
|
|
break;
|
|
case SDL_PIXELFORMAT_BGR24:
|
|
fprintf(stderr, "BGR24");
|
|
break;
|
|
case SDL_PIXELFORMAT_RGB888:
|
|
fprintf(stderr, "RGB888");
|
|
break;
|
|
case SDL_PIXELFORMAT_BGR888:
|
|
fprintf(stderr, "BGR888");
|
|
break;
|
|
case SDL_PIXELFORMAT_ARGB8888:
|
|
fprintf(stderr, "ARGB8888");
|
|
break;
|
|
case SDL_PIXELFORMAT_RGBA8888:
|
|
fprintf(stderr, "RGBA8888");
|
|
break;
|
|
case SDL_PIXELFORMAT_ABGR8888:
|
|
fprintf(stderr, "ABGR8888");
|
|
break;
|
|
case SDL_PIXELFORMAT_BGRA8888:
|
|
fprintf(stderr, "BGRA8888");
|
|
break;
|
|
case SDL_PIXELFORMAT_ARGB2101010:
|
|
fprintf(stderr, "ARGB2101010");
|
|
break;
|
|
case SDL_PIXELFORMAT_YV12:
|
|
fprintf(stderr, "YV12");
|
|
break;
|
|
case SDL_PIXELFORMAT_IYUV:
|
|
fprintf(stderr, "IYUV");
|
|
break;
|
|
case SDL_PIXELFORMAT_YUY2:
|
|
fprintf(stderr, "YUY2");
|
|
break;
|
|
case SDL_PIXELFORMAT_UYVY:
|
|
fprintf(stderr, "UYVY");
|
|
break;
|
|
case SDL_PIXELFORMAT_YVYU:
|
|
fprintf(stderr, "YVYU");
|
|
break;
|
|
default:
|
|
fprintf(stderr, "0x%8.8x", format);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDLTest_PrintRenderer(SDL_RendererInfo * info)
|
|
{
|
|
int i, count;
|
|
|
|
fprintf(stderr, " Renderer %s:\n", info->name);
|
|
|
|
fprintf(stderr, " Flags: 0x%8.8X", info->flags);
|
|
fprintf(stderr, " (");
|
|
count = 0;
|
|
for (i = 0; i < sizeof(info->flags) * 8; ++i) {
|
|
Uint32 flag = (1 << i);
|
|
if (info->flags & flag) {
|
|
if (count > 0) {
|
|
fprintf(stderr, " | ");
|
|
}
|
|
SDLTest_PrintRendererFlag(flag);
|
|
++count;
|
|
}
|
|
}
|
|
fprintf(stderr, ")\n");
|
|
|
|
fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
|
|
for (i = 0; i < (int) info->num_texture_formats; ++i) {
|
|
if (i > 0) {
|
|
fprintf(stderr, ", ");
|
|
}
|
|
SDLTest_PrintPixelFormat(info->texture_formats[i]);
|
|
}
|
|
fprintf(stderr, "\n");
|
|
|
|
if (info->max_texture_width || info->max_texture_height) {
|
|
fprintf(stderr, " Max Texture Size: %dx%d\n",
|
|
info->max_texture_width, info->max_texture_height);
|
|
}
|
|
}
|
|
|
|
static SDL_Surface *
|
|
SDLTest_LoadIcon(const char *file)
|
|
{
|
|
SDL_Surface *icon;
|
|
|
|
/* Load the icon surface */
|
|
icon = SDL_LoadBMP(file);
|
|
if (icon == NULL) {
|
|
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
|
|
return (NULL);
|
|
}
|
|
|
|
if (icon->format->palette) {
|
|
/* Set the colorkey */
|
|
SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
|
|
}
|
|
|
|
return (icon);
|
|
}
|
|
|
|
SDL_bool
|
|
SDLTest_CommonInit(SDLTest_CommonState * state)
|
|
{
|
|
int i, j, m, n, w, h;
|
|
SDL_DisplayMode fullscreen_mode;
|
|
|
|
if (state->flags & SDL_INIT_VIDEO) {
|
|
if (state->verbose & VERBOSE_VIDEO) {
|
|
n = SDL_GetNumVideoDrivers();
|
|
if (n == 0) {
|
|
fprintf(stderr, "No built-in video drivers\n");
|
|
} else {
|
|
fprintf(stderr, "Built-in video drivers:");
|
|
for (i = 0; i < n; ++i) {
|
|
if (i > 0) {
|
|
fprintf(stderr, ",");
|
|
}
|
|
fprintf(stderr, " %s", SDL_GetVideoDriver(i));
|
|
}
|
|
fprintf(stderr, "\n");
|
|
}
|
|
}
|
|
if (SDL_VideoInit(state->videodriver) < 0) {
|
|
fprintf(stderr, "Couldn't initialize video driver: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
if (state->verbose & VERBOSE_VIDEO) {
|
|
fprintf(stderr, "Video driver: %s\n",
|
|
SDL_GetCurrentVideoDriver());
|
|
}
|
|
|
|
/* Upload GL settings */
|
|
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
|
|
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
|
|
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
|
|
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
|
|
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
|
|
SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
|
|
if (state->gl_accelerated >= 0) {
|
|
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,
|
|
state->gl_accelerated);
|
|
}
|
|
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
|
|
if (state->gl_major_version) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
|
|
}
|
|
if (state->gl_debug) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
|
}
|
|
if (state->gl_profile_mask) {
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, state->gl_profile_mask);
|
|
}
|
|
|
|
if (state->verbose & VERBOSE_MODES) {
|
|
SDL_Rect bounds;
|
|
SDL_DisplayMode mode;
|
|
int bpp;
|
|
Uint32 Rmask, Gmask, Bmask, Amask;
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
int adapterIndex = 0;
|
|
int outputIndex = 0;
|
|
#endif
|
|
n = SDL_GetNumVideoDisplays();
|
|
fprintf(stderr, "Number of displays: %d\n", n);
|
|
for (i = 0; i < n; ++i) {
|
|
fprintf(stderr, "Display %d: %s\n", i, SDL_GetDisplayName(i));
|
|
|
|
SDL_zero(bounds);
|
|
SDL_GetDisplayBounds(i, &bounds);
|
|
fprintf(stderr, "Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
|
|
|
|
SDL_GetDesktopDisplayMode(i, &mode);
|
|
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
|
|
&Bmask, &Amask);
|
|
fprintf(stderr,
|
|
" Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
|
|
mode.w, mode.h, mode.refresh_rate, bpp,
|
|
SDL_GetPixelFormatName(mode.format));
|
|
if (Rmask || Gmask || Bmask) {
|
|
fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
|
|
fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
|
|
fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
|
|
if (Amask)
|
|
fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
|
|
}
|
|
|
|
/* Print available fullscreen video modes */
|
|
m = SDL_GetNumDisplayModes(i);
|
|
if (m == 0) {
|
|
fprintf(stderr, "No available fullscreen video modes\n");
|
|
} else {
|
|
fprintf(stderr, " Fullscreen video modes:\n");
|
|
for (j = 0; j < m; ++j) {
|
|
SDL_GetDisplayMode(i, j, &mode);
|
|
SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
|
|
&Gmask, &Bmask, &Amask);
|
|
fprintf(stderr,
|
|
" Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
|
|
j, mode.w, mode.h, mode.refresh_rate, bpp,
|
|
SDL_GetPixelFormatName(mode.format));
|
|
if (Rmask || Gmask || Bmask) {
|
|
fprintf(stderr, " Red Mask = 0x%.8x\n",
|
|
Rmask);
|
|
fprintf(stderr, " Green Mask = 0x%.8x\n",
|
|
Gmask);
|
|
fprintf(stderr, " Blue Mask = 0x%.8x\n",
|
|
Bmask);
|
|
if (Amask)
|
|
fprintf(stderr,
|
|
" Alpha Mask = 0x%.8x\n",
|
|
Amask);
|
|
}
|
|
}
|
|
}
|
|
|
|
#if SDL_VIDEO_DRIVER_WINDOWS
|
|
/* Print the D3D9 adapter index */
|
|
adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
|
|
fprintf( stderr, "D3D9 Adapter Index: %d", adapterIndex );
|
|
|
|
/* Print the DXGI adapter and output indices */
|
|
SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
|
|
fprintf( stderr, "DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (state->verbose & VERBOSE_RENDER) {
|
|
SDL_RendererInfo info;
|
|
|
|
n = SDL_GetNumRenderDrivers();
|
|
if (n == 0) {
|
|
fprintf(stderr, "No built-in render drivers\n");
|
|
} else {
|
|
fprintf(stderr, "Built-in render drivers:\n");
|
|
for (i = 0; i < n; ++i) {
|
|
SDL_GetRenderDriverInfo(i, &info);
|
|
SDLTest_PrintRenderer(&info);
|
|
}
|
|
}
|
|
}
|
|
|
|
SDL_zero(fullscreen_mode);
|
|
switch (state->depth) {
|
|
case 8:
|
|
fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
|
|
break;
|
|
case 15:
|
|
fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
|
|
break;
|
|
case 16:
|
|
fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
|
|
break;
|
|
case 24:
|
|
fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
|
|
break;
|
|
default:
|
|
fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
|
|
break;
|
|
}
|
|
fullscreen_mode.refresh_rate = state->refresh_rate;
|
|
|
|
state->windows =
|
|
(SDL_Window **) SDL_malloc(state->num_windows *
|
|
sizeof(*state->windows));
|
|
state->renderers =
|
|
(SDL_Renderer **) SDL_malloc(state->num_windows *
|
|
sizeof(*state->renderers));
|
|
state->targets =
|
|
(SDL_Texture **) SDL_malloc(state->num_windows *
|
|
sizeof(*state->targets));
|
|
if (!state->windows || !state->renderers) {
|
|
fprintf(stderr, "Out of memory!\n");
|
|
return SDL_FALSE;
|
|
}
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
char title[1024];
|
|
|
|
if (state->num_windows > 1) {
|
|
SDL_snprintf(title, SDL_arraysize(title), "%s %d",
|
|
state->window_title, i + 1);
|
|
} else {
|
|
SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
|
|
}
|
|
state->windows[i] =
|
|
SDL_CreateWindow(title, state->window_x, state->window_y,
|
|
state->window_w, state->window_h,
|
|
state->window_flags);
|
|
if (!state->windows[i]) {
|
|
fprintf(stderr, "Couldn't create window: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
if (state->window_minW || state->window_minH) {
|
|
SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
|
|
}
|
|
if (state->window_maxW || state->window_maxH) {
|
|
SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
|
|
}
|
|
SDL_GetWindowSize(state->windows[i], &w, &h);
|
|
if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
|
|
(w != state->window_w || h != state->window_h)) {
|
|
printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
|
|
state->window_w = w;
|
|
state->window_h = h;
|
|
}
|
|
if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
|
|
fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
|
|
if (state->window_icon) {
|
|
SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
|
|
if (icon) {
|
|
SDL_SetWindowIcon(state->windows[i], icon);
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
}
|
|
|
|
SDL_ShowWindow(state->windows[i]);
|
|
|
|
state->renderers[i] = NULL;
|
|
state->targets[i] = NULL;
|
|
|
|
if (!state->skip_renderer
|
|
&& (state->renderdriver
|
|
|| !(state->window_flags & SDL_WINDOW_OPENGL))) {
|
|
m = -1;
|
|
if (state->renderdriver) {
|
|
SDL_RendererInfo info;
|
|
n = SDL_GetNumRenderDrivers();
|
|
for (j = 0; j < n; ++j) {
|
|
SDL_GetRenderDriverInfo(j, &info);
|
|
if (SDL_strcasecmp(info.name, state->renderdriver) ==
|
|
0) {
|
|
m = j;
|
|
break;
|
|
}
|
|
}
|
|
if (m == -1) {
|
|
fprintf(stderr,
|
|
"Couldn't find render driver named %s",
|
|
state->renderdriver);
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
state->renderers[i] = SDL_CreateRenderer(state->windows[i],
|
|
m, state->render_flags);
|
|
if (!state->renderers[i]) {
|
|
fprintf(stderr, "Couldn't create renderer: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
if (state->logical_w && state->logical_h) {
|
|
SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
|
|
} else if (state->scale) {
|
|
SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
|
|
}
|
|
if (state->verbose & VERBOSE_RENDER) {
|
|
SDL_RendererInfo info;
|
|
|
|
fprintf(stderr, "Current renderer:\n");
|
|
SDL_GetRendererInfo(state->renderers[i], &info);
|
|
SDLTest_PrintRenderer(&info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (state->flags & SDL_INIT_AUDIO) {
|
|
if (state->verbose & VERBOSE_AUDIO) {
|
|
n = SDL_GetNumAudioDrivers();
|
|
if (n == 0) {
|
|
fprintf(stderr, "No built-in audio drivers\n");
|
|
} else {
|
|
fprintf(stderr, "Built-in audio drivers:");
|
|
for (i = 0; i < n; ++i) {
|
|
if (i > 0) {
|
|
fprintf(stderr, ",");
|
|
}
|
|
fprintf(stderr, " %s", SDL_GetAudioDriver(i));
|
|
}
|
|
fprintf(stderr, "\n");
|
|
}
|
|
}
|
|
if (SDL_AudioInit(state->audiodriver) < 0) {
|
|
fprintf(stderr, "Couldn't initialize audio driver: %s\n",
|
|
SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
if (state->verbose & VERBOSE_VIDEO) {
|
|
fprintf(stderr, "Audio driver: %s\n",
|
|
SDL_GetCurrentAudioDriver());
|
|
}
|
|
|
|
if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
|
|
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
|
|
return SDL_FALSE;
|
|
}
|
|
}
|
|
|
|
return SDL_TRUE;
|
|
}
|
|
|
|
static const char *
|
|
ControllerAxisName(const SDL_GameControllerAxis axis)
|
|
{
|
|
switch (axis)
|
|
{
|
|
#define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
|
|
AXIS_CASE(INVALID);
|
|
AXIS_CASE(LEFTX);
|
|
AXIS_CASE(LEFTY);
|
|
AXIS_CASE(RIGHTX);
|
|
AXIS_CASE(RIGHTY);
|
|
AXIS_CASE(TRIGGERLEFT);
|
|
AXIS_CASE(TRIGGERRIGHT);
|
|
#undef AXIS_CASE
|
|
default: return "???";
|
|
}
|
|
}
|
|
|
|
static const char *
|
|
ControllerButtonName(const SDL_GameControllerButton button)
|
|
{
|
|
switch (button)
|
|
{
|
|
#define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
|
|
BUTTON_CASE(INVALID);
|
|
BUTTON_CASE(A);
|
|
BUTTON_CASE(B);
|
|
BUTTON_CASE(X);
|
|
BUTTON_CASE(Y);
|
|
BUTTON_CASE(BACK);
|
|
BUTTON_CASE(GUIDE);
|
|
BUTTON_CASE(START);
|
|
BUTTON_CASE(LEFTSTICK);
|
|
BUTTON_CASE(RIGHTSTICK);
|
|
BUTTON_CASE(LEFTSHOULDER);
|
|
BUTTON_CASE(RIGHTSHOULDER);
|
|
BUTTON_CASE(DPAD_UP);
|
|
BUTTON_CASE(DPAD_DOWN);
|
|
BUTTON_CASE(DPAD_LEFT);
|
|
BUTTON_CASE(DPAD_RIGHT);
|
|
#undef BUTTON_CASE
|
|
default: return "???";
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDLTest_PrintEvent(SDL_Event * event)
|
|
{
|
|
if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
|
|
/* Mouse and finger motion are really spammy */
|
|
return;
|
|
}
|
|
|
|
switch (event->type) {
|
|
case SDL_WINDOWEVENT:
|
|
switch (event->window.event) {
|
|
case SDL_WINDOWEVENT_SHOWN:
|
|
SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_HIDDEN:
|
|
SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
SDL_Log("SDL EVENT: Window %d moved to %d,%d",
|
|
event->window.windowID, event->window.data1,
|
|
event->window.data2);
|
|
break;
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
SDL_Log("SDL EVENT: Window %d resized to %dx%d",
|
|
event->window.windowID, event->window.data1,
|
|
event->window.data2);
|
|
break;
|
|
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
|
SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
|
|
event->window.windowID, event->window.data1,
|
|
event->window.data2);
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
SDL_Log("SDL EVENT: Mouse entered window %d",
|
|
event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_LEAVE:
|
|
SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
SDL_Log("SDL EVENT: Window %d gained keyboard focus",
|
|
event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
SDL_Log("SDL EVENT: Window %d lost keyboard focus",
|
|
event->window.windowID);
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
|
|
break;
|
|
default:
|
|
SDL_Log("SDL EVENT: Window %d got unknown event %d",
|
|
event->window.windowID, event->window.event);
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
|
|
event->key.windowID,
|
|
event->key.keysym.scancode,
|
|
SDL_GetScancodeName(event->key.keysym.scancode),
|
|
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
|
|
break;
|
|
case SDL_KEYUP:
|
|
SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
|
|
event->key.windowID,
|
|
event->key.keysym.scancode,
|
|
SDL_GetScancodeName(event->key.keysym.scancode),
|
|
event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
|
|
event->text.text, event->text.windowID);
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
|
|
event->motion.x, event->motion.y,
|
|
event->motion.xrel, event->motion.yrel,
|
|
event->motion.windowID);
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
|
|
event->button.button, event->button.x, event->button.y, event->button.clicks,
|
|
event->button.windowID);
|
|
break;
|
|
case SDL_MOUSEBUTTONUP:
|
|
SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
|
|
event->button.button, event->button.x, event->button.y, event->button.clicks,
|
|
event->button.windowID);
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y in window %d",
|
|
event->wheel.x, event->wheel.y, event->wheel.windowID);
|
|
break;
|
|
case SDL_JOYDEVICEADDED:
|
|
SDL_Log("SDL EVENT: Joystick index %d attached",
|
|
event->jdevice.which);
|
|
break;
|
|
case SDL_JOYDEVICEREMOVED:
|
|
SDL_Log("SDL EVENT: Joystick %d removed",
|
|
event->jdevice.which);
|
|
break;
|
|
case SDL_JOYBALLMOTION:
|
|
SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
|
|
event->jball.which, event->jball.ball, event->jball.xrel,
|
|
event->jball.yrel);
|
|
break;
|
|
case SDL_JOYHATMOTION:
|
|
{
|
|
const char *position = "UNKNOWN";
|
|
switch (event->jhat.value) {
|
|
case SDL_HAT_CENTERED:
|
|
position = "CENTER";
|
|
break;
|
|
case SDL_HAT_UP:
|
|
position = "UP";
|
|
break;
|
|
case SDL_HAT_RIGHTUP:
|
|
position = "RIGHTUP";
|
|
break;
|
|
case SDL_HAT_RIGHT:
|
|
position = "RIGHT";
|
|
break;
|
|
case SDL_HAT_RIGHTDOWN:
|
|
position = "RIGHTDOWN";
|
|
break;
|
|
case SDL_HAT_DOWN:
|
|
position = "DOWN";
|
|
break;
|
|
case SDL_HAT_LEFTDOWN:
|
|
position = "LEFTDOWN";
|
|
break;
|
|
case SDL_HAT_LEFT:
|
|
position = "LEFT";
|
|
break;
|
|
case SDL_HAT_LEFTUP:
|
|
position = "LEFTUP";
|
|
break;
|
|
}
|
|
SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
|
|
event->jhat.hat, position);
|
|
}
|
|
break;
|
|
case SDL_JOYBUTTONDOWN:
|
|
SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
|
|
event->jbutton.which, event->jbutton.button);
|
|
break;
|
|
case SDL_JOYBUTTONUP:
|
|
SDL_Log("SDL EVENT: Joystick %d: button %d released",
|
|
event->jbutton.which, event->jbutton.button);
|
|
break;
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
SDL_Log("SDL EVENT: Controller index %d attached",
|
|
event->cdevice.which);
|
|
break;
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
SDL_Log("SDL EVENT: Controller %d removed",
|
|
event->cdevice.which);
|
|
break;
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
|
|
event->caxis.which,
|
|
event->caxis.axis,
|
|
ControllerAxisName((SDL_GameControllerAxis)event->caxis.axis),
|
|
event->caxis.value);
|
|
break;
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
|
|
event->cbutton.which, event->cbutton.button,
|
|
ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
|
|
break;
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
|
|
event->cbutton.which, event->cbutton.button,
|
|
ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
|
|
break;
|
|
case SDL_CLIPBOARDUPDATE:
|
|
SDL_Log("SDL EVENT: Clipboard updated");
|
|
break;
|
|
|
|
case SDL_FINGERDOWN:
|
|
case SDL_FINGERUP:
|
|
SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
|
|
(event->type == SDL_FINGERDOWN) ? "down" : "up",
|
|
(long) event->tfinger.touchId,
|
|
(long) event->tfinger.fingerId,
|
|
event->tfinger.x, event->tfinger.y,
|
|
event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
|
|
break;
|
|
|
|
case SDL_RENDER_DEVICE_RESET:
|
|
SDL_Log("SDL EVENT: render device reset");
|
|
break;
|
|
case SDL_RENDER_TARGETS_RESET:
|
|
SDL_Log("SDL EVENT: render targets reset");
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
SDL_Log("SDL EVENT: Quit requested");
|
|
break;
|
|
case SDL_USEREVENT:
|
|
SDL_Log("SDL EVENT: User event %d", event->user.code);
|
|
break;
|
|
default:
|
|
SDL_Log("Unknown event %d", event->type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
SDLTest_ScreenShot(SDL_Renderer *renderer)
|
|
{
|
|
SDL_Rect viewport;
|
|
SDL_Surface *surface;
|
|
|
|
if (!renderer) {
|
|
return;
|
|
}
|
|
|
|
SDL_RenderGetViewport(renderer, &viewport);
|
|
surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
0x00FF0000, 0x0000FF00, 0x000000FF,
|
|
#else
|
|
0x000000FF, 0x0000FF00, 0x00FF0000,
|
|
#endif
|
|
0x00000000);
|
|
if (!surface) {
|
|
fprintf(stderr, "Couldn't create surface: %s\n", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
if (SDL_RenderReadPixels(renderer, NULL, surface->format->format,
|
|
surface->pixels, surface->pitch) < 0) {
|
|
fprintf(stderr, "Couldn't read screen: %s\n", SDL_GetError());
|
|
SDL_free(surface);
|
|
return;
|
|
}
|
|
|
|
if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) {
|
|
fprintf(stderr, "Couldn't save screenshot.bmp: %s\n", SDL_GetError());
|
|
SDL_free(surface);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void
|
|
FullscreenTo(int index, int windowId)
|
|
{
|
|
Uint32 flags;
|
|
struct SDL_Rect rect = { 0, 0, 0, 0 };
|
|
SDL_Window *window = SDL_GetWindowFromID(windowId);
|
|
if (!window) {
|
|
return;
|
|
}
|
|
|
|
SDL_GetDisplayBounds( index, &rect );
|
|
|
|
flags = SDL_GetWindowFlags(window);
|
|
if (flags & SDL_WINDOW_FULLSCREEN) {
|
|
SDL_SetWindowFullscreen( window, SDL_FALSE );
|
|
SDL_Delay( 15 );
|
|
}
|
|
|
|
SDL_SetWindowPosition( window, rect.x, rect.y );
|
|
SDL_SetWindowFullscreen( window, SDL_TRUE );
|
|
}
|
|
|
|
void
|
|
SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
|
|
{
|
|
int i;
|
|
static SDL_MouseMotionEvent lastEvent;
|
|
|
|
if (state->verbose & VERBOSE_EVENT) {
|
|
SDLTest_PrintEvent(event);
|
|
}
|
|
|
|
switch (event->type) {
|
|
case SDL_WINDOWEVENT:
|
|
switch (event->window.event) {
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
{
|
|
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
|
|
if (window) {
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
if (window == state->windows[i]) {
|
|
if (state->targets[i]) {
|
|
SDL_DestroyTexture(state->targets[i]);
|
|
state->targets[i] = NULL;
|
|
}
|
|
if (state->renderers[i]) {
|
|
SDL_DestroyRenderer(state->renderers[i]);
|
|
state->renderers[i] = NULL;
|
|
}
|
|
SDL_DestroyWindow(state->windows[i]);
|
|
state->windows[i] = NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN: {
|
|
SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
|
|
SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
|
|
SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
|
|
|
|
switch (event->key.keysym.sym) {
|
|
/* Add hotkeys here */
|
|
case SDLK_PRINTSCREEN: {
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
if (window == state->windows[i]) {
|
|
SDLTest_ScreenShot(state->renderers[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_EQUALS:
|
|
if (withControl) {
|
|
/* Ctrl-+ double the size of the window */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
int w, h;
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
SDL_SetWindowSize(window, w*2, h*2);
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_MINUS:
|
|
if (withControl) {
|
|
/* Ctrl-- half the size of the window */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
int w, h;
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
SDL_SetWindowSize(window, w/2, h/2);
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_c:
|
|
if (withControl) {
|
|
/* Ctrl-C copy awesome text! */
|
|
SDL_SetClipboardText("SDL rocks!\nYou know it!");
|
|
printf("Copied text to clipboard\n");
|
|
}
|
|
if (withAlt) {
|
|
/* Alt-C toggle a render clip rectangle */
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
int w, h;
|
|
if (state->renderers[i]) {
|
|
SDL_Rect clip;
|
|
SDL_GetWindowSize(state->windows[i], &w, &h);
|
|
SDL_RenderGetClipRect(state->renderers[i], &clip);
|
|
if (SDL_RectEmpty(&clip)) {
|
|
clip.x = w/4;
|
|
clip.y = h/4;
|
|
clip.w = w/2;
|
|
clip.h = h/2;
|
|
SDL_RenderSetClipRect(state->renderers[i], &clip);
|
|
} else {
|
|
SDL_RenderSetClipRect(state->renderers[i], NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_v:
|
|
if (withControl) {
|
|
/* Ctrl-V paste awesome text! */
|
|
char *text = SDL_GetClipboardText();
|
|
if (*text) {
|
|
printf("Clipboard: %s\n", text);
|
|
} else {
|
|
printf("Clipboard is empty\n");
|
|
}
|
|
SDL_free(text);
|
|
}
|
|
break;
|
|
case SDLK_g:
|
|
if (withControl) {
|
|
/* Ctrl-G toggle grab */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_m:
|
|
if (withControl) {
|
|
/* Ctrl-M maximize */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
Uint32 flags = SDL_GetWindowFlags(window);
|
|
if (flags & SDL_WINDOW_MAXIMIZED) {
|
|
SDL_RestoreWindow(window);
|
|
} else {
|
|
SDL_MaximizeWindow(window);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_r:
|
|
if (withControl) {
|
|
/* Ctrl-R toggle mouse relative mode */
|
|
SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode() ? SDL_TRUE : SDL_FALSE);
|
|
}
|
|
break;
|
|
case SDLK_z:
|
|
if (withControl) {
|
|
/* Ctrl-Z minimize */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
SDL_MinimizeWindow(window);
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_RETURN:
|
|
if (withControl) {
|
|
/* Ctrl-Enter toggle fullscreen */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
Uint32 flags = SDL_GetWindowFlags(window);
|
|
if (flags & SDL_WINDOW_FULLSCREEN) {
|
|
SDL_SetWindowFullscreen(window, SDL_FALSE);
|
|
} else {
|
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
|
|
}
|
|
}
|
|
} else if (withAlt) {
|
|
/* Alt-Enter toggle fullscreen desktop */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
Uint32 flags = SDL_GetWindowFlags(window);
|
|
if (flags & SDL_WINDOW_FULLSCREEN) {
|
|
SDL_SetWindowFullscreen(window, SDL_FALSE);
|
|
} else {
|
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
}
|
|
}
|
|
} else if (withShift) {
|
|
/* Shift-Enter toggle fullscreen desktop / fullscreen */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
Uint32 flags = SDL_GetWindowFlags(window);
|
|
if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
|
|
} else {
|
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
case SDLK_b:
|
|
if (withControl) {
|
|
/* Ctrl-B toggle window border */
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
if (window) {
|
|
const Uint32 flags = SDL_GetWindowFlags(window);
|
|
const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
|
|
SDL_SetWindowBordered(window, b);
|
|
}
|
|
}
|
|
break;
|
|
case SDLK_0:
|
|
if (withControl) {
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
|
|
}
|
|
break;
|
|
case SDLK_1:
|
|
if (withControl) {
|
|
FullscreenTo(0, event->key.windowID);
|
|
}
|
|
break;
|
|
case SDLK_2:
|
|
if (withControl) {
|
|
FullscreenTo(1, event->key.windowID);
|
|
}
|
|
break;
|
|
case SDLK_ESCAPE:
|
|
*done = 1;
|
|
break;
|
|
case SDLK_SPACE:
|
|
{
|
|
char message[256];
|
|
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
|
|
|
|
SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SDL_QUIT:
|
|
*done = 1;
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
lastEvent = event->motion;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
SDLTest_CommonQuit(SDLTest_CommonState * state)
|
|
{
|
|
int i;
|
|
|
|
SDL_free(state->windows);
|
|
if (state->targets) {
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
if (state->targets[i]) {
|
|
SDL_DestroyTexture(state->targets[i]);
|
|
}
|
|
}
|
|
SDL_free(state->targets);
|
|
}
|
|
if (state->renderers) {
|
|
for (i = 0; i < state->num_windows; ++i) {
|
|
if (state->renderers[i]) {
|
|
SDL_DestroyRenderer(state->renderers[i]);
|
|
}
|
|
}
|
|
SDL_free(state->renderers);
|
|
}
|
|
if (state->flags & SDL_INIT_VIDEO) {
|
|
SDL_VideoQuit();
|
|
}
|
|
if (state->flags & SDL_INIT_AUDIO) {
|
|
SDL_AudioQuit();
|
|
}
|
|
SDL_free(state);
|
|
SDL_Quit();
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|