mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
70438be272
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
202 lines
7.0 KiB
C
202 lines
7.0 KiB
C
/*
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#include <math.h>
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#include <stdio.h>
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#include "SDL.h"
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#include "SDL_shape.h"
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#define SHAPED_WINDOW_X 150
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#define SHAPED_WINDOW_Y 150
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#define SHAPED_WINDOW_DIMENSION 640
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typedef struct LoadedPicture {
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SDL_Surface *surface;
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SDL_Texture *texture;
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SDL_WindowShapeMode mode;
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const char* name;
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} LoadedPicture;
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void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
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{
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/* Clear render-target to blue. */
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SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff);
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SDL_RenderClear(renderer);
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/* Render the texture. */
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SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
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SDL_RenderPresent(renderer);
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}
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int main(int argc,char** argv)
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{
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Uint8 num_pictures;
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LoadedPicture* pictures;
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int i, j;
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SDL_PixelFormat* format = NULL;
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Color black = {0,0,0,0xff};
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SDL_Event event;
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int event_pending = 0;
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int should_exit = 0;
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unsigned int current_picture;
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int button_down;
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Uint32 pixelFormat = 0;
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int access = 0;
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SDL_Rect texture_dimensions;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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if(argc < 2) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
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exit(-1);
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}
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if(SDL_VideoInit(NULL) == -1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
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exit(-2);
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}
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num_pictures = argc - 1;
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pictures = (LoadedPicture *)SDL_malloc(sizeof(LoadedPicture)*num_pictures);
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for(i=0;i<num_pictures;i++)
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pictures[i].surface = NULL;
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for(i=0;i<num_pictures;i++) {
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pictures[i].surface = SDL_LoadBMP(argv[i+1]);
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pictures[i].name = argv[i+1];
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if(pictures[i].surface == NULL) {
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j = 0;
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for(j=0;j<num_pictures;j++)
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SDL_FreeSurface(pictures[j].surface);
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SDL_free(pictures);
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SDL_VideoQuit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]);
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exit(-3);
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}
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format = pictures[i].surface->format;
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if(SDL_ISPIXELFORMAT_ALPHA(format->format)) {
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pictures[i].mode.mode = ShapeModeBinarizeAlpha;
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pictures[i].mode.parameters.binarizationCutoff = 255;
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}
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else {
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pictures[i].mode.mode = ShapeModeColorKey;
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pictures[i].mode.parameters.colorKey = black;
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}
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}
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window = SDL_CreateShapedWindow("SDL_Shape test",
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SHAPED_WINDOW_X, SHAPED_WINDOW_Y,
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SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,
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0);
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SDL_SetWindowPosition(window, SHAPED_WINDOW_X, SHAPED_WINDOW_Y);
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if(window == NULL) {
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i].surface);
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SDL_free(pictures);
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SDL_VideoQuit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
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exit(-4);
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}
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renderer = SDL_CreateRenderer(window,-1,0);
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if (!renderer) {
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SDL_DestroyWindow(window);
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i].surface);
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SDL_free(pictures);
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SDL_VideoQuit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
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exit(-5);
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}
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for(i=0;i<num_pictures;i++)
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pictures[i].texture = NULL;
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for(i=0;i<num_pictures;i++) {
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pictures[i].texture = SDL_CreateTextureFromSurface(renderer,pictures[i].surface);
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if(pictures[i].texture == NULL) {
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j = 0;
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for(j=0;j<num_pictures;i++)
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if(pictures[i].texture != NULL)
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SDL_DestroyTexture(pictures[i].texture);
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i].surface);
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SDL_free(pictures);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_VideoQuit();
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
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exit(-6);
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}
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}
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event_pending = 0;
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should_exit = 0;
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event_pending = SDL_PollEvent(&event);
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current_picture = 0;
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button_down = 0;
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texture_dimensions.h = 0;
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texture_dimensions.w = 0;
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texture_dimensions.x = 0;
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texture_dimensions.y = 0;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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while(should_exit == 0) {
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event_pending = SDL_PollEvent(&event);
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if(event_pending == 1) {
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if(event.type == SDL_KEYDOWN) {
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button_down = 1;
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if(event.key.keysym.sym == SDLK_ESCAPE) {
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should_exit = 1;
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break;
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}
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}
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if(button_down && event.type == SDL_KEYUP) {
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button_down = 0;
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current_picture += 1;
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if(current_picture >= num_pictures)
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current_picture = 0;
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture].name);
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SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h);
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SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
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SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode);
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}
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if(event.type == SDL_QUIT)
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should_exit = 1;
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event_pending = 0;
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}
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render(renderer,pictures[current_picture].texture,texture_dimensions);
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SDL_Delay(10);
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}
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/* Free the textures. */
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for(i=0;i<num_pictures;i++)
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SDL_DestroyTexture(pictures[i].texture);
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SDL_DestroyRenderer(renderer);
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/* Destroy the window. */
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SDL_DestroyWindow(window);
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/* Free the original surfaces backing the textures. */
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for(i=0;i<num_pictures;i++)
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SDL_FreeSurface(pictures[i].surface);
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SDL_free(pictures);
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/* Call SDL_VideoQuit() before quitting. */
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SDL_VideoQuit();
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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