Simple Directmedia Layer
Go to file
2018-10-23 09:10:02 +03:00
acinclude
android-project Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!) 2018-10-22 14:55:47 -07:00
android-project-ant
build-scripts use less ancient versions of autofoo scripts 2018-10-18 11:58:00 +03:00
cmake
debian
docs
include SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array 2018-10-15 11:01:00 +03:00
src Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
test test: Makefile should copy .dat files for testoverlay2. 2018-09-02 00:35:11 -04:00
VisualC
VisualC-WinRT
visualtest
wayland-protocols
Xcode fix permissions 2018-10-23 09:10:02 +03:00
Xcode-iOS fix permissions 2018-10-23 09:10:02 +03:00
.hgignore
Android.mk
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt Mark a subsystem as dummy, not disabled, if it was intended to be compiled in. 2018-09-28 21:19:27 -07:00
configure Mark a subsystem as dummy, not disabled, if it was intended to be compiled in. 2018-09-28 21:19:27 -07:00
configure.in Mark a subsystem as dummy, not disabled, if it was intended to be compiled in. 2018-09-28 21:19:27 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
OWMakefile.os2 SDL_power.c: Adjust SDL_POWER_DISABLED ifdefs to avoid zero-size array 2018-10-15 11:01:00 +03:00
README-SDL.txt
README.txt
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)