sdl2_frt/src/render
Sam Lantinga ef34704875 Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games

SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
2018-09-24 16:41:55 -07:00
..
direct3d Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
direct3d11 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
metal metal: Make sure layer drawableSize is adjusted on resize. 2018-09-06 00:56:13 -04:00
opengl Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
opengles Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
opengles2 Fixed compiler warning and use higher precision in angle calculation 2018-08-29 20:23:42 -07:00
psp Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
software Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window 2018-05-07 19:52:25 -07:00
SDL_d3dmath.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_d3dmath.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render.c Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok 2018-09-24 16:41:55 -07:00
SDL_sysrender.h Fixed race condition where Android touch events could get scaled by a render target's viewport 2018-06-18 13:13:56 -07:00
SDL_yuv_sw_c.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_yuv_sw.c Updated copyright for 2018 2018-01-03 10:03:25 -08:00