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If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
117 lines
3.5 KiB
C
117 lines
3.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_x11dyn_h
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#define _SDL_x11dyn_h
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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#include <X11/XKBlib.h>
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#endif
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/* Apparently some X11 systems can't include this multiple times... */
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#ifndef SDL_INCLUDED_XLIBINT_H
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#define SDL_INCLUDED_XLIBINT_H 1
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#include <X11/Xlibint.h>
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#endif
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#include <X11/Xproto.h>
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#include <X11/extensions/Xext.h>
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#include <X11/extensions/extutil.h>
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#ifndef NO_SHARED_MEMORY
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#include <sys/ipc.h>
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#include <sys/shm.h>
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#include <X11/extensions/XShm.h>
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#endif
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#if SDL_VIDEO_DRIVER_X11_XCURSOR
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#include <X11/Xcursor/Xcursor.h>
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#endif
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#if SDL_VIDEO_DRIVER_X11_XINERAMA
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#include <X11/extensions/Xinerama.h>
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#endif
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#if SDL_VIDEO_DRIVER_X11_XINPUT2
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#include <X11/extensions/XInput2.h>
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#endif
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#if SDL_VIDEO_DRIVER_X11_XRANDR
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#include <X11/extensions/Xrandr.h>
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#endif
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#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER
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#include <X11/extensions/scrnsaver.h>
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#endif
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#if SDL_VIDEO_DRIVER_X11_XSHAPE
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#include <X11/extensions/shape.h>
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#endif
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#if SDL_VIDEO_DRIVER_X11_XVIDMODE
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#include <X11/extensions/xf86vmode.h>
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#endif
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/*
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* When using the "dynamic X11" functionality, we duplicate all the Xlib
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* symbols that would be referenced by SDL inside of SDL itself.
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* These duplicated symbols just serve as passthroughs to the functions
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* in Xlib, that was dynamically loaded.
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*
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* This allows us to use Xlib as-is when linking against it directly, but
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* also handles all the strange cases where there was code in the Xlib
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* headers that may or may not exist or vary on a given platform.
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*/
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* evil function signatures... */
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typedef Bool(*SDL_X11_XESetWireToEventRetType) (Display *, XEvent *,
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xEvent *);
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typedef int (*SDL_X11_XSynchronizeRetType) (Display *);
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typedef Status(*SDL_X11_XESetEventToWireRetType) (Display *, XEvent *,
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xEvent *);
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int SDL_X11_LoadSymbols(void);
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void SDL_X11_UnloadSymbols(void);
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/* That's really annoying...make these function pointers no matter what. */
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#ifdef X_HAVE_UTF8_STRING
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extern XIC(*pXCreateIC) (XIM, ...);
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extern char *(*pXGetICValues) (XIC, ...);
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#endif
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/* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */
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#define SDL_X11_MODULE(modname) extern int SDL_X11_HAVE_##modname;
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#define SDL_X11_SYM(rc,fn,params,args,ret)
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#include "SDL_x11sym.h"
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#undef SDL_X11_MODULE
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#undef SDL_X11_SYM
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#ifdef __cplusplus
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}
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#endif
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#endif /* !defined _SDL_x11dyn_h */
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/* vi: set ts=4 sw=4 expandtab: */
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