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https://github.com/Relintai/sdl2_frt.git
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0e45984fa0
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
57 lines
2.2 KiB
Objective-C
57 lines
2.2 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_uikitwindow_h
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#define _SDL_uikitwindow_h
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#include "../SDL_sysvideo.h"
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#import "SDL_uikitvideo.h"
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#import "SDL_uikitview.h"
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#import "SDL_uikitviewcontroller.h"
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extern int UIKit_CreateWindow(_THIS, SDL_Window * window);
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extern void UIKit_SetWindowTitle(_THIS, SDL_Window * window);
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extern void UIKit_ShowWindow(_THIS, SDL_Window * window);
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extern void UIKit_HideWindow(_THIS, SDL_Window * window);
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extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
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extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info);
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extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window);
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@class UIWindow;
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@interface SDL_WindowData : NSObject
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@property (nonatomic, strong) UIWindow *uiwindow;
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@property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
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/* Array of SDL_uikitviews owned by this window. */
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@property (nonatomic, copy) NSMutableArray *views;
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@end
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#endif /* _SDL_uikitwindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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